diff options
Diffstat (limited to 'npc/009-1')
-rw-r--r-- | npc/009-1/_import.txt | 3 | ||||
-rw-r--r-- | npc/009-1/barzil.txt | 27 | ||||
-rw-r--r-- | npc/009-1/dangrostra.txt | 67 | ||||
-rw-r--r-- | npc/009-1/kevin.txt | 98 |
4 files changed, 0 insertions, 195 deletions
diff --git a/npc/009-1/_import.txt b/npc/009-1/_import.txt index 64a5b8912..15f7c47ae 100644 --- a/npc/009-1/_import.txt +++ b/npc/009-1/_import.txt @@ -2,13 +2,10 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/009-1/_mobs.txt", "npc/009-1/_warps.txt", -"npc/009-1/barzil.txt", "npc/009-1/charles.txt", -"npc/009-1/dangrostra.txt", "npc/009-1/fisherman.txt", "npc/009-1/foxhound.txt", "npc/009-1/guards.txt", -"npc/009-1/kevin.txt", "npc/009-1/luanna.txt", "npc/009-1/lynnthetraveler.txt", "npc/009-1/mapflags.txt", diff --git a/npc/009-1/barzil.txt b/npc/009-1/barzil.txt deleted file mode 100644 index 0802556d4..000000000 --- a/npc/009-1/barzil.txt +++ /dev/null @@ -1,27 +0,0 @@ -// TMW-2 Script. -// Author: -// Saulc -// Jesusalva -// PS. move to indoors - -009-1,44,48,0 script Barzil NPC_LLOYD,{ - if (ST_TIER == 2 && gettimetick(2) < QUEST_ELEVARTEMPO) goto L_Tier2; - Banker(.name$, "Halinarzo", 13000); - close; - -L_Tier2: - mesn strcharinfo(0); - mesq l("I need my master's @@, fast!", getitemlink(SunnyCrystal)); - next; - mesn; - mesq l("Of course! Quick, take it!!"); - inventoryplace SunnyCrystal, 1; - ST_TIER=3; - getitem SunnyCrystal, 1; - close; - -OnInit: - .sex = G_MALE; - .distance = 4; - end; -} diff --git a/npc/009-1/dangrostra.txt b/npc/009-1/dangrostra.txt deleted file mode 100644 index e58bd65c7..000000000 --- a/npc/009-1/dangrostra.txt +++ /dev/null @@ -1,67 +0,0 @@ -// TMW2 Script -// Author: -// Jesusalva -// Description: -// Dang Rostra is the seller of Halinarzo (and usually sells overpriced stuff) -// Dang Rostra is an anagram of DragonStar, winner of Easter 2018 - -009-1,37,58,0 script Dang Rostra NPC_PLAYER,{ - - mesn; - mesq l("Halinarzo people are very poor, but we have our resources..."); - mes ""; - menu - l("Trade"), -, - l("Leave"), L_Close; - - closedialog; - shop .name$; - close; - -L_Close: - closedialog; - goodbye; - close; - -OnInit: - .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); - setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper); - setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); - setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 6); - setunitdata(.@npcId, UDT_HAIRCOLOR, 3); - - .sex = G_MALE; - .distance = 5; - tradertype(NST_MARKET); - - // Bows (rare) - sellitem ShortBow, 15200, 1; - sellitem WoodenBow, 6800, 1; - // Misc (uncommon) - sellitem SharpKnife, -1, 1; - sellitem EmptyBottle, -1, 1; // You can buy some empty bottles here, but they're scarse - sellitem BlueDye, -1, 1; - // Arrows (common) - sellitem Arrow, -1, 200; - sellitem IronArrow, -1, 90; - - end; - -OnClock0000: - restoreshopitem ShortBow, 15200, 1; -OnClock1200: - restoreshopitem WoodenBow, 6800, 1; -OnClock0400: -OnClock1600: - restoreshopitem SharpKnife, -1, 1; - restoreshopitem EmptyBottle, -1, 1; - restoreshopitem BlueDye, -1, 1; -OnClock0800: -OnClock2000: - restoreshopitem Arrow, -1, 200; - restoreshopitem IronArrow, -1, 90; - - -} diff --git a/npc/009-1/kevin.txt b/npc/009-1/kevin.txt deleted file mode 100644 index d5655a961..000000000 --- a/npc/009-1/kevin.txt +++ /dev/null @@ -1,98 +0,0 @@ -// TMW2 Script -// Author: -// Saulc -// Vasily_Makarov (original from Evol) -// Jesusalva - -009-1,79,62,0 script Kevin NPC_PLAYER,{ - - speech S_LAST_NEXT, - l("I am @@, an alchemist specialized in reset potions.", .name$); - -L_Menu: - .@plush_count = BaseLevel*210-(9*210); - // Lv 10: 210 GP - - select - l("Can you reset my stats please?"), - lg("You are weird, I have to go sorry."); - - switch (@menu) - { - case 1: - goto L_ResetStats; - case 2: - goto L_Quit; - } - -L_ResetStats: - mesn; - mesq l("Status point reset can't be undone. Do you really want this?"); - -L_ConfirmReset: - switch (select(lg("Yes, I am sure."), - lg("I need to think about it..."), - lg("I won't need it, thank you."))) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); - - select - rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), - rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), - rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), - l("I have to go, sorry."); - - if (@menu > 1) - { - goto L_Quit; - } - - // TODO: I think there were functions to deal with GP - set Zeny, Zeny-.@plush_count; - - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you."), - l("Now stand still... It should not take much time..."); - - .@wasSP = StatusPoint; - resetstatus; - if (StatusPoint == .@wasSP) - { - speech S_LAST_NEXT, - l("It seems that you have no status points to reset!"), - l("But the money you brought was really awesome you know."), - l("Come back when you will really need me."); - } else { - speech S_LAST_NEXT, - l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), - l("Spend it wisely this time."), - l("But you are welcome to reset your stats again! I need the money."); - } - goto L_Quit; - - case 2: - goto L_Quit; - case 3: - goto L_Quit; - } - - -L_Quit: - - goodbye; - -OnInit: - .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, FancyHat); - setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); - setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); - setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 7); - setunitdata(.@npcId, UDT_HAIRCOLOR, 17); - - .sex = G_MALE; - .distance = 4; - end; -} |