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-rw-r--r--npc/011-3/flood.txt57
1 files changed, 57 insertions, 0 deletions
diff --git a/npc/011-3/flood.txt b/npc/011-3/flood.txt
index 2880e3504..8d12fdfe9 100644
--- a/npc/011-3/flood.txt
+++ b/npc/011-3/flood.txt
@@ -7,4 +7,61 @@
// Flood happens at random and causes BluePar to be spawn. Runs every 10 minutes.
// At the 6th minute of an hour (6, 16, 26, 36, 46, 56)
+011-3,0,0,0 script #EternalSwampCore NPC_HIDDEN,{
+ end;
+
+OnSwampMob:
+ end;
+
+OnInit:
+ addmapmask "011-3", 1024;
+
+OnMinute06:
+OnMinute16:
+OnMinute26:
+OnMinute36:
+OnMinute46:
+OnMinute56:
+ .@fd=!(getmapmask("011-3")&1024); // .@fd - is flooded?
+
+ if (.@fd) {
+ // If it is flooded, unflood it to prevent players getting struck for too long
+ killmonster("011-3", "#EternalSwampCore::OnSwampMob");
+ addmapmask "011-3", 1024;
+ delcells "EterSwampBridge1";
+ delcells "EterSwampBridge2";
+ delcells "EterSwampBridge3";
+ delcells "EterSwampBridge4";
+ delcells "EterSwampBridge5";
+ delcells "EterSwampBridge6";
+ delcells "EterSwampBridge7";
+ mapannounce "011-3", "Eternal Swamps: The flood ceases!",bc_all|bc_npc;
+ } else {
+ // 40% chances to flood, 75% during night
+ .@odds=40;
+ if (is_night())
+ .@odds+=35;
+
+ // Maybe we should flood it
+ if (rand(0,100) < .@odds) {
+ removemapmask "011-3", 1024;
+
+ setcells "011-3", 37, 22, 39, 24, 3, "EterSwampBridge1";
+ setcells "011-3", 37, 34, 39, 41, 3, "EterSwampBridge2";
+ setcells "011-3", 31, 67, 33, 73, 3, "EterSwampBridge3";
+ setcells "011-3", 40, 96, 42, 102, 3, "EterSwampBridge4";
+ setcells "011-3", 38, 130, 40, 136, 3, "EterSwampBridge5";
+ setcells "011-3", 41, 157, 43, 163, 3, "EterSwampBridge6";
+ setcells "011-3", 36, 187, 38, 193, 3, "EterSwampBridge7";
+
+ areamonster "011-3", 20, 20, 60, 220, "Bluepar", Bluepar, rand(8,26), "#EternalSwampCore::OnSwampMob";
+ mapannounce "011-3", "Eternal Swamps: A flood starts!",bc_all|bc_npc;
+
+ // TODO: Handle players in bridges
+ }
+
+ }
+
+ end;
+}