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+// TMW2 Script
+// Author:
+// Saulc
+
+009-1,79,62,0 script Kevin NPC_PLAYER,{
+
+ speech S_LAST_NEXT,
+ l("I am Kevin, an alchemist specialized in reset potions.");
+
+L_Menu:
+ .@plush_count = BaseLevel*210-(9*210);
+ // Lv 10: 210 GP
+
+ select
+ l("Can you reset my stats please?"),
+ lg("You are weird, I have to go sorry.");
+
+ switch (@menu)
+ {
+ case 1:
+ goto L_ResetStats;
+ case 2:
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ mesn;
+ mesq l("Status point reset can't be undone. Do you really want this?");
+
+L_ConfirmReset:
+ switch (select(lg("Yes, I am sure."),
+ lg("I need to think about it..."),
+ lg("I won't need it, thank you.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
+
+ select
+ rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
+ rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
+ rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
+ l("I have to go, sorry.");
+
+ if (@menu > 1)
+ {
+ goto L_Quit;
+ }
+
+ // TODO: I think there were functions to deal with GP
+ set Zeny, Zeny-.@plush_count;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ .@wasSP = StatusPoint;
+ resetstatus;
+ if (StatusPoint == .@wasSP)
+ {
+ speech S_LAST_NEXT,
+ l("It seems that you have no status points to reset!"),
+ l("But the money you brought was really awesome you know."),
+ l("Come back when you will really need me.");
+ }
+ else
+ {
+ speech S_LAST_NEXT,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ l("But you are welcome to reset your stats again! I need the money.");
+ }
+ goto L_Quit;
+
+ case 2:
+ goto L_Quit;
+ case 3:
+ goto L_Quit;
+ }
+
+
+L_Quit:
+
+ goodbye;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
+ setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}