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-// TMW2 Script
-// Author:
-// Saulc
-// Vasily_Makarov (original from Evol)
-// Jesusalva
-
-009-1,79,62,0 script Kevin NPC_PLAYER,{
-
- speech S_LAST_NEXT,
- l("I am @@, an alchemist specialized in reset potions.", .name$);
-
-L_Menu:
- .@plush_count = BaseLevel*210-(9*210);
- // Lv 10: 210 GP
-
- select
- l("Can you reset my stats please?"),
- lg("You are weird, I have to go sorry.");
-
- switch (@menu)
- {
- case 1:
- goto L_ResetStats;
- case 2:
- goto L_Quit;
- }
-
-L_ResetStats:
- mesn;
- mesq l("Status point reset can't be undone. Do you really want this?");
-
-L_ConfirmReset:
- switch (select(lg("Yes, I am sure."),
- lg("I need to think about it..."),
- lg("I won't need it, thank you.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
-
- select
- rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
- rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
- rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
- l("I have to go, sorry.");
-
- if (@menu > 1)
- {
- goto L_Quit;
- }
-
- // TODO: I think there were functions to deal with GP
- set Zeny, Zeny-.@plush_count;
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you."),
- l("Now stand still... It should not take much time...");
-
- .@wasSP = StatusPoint;
- resetstatus;
- if (StatusPoint == .@wasSP)
- {
- speech S_LAST_NEXT,
- l("It seems that you have no status points to reset!"),
- l("But the money you brought was really awesome you know."),
- l("Come back when you will really need me.");
- } else {
- speech S_LAST_NEXT,
- l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
- l("Spend it wisely this time."),
- l("But you are welcome to reset your stats again! I need the money.");
- }
- goto L_Quit;
-
- case 2:
- goto L_Quit;
- case 3:
- goto L_Quit;
- }
-
-
-L_Quit:
-
- goodbye;
-
-OnInit:
- .@npcId = getnpcid(0, .name$);
- setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
- setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
- setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
- setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
- setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
-
- .sex = G_MALE;
- .distance = 4;
- end;
-}