summaryrefslogtreecommitdiff
path: root/npc/004-1/tycoon.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/004-1/tycoon.txt')
-rw-r--r--npc/004-1/tycoon.txt298
1 files changed, 298 insertions, 0 deletions
diff --git a/npc/004-1/tycoon.txt b/npc/004-1/tycoon.txt
new file mode 100644
index 000000000..37e9720b7
--- /dev/null
+++ b/npc/004-1/tycoon.txt
@@ -0,0 +1,298 @@
+// TMW2 scripts.
+// TMW2 Authors:
+// Saulc
+// jesusava
+// Description:
+// Miner leader ask to purge mine
+// Variable:
+// License: ??? wich one sould i use ?
+// Reference:
+// npc name from https://www.idleminertycoon.com/
+// Steps:
+// 0: Not started
+//
+// 1: Took ratto Quest 10 kills
+// 2: Completed ratto Quest - 50 EXP 50 GP
+// 3: Awaiting next quest
+//
+// 4: Took Cave Maggot Quest 25 kills
+// 5: Completed Cave Maggot Quest - 200 EXP 150 GP
+// 6: Awaiting next quest
+//
+// 7: Took Cave Snake Quest 50 kills
+// 8: Completed Cave Snake Quest - 1000 EXP 350 GP
+// 9: Awaiting next quest
+//
+// 10: Took Red Scorpion Quest 100 kills
+// 11: Completed Red Scorpion Quest - Miner Hat
+// 12: Awaiting next quest
+//
+// 13: Took Black Scorpion Quest 200 kills
+// 14: Completed Black Scorpion Quest - 12 000 EXP 5 000 GP
+// 15: Finished all trainment
+
+004-,25,29,0 script Tycoon NPC_PLAYER,{
+ .@q=getq(TulimsharQuest_Tycoon);
+
+ mesn;
+ mesq lg(Hello my friend!");
+ next;
+ mesn;
+ mesq lg("Some of my miners friends died in this mine, cause it's plenty of dangerous monsters");
+ next;
+ mesn;
+ mesq l("Would you like to help us for a reward ? or maybe you just want some information");
+ next;
+ goto L_Menu;
+
+L_PreMenu:
+ mesn;
+ mesq l("I need your help dude!");
+ next;
+ goto L_Menu;
+
+L_Menu:
+ mesn strcharinfo(0);
+ menu
+ rif(getq(TulimsharQuest_Tycoon) < 15, l("I am a brave adventurer! how can i help you ?")), L_Purge,
+ l("What does miners do in cave ?"), L_CaveMiner,
+ l("Can you give me a tip?"), L_Tip,
+ l("Are you a terrenite?"), L_Terranite,
+ l("I dont care about dirty miners problem."), L_Close,
+ l("No, thanks, its not my job!"), L_Close;
+
+L_Purge:
+ .@q=getq(TulimsharQuest_Tycoon);
+ mes "";
+ if (BaseLevel < 15) goto L_NoLevel;
+ .@k=getq2(TulimsharQuest_Tycoon); // Get number of kills (via getq2)
+
+ mesn;
+ if (.@q == 0) {
+ mesq l("Ok, you look strong enough. Now, let me think on an easy task for you...");
+ next;
+ mesq l("Ah! I know. Kill 10 @@. They usually are near the refectory.", getmonsterlink(Ratto));
+ setq TulimsharQuest_Tycoon, 1, 0;
+ } else if (.@q == 1) {
+ mesq l("You are killing @@. They usually are near the refectory.", getmonsterlink(Ratto));
+ } else if (.@q == 2) {
+ mesq l("Good job! Here is your reward! (50 xp 50 gp)");
+ getexp 50, 0;
+ set Zeny, Zeny + 50;
+ setq TulimsharQuest_Tycoon, 3, 0;
+ } else if (.@q == 3 && BaseLevel >= 19) {
+ mesq l("Less rattos means more food. So, this time the monsters will be a little stronger.");
+ next;
+ mesq l("Ok now i want you to purge cave of Maggot, kill 25 @@. They keep respawning and annoy miners team.", getmonsterlink(CaveMaggot));
+ setq TulimsharQuest_Tycoon, 4, 0;
+ } else if (.@q == 3 && BaseLevel < 19) {
+ mesq l("You are already too weak for my task, please come back later with some levels.");
