diff options
Diffstat (limited to 'npc/005-7')
-rw-r--r-- | npc/005-7/trainer.txt | 75 |
1 files changed, 71 insertions, 4 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt index 6f595b89b..6f4b7ec33 100644 --- a/npc/005-7/trainer.txt +++ b/npc/005-7/trainer.txt @@ -5,9 +5,29 @@ // Original review: Lunovox <rui.gravata@gmail.com>; Ernando <ernando.quirino@hotmail.com>; Jesusalva <supremo@brasil.byethost22.com> // Objective: Train the player and give some experience. // License: GPL v3 +// +// CandorQuest_Trainer +// 0: Not started -005-7,25,29,0 script Trainer NPC_PLAYER,{ +// 1: Took Maggot Quest +// 2: Completed Maggot Quest +// 3: Awaiting next quest + +// 4: Took House Maggot Quest +// 5: Completed House Maggot Quest +// 6: Awaiting next quest + +// 7: Took Candor Scorpion Quest +// 8: Completed Candor Scorpion Quest +// 9: Awaiting next quest +// 10: Took Scorpion Quest +// 11: Completed Scorpion Quest +// 12: Finished all trainment + +005-7,25,29,0 script Trainer NPC_PLAYER,{ + .@q=getq(CandorQuest_Trainer); + .@b=getq(ShipQuests_Knife); // TODO: We should check if user is with weapon equipped instead mesn; mesq l("Hello my friend! Need my help?"); next; @@ -33,14 +53,61 @@ L_Menu: l("No, thanks!"), L_Fechar; L_Trainment: + mes ""; + if (BaseLevel < 3) goto L_NoLevel; + if (.@b == 0) goto L_NoKnife; + + mesn; + if (.@q == 0) + mesq l("Ok, you have some level. I will assign you a task."); + if (.@q == 1) + mesq l("You are killing Maggots"); + if (.@q == 2) + mesq l("Here is your reward (40 xp 25 gp)"); + if (.@q == 3) + mesq l("I'll ask to kill House Maggots"); + if (.@q == 4) + mesq l("You are killing House Maggots"); + if (.@q == 5) + mesq l("Here is your reward (40 xp 25 gp)"); + if (.@q == 6) + mesq l("I'll ask to kill Candor Scorpions"); + if (.@q == 7) + mesq l("You are killing Candor Scorpions"); + if (.@q == 8) + mesq l("Here is your reward (40 xp 25 gp)"); + if (.@q == 9) + mesq l("I'll ask to kill Scorpions"); + if (.@q == 10) + mesq l("You are killing Scorpions"); + if (.@q == 11) + mesq l("Here is your reward (40 xp 25 gp) + Graduation! (+50 xp)"); + if (.@q == 12) + mesq l("Thanks!"); + + goto L_PreMenu; + +L_NoLevel: + mesn; + mesq l("Ah, yes... You see, there is just no task I can give to you right now. You are too weak."); + next; + mesn; + mesq l("Try doing quests which doesn't involve monster hunting first. I'm sure Ayasha and Zegas could use your help."); + next; + mesn; + mesq l("The monsters here are not agressive. Complete their quests, gain some experience, allocate some status, and you'll be ready for my training."); + next; + goto L_PreMenu; + +L_NoKnife: mesn; - mesq l("Ah, yes... You see, there is just no task I can give to you right now."); + mesq l("And with what you expect to fight monsters? You must arrange yourself a weapon!"); next; mesn; - mesq l("Try doing quests which doesn't involve monster hunting first. I'm sure Zegas and Ayasha could use your help."); + mesq l("I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one."); next; mesn; - mesq l("The monsters here are not agressive. Complete their quests, gain some experience, allocate some status, and you'll be ready."); + mesq l("There probably is a huge, flashing yellow exclamation mark over a suitable knife you could take and nobody would mind."); next; goto L_PreMenu; |