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-rw-r--r--npc/017-1/fairy_collector.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/017-1/fairy_collector.txt b/npc/017-1/fairy_collector.txt
index 3d67b9323..8b7ab5aa2 100644
--- a/npc/017-1/fairy_collector.txt
+++ b/npc/017-1/fairy_collector.txt
@@ -51,24 +51,24 @@ L_Main:
mes "";
select
l("Good bye!"),
- rif(!(.@q & COLLECT_CHESTPLATE), l("Chestplates")),
- rif(!(.@q & COLLECT_HEADGEAR), l("Headgear")),
- rif(!(.@q & COLLECT_PANTS), l("Pants")),
- rif(!(.@q & COLLECT_SHOES), l("Shoes")),
- rif(!(.@q & COLLECT_NECKLACES), l("Necklaces")),
- rif(!(.@q & COLLECT_RINGS), l("Rings")),
- rif(!(.@q & COLLECT_ACESSORIES), l("Accessories")),
- rif(!(.@q & COLLECT_SCARFS), l("Scarfs")),
- rif(!(.@q & COLLECT_GLOVES), l("Gloves")),
- rif(!(.@q & COLLECT_SHIELDS), l("Shields")),
- rif(!(.@q & COLLECT_1HSWORDS), l("1 Hand Swords")),
- rif(!(.@q & COLLECT_2HSWORDS), l("2 Hand Swords")),
- rif(!(.@q & COLLECT_BOWS), l("Bows")),
- rif(!(.@q & COLLECT_FIREGUNS), l("Fire Staves")),
- rif(!(.@q & COLLECT_WANDS), l("Wands")),
- rif(!(.@q & COLLECT_QUIVERS), l("Quivers")),
- rif(!(.@q & COLLECT_MOUNTS), l("Mounts")),
- rif(!(.@q & COLLECT_PETS), l("Pets")),
+ rif(false && !(.@q & COLLECT_CHESTPLATE), l("Chestplates")),
+ rif(false && !(.@q & COLLECT_HEADGEAR), l("Headgear")),
+ rif(false && !(.@q & COLLECT_PANTS), l("Pants")),
+ rif(false && !(.@q & COLLECT_SHOES), l("Shoes")),
+ rif(false && !(.@q & COLLECT_NECKLACES), l("Necklaces")),
+ rif(false && !(.@q & COLLECT_RINGS), l("Rings")),
+ rif(false && !(.@q & COLLECT_ACESSORIES), l("Accessories")),
+ rif(false && !(.@q & COLLECT_SCARFS), l("Scarfs")),
+ rif(false && !(.@q & COLLECT_GLOVES), l("Gloves")),
+ rif(false && !(.@q & COLLECT_SHIELDS), l("Shields")),
+ rif(false && !(.@q & COLLECT_1HSWORDS), l("1 Hand Swords")),
+ rif(true && !(.@q & COLLECT_2HSWORDS), l("2 Hand Swords")),
+ rif(true && !(.@q & COLLECT_BOWS), l("Bows")),
+ rif(true && !(.@q & COLLECT_FIREGUNS), l("Fire Staves")),
+ rif(true && !(.@q & COLLECT_WANDS), l("Wands")),
+ rif(true && !(.@q & COLLECT_QUIVERS), l("Quivers")),
+ rif(false && !(.@q & COLLECT_MOUNTS), l("Mounts")),
+ rif(false && !(.@q & COLLECT_PETS), l("Pets")),
mes "";
switch (@menu) {
// Chestplate