diff options
Diffstat (limited to 'npc/003-5')
-rw-r--r-- | npc/003-5/jeweler.txt | 89 |
1 files changed, 22 insertions, 67 deletions
diff --git a/npc/003-5/jeweler.txt b/npc/003-5/jeweler.txt index 1ed91cbd6..793aa188a 100644 --- a/npc/003-5/jeweler.txt +++ b/npc/003-5/jeweler.txt @@ -23,7 +23,7 @@ L_Menu: menu l("I want to shop."), -, l("I want to craft rings."), L_Craft, - rif(countitem(GoldenRing) >= 1 && is_admin(), l("I want to add gemstones to a ring.")), L_Gemstone, + rif(countitem(GoldenRing) >= 1 && is_admin(), l("I want to create polished gemstones.")), L_Gemstone, l("Nothing, sorry."), L_Close; openshop; @@ -52,85 +52,40 @@ L_Craft: goto L_Menu; L_Gemstone: - // We will be working with polished gems, so this code will be recycled. mes ""; mesn; - mesq l("Adding gems will give special stats to rings, and they'll become lighter, but these gems cannot be removed easily."); - mesq l("I charge a service fee of 1000 GP."); + mesq l("Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily."); + mesq l("I charge a service fee of 2000 GP, and two gemstones."); next; - if (Zeny < 1000) { + if (Zeny < 2000) { mesn; mesq lg("You clearly don't have money, so let's not bother with that right now."); next; goto L_Menu; } - menu - rif(countitem(Diamond) >= 1 , l("Diamond Ring (+2 vit)")), L_Diamond, - rif(countitem(Ruby) >= 1 , l("Ruby Ring (+2 str)")), L_Ruby, - rif(countitem(Amethyst) >= 1, l("Amethyst Ring (+2 dex)")), L_Amethyst, - rif(countitem(Sapphire) >= 1, l("Sapphire Ring (+2 int)")), L_Sapphire, - rif(countitem(Topaz) >= 1 , l("Topaz Ring (+2 agi)")), L_Topaz, - - rif(countitem(Emerald) >= 1 , l("Emerald Ring (+2 luck)")), L_Emerald, - rif(countitem(Pearl) >= 3 , l("3x Pearl Ring (+1 agi/int/dex)")), L_Pearl, - rif(countitem(BlackPearl) >= 1, l("Black Pearl Ring (+1 str/vit/luk)")), L_BlackPearl, - l("I don't have any gemstone or three pearls with me."), L_Close; - -// As usual, I don't care with cheaters, so if you try to cheat money or gemstones, YOU WILL LOSE ALL REAGENTS. No refunds. -L_Diamond: - inventoryplace GoldenDiamondRing; - delitem GoldenRing, 1; - Zeny=Zeny-1000; - delitem Diamond, 1; - getitem GoldenDiamondRing, 1; - getexp 800, 0; - goto L_Menu; - -L_Ruby: - inventoryplace GoldenRubyRing; - delitem GoldenRing, 1; - Zeny=Zeny-1000; - delitem Ruby, 1; - getitem GoldenRubyRing, 1; - getexp 800, 0; - goto L_Menu; - -L_Amethyst: - inventoryplace GoldenAmethystRing; - delitem GoldenRing, 1; - Zeny=Zeny-1000; - delitem Amethyst, 1; - getitem GoldenAmethystRing, 1; - getexp 800, 0; - goto L_Menu; + select + l("Not today, sorry."), + rif(countitem(Diamond) >= 2 , l("Diamond (+2 vit)")), + rif(countitem(Ruby) >= 2 , l("Ruby (+2 str)")), + rif(countitem(Amethyst) >= 2, l("Amethyst (+2 dex)")), + rif(countitem(Sapphire) >= 2, l("Sapphire (+2 int)")), + rif(countitem(Topaz) >= 2 , l("Topaz (+2 agi)")), + rif(countitem(Emerald) >= 2 , l("Emerald (+2 luck)")); -L_Sapphire: - inventoryplace GoldenSapphireRing; - delitem GoldenRing, 1; - Zeny=Zeny-1000; - delitem Sapphire, 1; - getitem GoldenSapphireRing, 1; - getexp 800, 0; - goto L_Menu; + mes ""; + if (@menu == 1) + goto L_Menu; -L_Topaz: - inventoryplace GoldenTopazRing; - delitem GoldenRing, 1; - Zeny=Zeny-1000; - delitem Topaz, 1; - getitem GoldenTopazRing, 1; +// As usual, I don't care with cheaters, so if you somehow cheat money or gemstones, YOU WILL LOSE ALL REAGENTS. No refunds. + inventoryplace PolishedDiamond-2+@menu; + delitem Diamond-2+@menu, 2; + Zeny=Zeny-2000; + getitem PolishedDiamond-2+@menu, 1; getexp 800, 0; goto L_Menu; -L_Emerald: - inventoryplace GoldenEmeraldRing; - delitem GoldenRing, 1; - Zeny=Zeny-1000; - delitem Emerald, 1; - getitem GoldenEmeraldRing, 1; - getexp 800, 0; - goto L_Menu; +/* TODO Special rings L_Pearl: inventoryplace GoldenPearlRing; delitem GoldenRing, 1; @@ -148,7 +103,7 @@ L_BlackPearl: getitem GoldenBlackPearlRing, 1; getexp 1000, 0; goto L_Menu; - +*/ L_Close: closedialog; |