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-rw-r--r--npc/005-7/nurse.txt85
1 files changed, 46 insertions, 39 deletions
diff --git a/npc/005-7/nurse.txt b/npc/005-7/nurse.txt
index 590011e57..9f9847c3e 100644
--- a/npc/005-7/nurse.txt
+++ b/npc/005-7/nurse.txt
@@ -3,19 +3,46 @@
// Jesusalva
// Crazyfefe
-005-7,41,30,0 script Candor"'"s Nurse NPC_FEMALE,{
-
- .Item = Candy;
+005-7,41,30,0 script Candor's Nurse NPC_FEMALE,{
//if (sc_check(SC_POISON)) goto L_CurePoison;
+ mesn;
+ mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) );
+ mesq l("Ah, I can also cure you, if you need.");
+
+ do
+ {
+ select
+ l("Please heal me!"),
+ rif(countitem(Candy) > 0, l("Here, I have a candy!")),
+ l("I'm fine, no worries...");
+
+ switch (@menu)
+ {
+ case 1:
+ goto L_Heal;
+ break;
+ case 2:
+ goto L_Help;
+ break;
+ case 3:
+ goto L_Close;
+ break;
+ }
+ } while (@menu != 3);
+
L_Help:
- if (countitem("Candy") == 0)
+ mes "";
+ mesn;
+
+ if (countitem(Candy) == 0)
{
- mesq l("You don't seem to have @@", getitemlink(.Item));
+ mesq l("You don't seem to have any @@ with you!", getitemlink(.Item));
close;
}
- mesq l("Thank a lot !");
+ delitem .Item, 1;
+ mesq l("Thanks a lot!");
if (getq(CandorQuest_Nurse) == 0)
{
getexp 20,0;
@@ -32,8 +59,8 @@ L_Help:
}
if (getq(CandorQuest_Nurse) == 2)
{
- getexp 50,0;
- Zeny = Zeny +50;
+ getexp 5,0;
+ Zeny = Zeny + 50;
setq CandorQuest_Nurse, 3;
close;
}
@@ -42,36 +69,14 @@ L_Help:
close;
L_Heal:
+ mes "";
mesn;
- @temp = rand(4);
- if(@temp == 1) goto L_Heal2;
- if(@temp == 2) goto L_Heal3;
- if(@temp == 3) goto L_Heal4;
+ .@temp = rand(4);
+ if(.@temp == 1) goto L_Heal2;
+ if(.@temp == 2) goto L_Heal3;
+ if(.@temp == 3) goto L_Heal4;
goto L_Heal1;
- mesq l("Hello can you bring me some @@.",getitemlink(.Item));
- mesq l("I can also cure you.");
-
- do
- {
- select
- l("Take this candy !"),
- l("Heal."),
- l("No thank.");
-
- switch (@menu)
- {
- case 1:
- goto L_Help;
- break;
- case 2:
- goto L_Heal;
- break;
- case 3:
- goto L_Close;
- break;
- }
- } while (@menu != 3);
L_Heal1:
mesq l("You don't look too well; let me treat your wounds.");
@@ -97,6 +102,8 @@ L_Menu:
.@price=(MaxHp-Hp)/5;
.@price=.@price+10;
if (BaseLevel <= 15) .@price=(.@price/10);
+ else if (BaseLevel <= 20) .@price=(.@price/5);
+ else .@price=(.@price/2);
mesq l("For you, it'll be @@ GP.", .@price);
mes "";
menu
@@ -124,14 +131,14 @@ L_Close:
OnInit:
.@npcId = getnpcid(0, .name$);
- // I got lazy and NPC is behind a desk, so minimal equipment.
- //setunitdata(.@npcId, UDT_HEADTOP, 2929);
+ // I got lazy and NPC is behind a desk, so only a "shirt"...
setunitdata(.@npcId, UDT_HEADMIDDLE, 1313);
- //setunitdata(.@npcId, UDT_HEADBOTTOM, 2207);
- //setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
setunitdata(.@npcId, UDT_HAIRCOLOR, 14);
+ // quest setup
+ .Item = Candy;
+
.sex = G_FEMALE;
.distance = 5;
end;