diff options
Diffstat (limited to 'npc/009-1/estate_2.txt')
-rw-r--r-- | npc/009-1/estate_2.txt | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/npc/009-1/estate_2.txt b/npc/009-1/estate_2.txt deleted file mode 100644 index 94d8ad3a1..000000000 --- a/npc/009-1/estate_2.txt +++ /dev/null @@ -1,96 +0,0 @@ -// TMW2: Moubootaur Legends scripts. -// Author: -// Jesusalva -// Description: -// Real Estate System - -// ID: 5 -// $ESTATE_OWNER[.id] → Account ID owner of the Real Estate -// $ESTATE_OWNERNAME$[.id] → Human readable name of Real Estate owner -// $ESTATE_RENTTIME[.id] → When the rent will expire -// $ESTATE_MOBILIA_2[.id] → Bitmask of mobilia currently purchased on Monster Collision (6) (Use on walls only) -// $ESTATE_MOBILIA_4[.id] → Bitmask of mobilia currently purchased on Air Collision (2) -// $ESTATE_MOBILIA_8[.id] → Bitmask of mobilia currently purchased on Water Collision (3) -// $ESTATE_MOBILIA_32[.id] → Bitmask of mobilia currently purchased on Yellow Collision (4) -// $ESTATE_MOBILIA_64[.id] → Bitmask of mobilia currently purchased on Normal Collision (1) -// $ESTATE_MOBILIA_128[.id] → Bitmask of mobilia currently purchased on Player Collision (5) -// $ESTATE_PASSWORD$[.id] → Password to enter the estate. If it is "", then no password required -// Note: GMs and Administrators can always use super password "mouboo" to enter a locked estate -// $ESTATE_DOORBELL[.id] → If doorbell is disabled (enabled by default) - -// REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first. - -// The sign is the main controller -009-1,108,46,0 script Sign#RES_0097 NPC_SWORDS_SIGN,{ - if ($ESTATE_RENTTIME[.id] < gettimetick(2)) - goto L_RentAvailable; - - if ($ESTATE_OWNER[.id] == getcharid(3)) - goto L_Manage; - - if (is_admin() && $@GM_OVERRIDE) - goto L_Manage; - - mesc l("This estate currently belongs to @@.", $ESTATE_OWNERNAME$[.id]); - mesc l("Press the doorbell?"); - next; - if (askyesno() == ASK_YES) - doevent "Doorbell#RES_0097::OnDoorbell"; - close; - -L_RentAvailable: - realestate_rent(.id, .price); - close; - -L_Manage: - realestate_manage(.id, (.price*7/10)); - close; - -OnInit: - .sex = G_OTHER; - .distance = 3; - - // Estate Settings - .id=5; // Estate ID - .price=40000; // Monthly rent price - .time=60*60*24*30; // How long last default rent time. In future could consider month. - end; - -} - -// Door entrance -009-1,109,45,0 script #RES_0097 NPC_HIDDEN,0,0,{ - end; -OnTouch: - if ($ESTATE_RENTTIME[.id] < gettimetick(2)) - goto L_RentAvailable; - - if ($ESTATE_OWNER[.id] == getcharid(3) || $ESTATE_PASSWORD$[.id] == "") - goto L_Warp; - - mesc l("The door is locked"); - next; - mesc l("However, it can be unlocked if you know the password:"); - if (is_gm()) mesc l("You can use super password \"mouboo\" to unlock the door."), 1; - input .@password$; - // GMs can use super password "mouboo" - if (.@password$ == $ESTATE_PASSWORD$[.id] || (is_gm() && .@password$ == "mouboo")) - goto L_Warp; - close; - -L_Warp: - warp "009-7", 33, 33; - closeclientdialog; - close; - -L_RentAvailable: - dispbottom l("This estate is available for rent, talk to the sign to rent it."); - close; - -OnInit: - // Estate Settings - .id=5; // Estate ID - end; - -} - |