+ } else if (.@q == 4) {
+ mesq l("You are killing @@ at the cave. Good progress", getmonsterlink(CaveMaggot));
+ } else if (.@q == 5) {
+ mesq l("Perfect! Here is your reward! (200 xp 150 gp)");
+ getexp 200, 0;
+ set Zeny, Zeny + 150;
+ setq TulimsharQuest_Tycoon, 6, 0;
+ } else if (.@q == 6 && BaseLevel >= 24) {
+ mesq l("As you see, That was fast. You can also sell monster parts to inn keeper for some extra money.");
+ next;
+ mesq l("So, please kill 50 @@, Try to collect some lamps in the same time, that could be useful later.", getmonsterlink(CaveSnake));
+ setq TulimsharQuest_Tycoon, 7, 0;
+ } else if (.@q == 6 && BaseLevel < 24) {
+ mesq l("You are already too weak for my task, please come back later with some levels.");
+ } else if (.@q == 7) {
+ mesq l("You are killing @@ at the cave.", getmonsterlink(CaveSnake));
+ } else if (.@q == 8) {
+ mesq l("I hope you get some lamps or maybe a short if you re lucky. By the way here is your reward. (1000 xp 350 gp)");
+ getexp 1000, 0;
+ set Zeny, Zeny + 350;
+ setq TulimsharQuest_Tycoon, 9, 0;
+ } else if (.@q == 9 && BaseLevel >= 29) {
+ mesq l("Ok now you are near to be a real miner if you succes this hard part i will reward you as a @@.", getitemlink(MinerHat));
+ next;
+ mesq l("I'll ask you to kill 100 @@. This will prove your worth. Good luck.", getmonsterlink(RedScorpion));
+ setq TulimsharQuest_Tycoon, 10, 0;
+ } else if (.@q == 9 && BaseLevel < 29) {
+ mesq l("You are already too weak for my task, please come back later with some levels.");
+ } else if (.@q == 10) {
+ mesq l("You are killing @@ it's still in progress.", getmonsterlink(RedScorpion));
+ } else if (.@q == 11) {
+ mesq l("Congratulations! Here is your reward a @@.", getitemlink(MinerHat));
+ mesq l("We done nice progress thank a lot my friend you re nwo part of the Tulimshar miner crew!");
+ inventoryplace MinerHat, 1;
+ getitem MinerHat, 1;
+ setq TulimsharQuest_Tycoon, 12, 0;
+ } else if (.@q == 12 && BaseLevel >= 34) {
+ mesq l("Last task i can give you it's to exterminate @@ They actually lock miners progress in the mine.", getmonsterlink(BlackScorpion));
+ setq TulimsharQuest_Tycoon, 13, 0;
+ } else if (.@q == 12 && BaseLevel < 34) {
+ mesq l("You are already too weak for my last task, please come back later with some levels.");
+ } else if (.@q == 13) {
+ mesq l("You are killing @@ at the cave.", getmonsterlink(BlackScorpion));
+ } else if (.@q == 14) {
+ mesq l("Wow! You did it! I do not think anyone else could have done that.");
+ mesq l("Here, take this @@ - you deserve it! And here is 5.000 GP and 12.000 XP", getitemlink(Ruby));
+ inventoryplace Ruby, 1;
+ getitem CandorHeadBand, 1;
+ getexp 12000, 0;
+ set Zeny, Zeny + 5000;
+ setq TulimsharQuest_Tycoon, 15, 0;
+ }
+ next;
+ goto L_PreMenu;
+
+L_NoLevel:
+ mesn;
+ mesq l("Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight these monsters.##b");
+ next;
+ mesn;
+ mesq l("come back stronger and i will give you task");
+ next;
+ goto L_Close;
+
+
+
+L_CaveMiner:
+ mes "";
+ mesn;
+ mesq l("Tulimshar miners mainly try to optain gems.");
+ next;
+ mesq l("In this cave we easily found Coal, Iron ore, and sometime @@.", getitemlink(Ruby)); // maybe add link for coal and iron ?
