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Diffstat (limited to 'npc/005-1/sailors.txt')
-rw-r--r-- | npc/005-1/sailors.txt | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/npc/005-1/sailors.txt b/npc/005-1/sailors.txt new file mode 100644 index 000000000..a1e72eefa --- /dev/null +++ b/npc/005-1/sailors.txt @@ -0,0 +1,97 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// TODO +// CandorQuest_Sailors +// 0: Not started +// 1: Accepted +// 2: Invite Elmo +// 3: Completed + +005-1,95,99,0 script Sailors#005-1 NPC_ELVEN_MAN_TRADER_SITTING,0,0,{ + .@q = getq(CandorQuest_Sailors); + if (.@q == 1) + goto L_Report; + if (.@q == 2) + goto L_Elmo; + if (.@q == 3) + goto L_Complete; + + mesn; + mesq l("Ahoy matey!"); + next; + mesq l("Arr, it is always good to be on land after so much time in sea!"); + next; + mesq l("We want to party this moment, but can you believe we ran out of beer?"); + mes ""; + menu + l("If I were you, I would drink water."),L_Water, + l("WHAT? How can you ever do a party without beer?!"),L_Accept; + +L_Water: + mes ""; + mesn; + mesq l("Ah, it is not the same. Not the same."); + next; + mesq l("When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard."); + close; + +L_Accept: + mes ""; + mesn; + mesq l("We can't, don't you agree?!"); + next; + mesq l("However, if we waste the ship's money in beer, Nard will get mad."); + next; + mesq l("We won't be able to pay you in money, but we'll make you one of us if you bring us beer!"); + next; + mesq l("Please bring us 5 @@! That should be enough!", getitemlink("Beer")); + setq CandorQuest_Sailors, 1; + close; + +L_Report: + mesn; + mesq l("I see you brought @@/5 @@ for us!",countitem("Beer"),getitemlink("Beer")); + mes ""; + menu + rif(countitem("Beer") >= 5, l("Indeed, matey! Here they are!")), L_Give, + rif(countitem("Beer") >= 5, l("You're doing the math wrong, matey! I'll bring them later!")), L_Later, + rif(countitem("Beer") < 5, l("Arr, that's not enough! I'll bring more later!")), L_Later; + close; + +L_Later: + mes ""; + mesn; + mesq l("Arr, we will wait for you then! We still have tasks to complete!"); + close; + +L_Give: + inventoryplace Bandana, 1; + delitem "Beer", 5; + getitem Bandana, 1; + setq CandorQuest_Sailors, 2; + mes ""; + mesn; + mesq l("Arr, that's some fine ale! We can do the party when we're done with our work!"); + next; + mesn; + mesq l("Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!", getitemlink("Bandana")); + close; + + +L_Elmo: + mesn; + mesq l("Please invite Elmo for the party, matey! We can't leave our positions!"); + close; + +L_Complete: + mesn; + mesq l("Thanks for the help! Arr, that was some fine ale, indeed!"); + close; + +OnInit: + .sex = G_OTHER; + .distance = 8; + end; +} |