diff options
Diffstat (limited to 'npc/004-2')
-rw-r--r-- | npc/004-2/_import.txt | 1 | ||||
-rw-r--r-- | npc/004-2/bgmaster.txt | 135 |
2 files changed, 0 insertions, 136 deletions
diff --git a/npc/004-2/_import.txt b/npc/004-2/_import.txt index 841c90112..741f8a548 100644 --- a/npc/004-2/_import.txt +++ b/npc/004-2/_import.txt @@ -2,4 +2,3 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/004-2/_mobs.txt", "npc/004-2/_warps.txt", -"npc/004-2/bgmaster.txt", diff --git a/npc/004-2/bgmaster.txt b/npc/004-2/bgmaster.txt deleted file mode 100644 index 92db75bb9..000000000 --- a/npc/004-2/bgmaster.txt +++ /dev/null @@ -1,135 +0,0 @@ -// TMW2 Scripts. -// Author: -// Jesusalva - -004-2,29,23,0 script BGMaster NPC_FEMALE,{ - mesn; - //if ($@BattleOn) goto L_Busy; - mesq l("Hello, lets bg masterize this."); - mes ""; - menu - rif(!$@BattleOn, l("Init!")), L_Init, - l("Join team 1."), L_T1, - l("Join team 2."), L_T2; - -L_T1: - mesn; - if (bg_join_team($@FK_Team1)) - goto L_SuccessJoin; - mes "An error happened."; - goto L_Close; - -L_T2: - mesn; - if (bg_join_team($@FK_Team1)) - goto L_SuccessJoin; - mes "An error happened."; - goto L_Close; - -L_SuccessJoin: - mesq l("Done!"); - next; - warp "testbg", 0, 0; - close; - -L_Init: - $@BattleOn=1; - mesq str( bg_get_data($@FK_Team1, 0) ); - mesq str( bg_get_data($@FK_Team2, 0) ); - next; - //for - bg_warp $@FK_Team1, "testbg", 13, 4; - bg_warp $@FK_Team2, "testbg", 13, 26; - mesn; - next; - //setbgteam $@FK_Team1, 1; - //setbgteam $@FK_Team2, 2; - //mesn; - //next; - mapannounce("testbg", "May the fight begin!", bc_map); - mesn; - next; - $@FKing_T1 = bg_monster($@FK_Team1, "testbg", 1, 1, "OldFallen", 1079, "BGMaster::OnVictor2"); - $@FKing_T2 = bg_monster($@FK_Team2, "testbg", 13, 28, "OldFallen2", 1080, "BGMaster::OnVictor1"); - mesn; - next; - initnpctimer(); - close; - -L_Close: - close; - -L_Busy: - mesq l("Sorry, registration period is over."); - close; - -OnPcQuit: - warp "002-4", 0, 0; - bg_leave(); - end; - -OnPcDeath: - warp "002-4", 0, 0; - bg_leave(); - end; - -OnTimer30000: - if (getmapusers("testbg") < 2) goto L_RestartTimer; - mapannounce("testbg", "Reinforcements raise!", bc_map); - $@FKing_T1 = bg_monster($@FK_Team1, "testbg", 1, 1, "FallenGuard1", 1081, "BGMaster::OnSkip"); - $@FKing_T2 = bg_monster($@FK_Team2, "testbg", 13, 28, "FallenGuard2", 1082, "BGMaster::OnSkip"); - stopnpctimer(); - initnpctimer(); - end; - -OnSkip: - end; - -L_Skip: - end; - -L_RestartTimer: - stopnpctimer(); - initnpctimer(); - end; - -OnVictor1: - if (!$@BattleOn) goto L_Skip; - stopnpctimer(); - announce "Team 1 raises victorious!", bc_all; - bg_warp $@FK_Team1, "004-2", 29, 23; - bg_warp $@FK_Team2, "004-2", 29, 23; - bg_destroy($@FK_Team1); - bg_destroy($@FK_Team2); - $@BattleOn=0; - end; - -OnVictor2: - if (!$@BattleOn) goto L_Skip; - stopnpctimer(); - announce "Team 2 raises victorious!", bc_all; - bg_warp $@FK_Team1, "004-2", 29, 23; - bg_warp $@FK_Team2, "004-2", 29, 23; - bg_destroy($@FK_Team1); - bg_destroy($@FK_Team2); - $@BattleOn=0; - end; - -OnInit: - .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, 1322); // Dress - setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // Not needed - setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes - setunitdata(.@npcId, UDT_WEAPON, 3501); - setunitdata(.@npcId, UDT_HAIRSTYLE, 12); - setunitdata(.@npcId, UDT_HAIRCOLOR, 5); - npcsit; - - waitingroom("Hello World", 30); - $@FK_Team1=waitingroom2bg("testbg", 13, 4, "BGMaster::OnPcQuit", "BGMaster::OnPcDeath"); - $@FK_Team2=waitingroom2bg("testbg", 13, 26, "BGMaster::OnPcQuit", "BGMaster::OnPcDeath"); - - .sex = G_FEMALE; - .distance = 5; - end; -} |