+ next;
+ goto L_Menu;
+
+L_Tip:
+ mes "";
+ mesn;
+ mesq l("If you fight Black scorpion or others dangerous monster you should run how to 'run and hit'.");
+ next;
+ mesn;
+ mesq l("To do this you need to disable auto move to target in 'yellow bar'.");
+ next;
+ mesn;
+ mesq l("To open yellow Bar you need to right clic on your health bar and active status bar also called yellow bar or you can press '8' on numeric keypad");
+ next;
+ mesn;
+ mesq l("Now you need to fight monster with the maximum range you can to do this do these steps in order: lock enemy, Attack, hit, move backwards of one tile, hit, ETC ");
+ next;
+ mesn;
+ mesq l("With this tip you will be able to fight strong monsters.");
+ next;
+ goto L_Menu;
+
+L_Terranite:
+ mes "";
+ mesn;
+ mesq l("Haha no im not ! but we found trace of them.");
+ next;
+ mesn;
+ mesq l("Terranite probably undermine part of the mine long time ago.");
+ next;
+ mesn;
+ mesq l("That can explain why we have difficulties to found rare gams here .");
+ next;
+ goto L_Menu;
+
+
+L_Close:
+ close;
+
+
+ function tycoon_add_kills
+ {
+ .@qp=getq(TulimsharQuest_Tycoon);
+ .@kp=getq2(TulimsharQuest_Tycoon); // Get number of kills (via getq2)
+ setq TulimsharQuest_Tycoon, .@qp, .@kp+1;
+ //message strcharinfo(0), l("Set status @@ with @@ kills", .@qp, .@kp);
+ }
+
+ function tycoon_max_kills
+ {
+ .@qp=getq(TulimsharQuest_Tycoon);
+ setq TulimsharQuest_Tycoon, .@qp+1, 0;
+ //message strcharinfo(0), l("End status @@", .@qp);
+ }
+
+OnKillRatto:
+ .@q=getq(TulimsharQuest_Tycoon);
+ .@k=getq2(TulimsharQuest_Tycoon); // Get number of kills (via getq2)
+ if (.@q == 1) {
+ if (.@k+1 >= 10) {
+ tycoon_max_kills();
+ message strcharinfo(0), l("All rattos are dead! Go back to Tycoon");
+ } else {
+ tycoon_add_kills();
+ message strcharinfo(0), l("@@/10 Rattos", .@k+1);
+ }
+ }
+ end;
+OnKillCaveMaggot:
+ .@q=getq(TulimsharQuest_Tycoon);
+ .@k=getq2(TulimsharQuest_Tycoon); // Get number of kills (via getq2)
+ if (.@q == 4) {
+ if (.@k+1 >= 25) {
+ tycoon_max_kills();
+ message strcharinfo(0), l("All cave maggots are dead! Go back to Tycoon");
+ } else {
+ tycoon_add_kills();
+ message strcharinfo(0), l("@@/25 Cave Maggots", .@k+1);
+ }
+ } else {
+ if (is_staff())
+ dispbottom "It's working. (T:OKHM)";
+ }
+ end;
+OnKillCaveSnake:
+ .@q=getq(TulimsharQuest_Tycoon);
+ .@k=getq2(TulimsharQuest_Tycoon); // Get number of kills (via getq2)
+ if (.@q == 7) {
+ if (.@k+1 >= 50) {
+ tycoon_max_kills();
+ message strcharinfo(0), l("All cave snakes are dead! Go back to Tycoon");
+ } else {
+ tycoon_add_kills();
+ message strcharinfo(0), l("@@/50 Cave Snakes", .@k+1);
+ }
+ }
+ end;
+OnKillRedScorpion:
+ .@q=getq(TulimsharQuest_Tycoon);
+ .@k=getq2(TulimsharQuest_Tycoon); // Get number of kills (via getq2)
+ if (.@q == 10) {
+ if (.@k+1 >= 100) {
+ tycoon_max_kills();
+ message strcharinfo(0), l("All red scorpions are dead! Go back to Tycoon");
+ } else {
+ tycoon_add_kills();
+ message strcharinfo(0), l("@@/100 Red Scorpions", .@k+1);
+ }
+ }
+ end;
+OnKillBlackScorpion:
+ .@q=getq(TulimsharQuest_Tycoon);
+ .@k=getq2(TulimsharQuest_Tycoon); // Get number of kills (via getq2)
+ if (.@q == 13) {
+ if (.@k+1 >= 200) {
+ tycoon_max_kills();
+ message strcharinfo(0), l("All black scorpions are dead! Go back to Tycoon");
+ } else {
+ tycoon_add_kills();
+ message strcharinfo(0), l("@@/1 Black Scorpions", .@k+1);
+ }
+ }
+ end;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, ArtisTankTop);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, BromenalPants);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, MinerHat);
+ setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 19);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 8);
+
+ .sex = G_MALE;
+ .distance = 4;
+ end;
+}