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-rw-r--r--npc/012-1/guards.txt13
1 files changed, 8 insertions, 5 deletions
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt
index d50241346..e13b05051 100644
--- a/npc/012-1/guards.txt
+++ b/npc/012-1/guards.txt
@@ -29,6 +29,8 @@ L_Admus:
setmapflagnosave("012-1", "000-1", 22, 22);
//setmapflag("012-1", mf_nocommand); // This is just too powerful!
setmapflag("012-1", mf_battleground);
+ setmapflag("012-1", mf_nopenalty);
+ setmapflag("012-1",mf_bexp,126);
enablenpc "Hurnsguard";
donpcevent "Hurnsguard::OnSet";
donpcevent "Lieutenant Paul::OnSet";
@@ -163,10 +165,10 @@ OnDoEvent:
OnSkip:
// Here, coins drop rate are based on REMAINING PLAYERS and DEFEATED MONSTER LEVEL.
// A level 100 monster can have a 5% drop bonus against a level 0 monster.
- // You have 1% of base chance, plus 0.5% each player + 0.05% each monster level.
- if (rand(10000) <= 100 + (getmapusers("012-1")*50) + (strmobinfo(3,killedrid)*5))
+ // You have 1.2% of base chance, plus 0.5% each player + 0.05% each monster level.
+ if (rand(10000) <= 120 + (getmapusers("012-1")*50) + (strmobinfo(3,killedrid)*5))
getmapxy(.@m$, .@x, .@y, 0);
- makeitem(any(Plushroom, Chagashroom, Bread, HalfCroconut, Aquada, CasinoCoins), rand(1,2), "012-1", .@x, .@y);
+ makeitem(any(Plushroom, Chagashroom, Bread, HalfCroconut, Aquada, CasinoCoins, CactusCocktail, AppleCocktail, CherryCocktail), any(1,1,2), "012-1", .@x, .@y);
end;
OnTimer300000:
@@ -207,10 +209,10 @@ OnTimer240000:
// Scripted monsters
if (.CYCLES == 2) {
mapannounce("012-1", "Monster Lieutenant appears! Watch out!", bc_map);
- monster("012-1", 65, 71, "Monster Lieutenant", NightScorpion, 1, "Hurnsguard::OnXtreem");
+ bg_monster($@FK_Team2, "012-1", 65, 71, "Monster Lieutenant", NightScorpion, 1, "Hurnsguard::OnXtreem");
} else if (.CYCLES == 3) {
mapannounce("012-1", "Monster Admiral appears! Kill it to liberate Hurns!", bc_map);
- monster("012-1", 65, 71, "Monster Admiral", GiantMutatedBat, 1, "Hurnsguard::OnVictory");
+ bg_monster($@FK_Team2, "012-1", 65, 71, "Monster Admiral", GiantMutatedBat, 1, "Hurnsguard::OnVictory");
}
// One monster per user alive
@@ -298,6 +300,7 @@ OnVictory:
removemapmask "012-1", MASK_EVILSANCTUM;
//removemapflag("012-1", mf_nocommand);
removemapflag("012-1", mf_battleground);
+ removemapflag("012-1", mf_bexp);
enablenpc "#012-1_22_62";
enablenpc "#012-1_79_17";
enablenpc "#012-1_79_102";