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-rw-r--r--npc/006-1/crazyfefe.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 05160f254..9b32a6ffd 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -217,6 +217,7 @@ function NextRound {
// Prepare next round, and reward survivors
$@FEFE_DIFFICULTY+=$@FEFE_CAVE_PLAYER_COUNT+$@FEFE_WAVE*6;
$@FEFE_DIFFICULTY+=(($@FEFE_WAVE/5)*10);
+ $@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY*13/10; // +30%
areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward";
mapannounce "006-1", "The wave nÂș "+$@FEFE_WAVE+" is starting with " + $@FEFE_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
@@ -273,7 +274,7 @@ function NextRound {
// We must lower difficulty according to summoned monster. Only 60% is lowered.
// If total level exceeds 250, it will cap at that to prevent excessive "slooping"
.@lower=(limit(1, .@lv, 25)*6);
- .@lower=.@lower*4/10; // 40%
+ .@lower=.@lower*7/10; // 70%
$@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY-.@lower;
}
freeloop(false);