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-rw-r--r--npc/005-7/nurse.txt6
-rw-r--r--npc/005-7/trainer.txt9
2 files changed, 8 insertions, 7 deletions
diff --git a/npc/005-7/nurse.txt b/npc/005-7/nurse.txt
index c6c7c1401..0b1e8e842 100644
--- a/npc/005-7/nurse.txt
+++ b/npc/005-7/nurse.txt
@@ -46,21 +46,21 @@ L_Help:
mesq l("Thanks a lot!");
if (getq(CandorQuest_Nurse) == 0)
{
- getexp 20,0;
+ getexp 21,0;
Zeny = Zeny + 200;
setq CandorQuest_Nurse, 1;
close;
}
if (getq(CandorQuest_Nurse) == 1)
{
- getexp 10,0;
+ getexp 11,0;
Zeny = Zeny + 100;
setq CandorQuest_Nurse, 2;
close;
}
if (getq(CandorQuest_Nurse) == 2)
{
- getexp 5,0;
+ getexp 6,0;
Zeny = Zeny + 50;
setq CandorQuest_Nurse, 3;
close;
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index 7868a82e1..b33e9372e 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -69,7 +69,7 @@ L_Trainment:
mesq l("You are killing @@. They are usually at the crops.", getmonsterlink(Maggot));
} else if (.@q == 2) {
mesq l("Good job! Here is your reward! (40 xp 25 gp)");
- getexp 40, 0;
+ getexp 30, 0;
set Zeny, Zeny + 25;
setq CandorQuest_Trainer, 3, 0;
} else if (.@q == 3) {
@@ -81,7 +81,7 @@ L_Trainment:
mesq l("You are killing @@ at the storehouse.", getmonsterlink(HouseMaggot));
} else if (.@q == 5) {
mesq l("Perfect! Here is your reward! (40 xp 25 gp)");
- getexp 40, 0;
+ getexp 42, 0;
set Zeny, Zeny + 25;
setq CandorQuest_Trainer, 6, 0;
} else if (.@q == 6) {
@@ -93,7 +93,7 @@ L_Trainment:
mesq l("You are killing @@ at the beach.", getmonsterlink(CandorScorpion));
} else if (.@q == 8) {
mesq l("Managed to drop anything? It requires more luck than skill. Here is your reward. (40 xp 25 gp)");
- getexp 40, 0;
+ getexp 53, 0;
set Zeny, Zeny + 25;
setq CandorQuest_Trainer, 9, 0;
} else if (.@q == 9) {
@@ -106,7 +106,7 @@ L_Trainment:
} else if (.@q == 11) {
mesq l("Congratulations! Here is your reward (40 xp 25 gp).");
mesq l("You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!");
- getexp 90, 0;
+ getexp 70, 0;
set Zeny, Zeny + 25;
setq CandorQuest_Trainer, 12, 0;
} else if (.@q == 12 && BaseLevel >= 9) {
@@ -120,6 +120,7 @@ L_Trainment:
mesq l("Wow! You did it! I do not think anyone else could have done that.");
mesq l("Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon.", getitemlink(CandorHeadBand));
inventoryplace CandorHeadBand, 1;
+ getexp 80, 5;
getitem CandorHeadBand, 1;
set Zeny, Zeny + 200;
setq CandorQuest_Trainer, 15, 0;