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+// TMW-2 Script
+// Author:
+// Jesusalva
+// Description:
+// This NPC is a work on progress. It measures all players equal.
+
+008-1,48,117,0 script First Dungeon Master NPC_BRGUARD_SWORD,{
+ mesn;
+ if (getcharid(1) <= 0) {
+ mesq l("Leaving your party? LAME.");
+ warp "SavePoint",0,0;
+ }
+ if (mobcount("008-1", "First Dungeon Master::OnBossDeath") > 0) {
+ npctalk3 l("What are you doing? Fight!");
+ end;
+ }
+
+ mesq l("Compliments reaching this far, @@ from the @@ party!", strcharinfo(0), getpartyname(getcharid(1)));
+ next;
+
+ mesn;
+ mesq l("I can summon the BOSS for the level 0~20 area.");
+ next;
+ if (strcharinfo(0) != getpartyleader(getcharid(1))) goto L_NotYou;
+ mesn;
+ mesq l("He is strong though, so keep your party togheter!");
+ next;
+ // Get info about your party, and backup it
+ getpartymember(getcharid(1));
+ .@count = $@partymembercount;
+ copyarray(.@name$[0], $@partymembername$[0], $@partymembercount);
+ copyarray(.@aid[0], $@partymemberaid[0], $@partymembercount);
+ copyarray(.@cid[0], $@partymembercid[0], $@partymembercount);
+ .@count_online=0;
+
+ if (.@count < 3 && !$@GM_OVERRIDE) goto L_TooSmall;
+ mesn;
+ mesc l("Are you and your party ready?"), 1;
+ if (askyesno() != ASK_YES)
+ close;
+
+ // Loop though party to see if you can start
+ for (.@i = 0; .@i < .@count; ++.@i) {
+ // Online?
+ if (isloggedin(.@aid[.@i], .@cid[.@i])) {
+ getmapxy(.@m$, .@x, .@y, 0, .@name$[.@i]);
+ // Here?
+ if (.@m$ == .map$)
+ .@count_online++;
+ }
+ }
+
+ // How many are logged in and here?
+ if (.@count_online < 3 && !$@GM_OVERRIDE) goto L_TooSmall;
+
+ // TODO: Query if exp sharing is enabled
+ // TODO: Instance for party
+ // TODO: Second Floor
+ npctalk l("@@: Fight!", getpartyname(getcharid(1)));
+ monster "008-1", rand(37,54), rand(109,122), "First Dungeon Boss", Sarracenus, 1, "First Dungeon Master::OnBossDeath";
+ close;
+
+
+
+
+
+
+
+
+
+
+// Only the party leader can start this. But you can rejoin, as long map leader is on 008-2+
+L_NotYou:
+ getmapxy(.@m$, .@x, .@y, 0, getpartyleader(getcharid(1)));
+ if (.@m$ ~= "008-*" &&
+ .@m$ != "008-0" &&
+ .@m$ != "008-1" &&
+ BaseLevel > 20 &&
+ mobcount("008-1", "First Dungeon Master::OnBossDeath") == 0 &&
+ @pmloop) {
+ mesn;
+ mesq l("Go and follow @@, your party leader!", getpartyleader(getcharid(1)));
+ warp "008-1", 176, 20; // 008-2
+ } else if (BaseLevel > 20) {
+ mesn;
+ mesq l("If you bring me @@, your party leader, and the boss is defeated, I can let you in.", getpartyleader(getcharid(1)));
+ } else {
+ mesn;
+ mesq l("I cannot let you pass, because you are only level @@.", BaseLevel);
+ mesc l("Newbies can only get past their limits once, with their party leader level help! If they die, they can't rejoin!");
+ // I thought it would be better this way. There was at least three different ways to prevent that.
+ }
+ close;
+
+// Minimum 3 players
+L_TooSmall:
+ mesn;
+ mesq l("However, I need to see at least three volunteers here, to allow you in.");
+ close;
+
+// Second Floor special monsters
+OnMobTime:
+ getmapxy(.@m$, .@x, .@y, 0);
+ areatimer(.@m$, .@x-4, .@y-4, .@x+4, .@y+4, 10, "Party Master::OnAddTime");
+ end;
+
+OnReward:
+ Zeny=Zeny+200;
+ getexp 200, 20;
+ dispbottom l("Reward: 200 GP, 200 XP");
+OnAddTime:
+ @pmloop=60;
+ end;
+
+OnBossDeath:
+ // Give every party member in map a reward
+ partytimer("008-1", 200, "First Dungeon Master::OnReward", getcharid(1));
+
+ // Warp everyone and add timers
+ warpparty("008-1", 176, 20, getcharid(1), "008-1", true);
+
+ // Bonus Monsters
+ monster("008-1", 90, 69, "Time Bonus", Scorpion, 1, "Party Master::OnMobTime");
+
+ // Four Chests
+ monster("008-1", 38, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
+ monster("008-1", 41, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
+ monster("008-1", 44, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
+ monster("008-1", 47, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+