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-rw-r--r--npc/003-5/jeweler.txt100
1 files changed, 99 insertions, 1 deletions
diff --git a/npc/003-5/jeweler.txt b/npc/003-5/jeweler.txt
index 471db2cc8..b69996147 100644
--- a/npc/003-5/jeweler.txt
+++ b/npc/003-5/jeweler.txt
@@ -19,7 +19,7 @@ L_Menu:
menu
l("I want to shop."), -,
l("I want to craft rings."), L_Craft,
- //rif(countitem(GoldenRing) >= 1, l("I want to add gemstones to a ring.")), -,
+ rif(countitem(GoldenRing) >= 1, l("I want to add gemstones to a ring.")), L_Gemstone,
l("Nothing, sorry."), L_Close;
openshop;
@@ -47,6 +47,104 @@ L_Craft:
next;
goto L_Menu;
+L_Gemstone:
+ mes "";
+ mesn;
+ mesq l("Adding gems will give special stats to rings, and they'll become lighter, but these gems cannot be removed easily.");
+ mesq l("I charge a service fee of 1000 GP.");
+ next;
+ if (Zeny < 1000) {
+ mesn;
+ mesq lg("You clearly don't have money, so let's not bother with that right now.");
+ next;
+ goto L_Menu;
+ }
+ menu
+ rif(countitem(Diamond) >= 1 , l("Diamond Ring (+2 vit)"), L_Diamond,
+ rif(countitem(Ruby) >= 1 , l("Ruby Ring (+2 str)"), L_Ruby,
+ rif(countitem(Amethyst) >= 1, l("Amethyst Ring (+2 dex)"), L_Amethyst,
+ rif(countitem(Sapphire) >= 1, l("Sapphire Ring (+2 int)"), L_Sapphire,
+ rif(countitem(Topaz) >= 1 , l("Topaz Ring (+2 agi)"), L_Topaz,
+
+ rif(countitem(Emerald) >= 1 , l("Emerald Ring (+2 luck)"), L_Emerald,
+ rif(countitem(Pearl) >= 3 , l("3x Pearl Ring (+1 agi/int/dex)"), L_Pearl,
+ rif(countitem(BlackPearl) >= 1, l("Black Pearl Ring (+1 str/vit/luk)"), L_BlackPearl,
+ l("I don't have any gemstone or three pearls with me."), L_Close;
+
+// As usual, I don't care with cheaters, so if you try to cheat money or gemstones, YOU WILL LOSE ALL REAGENTS. No refunds.
+L_Diamond:
+ inventoryplace GoldenDiamondRing;
+ delitem GoldenRing, 1;
+ Zeny=Zeny-1000;
+ delitem Diamond, 1;
+ getitem GoldenDiamondRing, 1;
+ getexp 800, 0;
+ goto L_Menu;
+
+L_Ruby:
+ inventoryplace GoldenRubyRing;
+ delitem GoldenRing, 1;
+ Zeny=Zeny-1000;
+ delitem Ruby, 1;
+ getitem GoldenRubyRing, 1;
+ getexp 800, 0;
+ goto L_Menu;
+
+L_Amethyst:
+ inventoryplace GoldenAmethystRing;
+ delitem GoldenRing, 1;
+ Zeny=Zeny-1000;
+ delitem Amethyst, 1;
+ getitem GoldenAmethystRing, 1;
+ getexp 800, 0;
+ goto L_Menu;
+
+L_Sapphire:
+ inventoryplace GoldenSapphireRing;
+ delitem GoldenRing, 1;
+ Zeny=Zeny-1000;
+ delitem Sapphire, 1;
+ getitem GoldenSapphireRing, 1;
+ getexp 800, 0;
+ goto L_Menu;
+
+L_Topaz:
+ inventoryplace GoldenTopazRing;
+ delitem GoldenRing, 1;
+ Zeny=Zeny-1000;
+ delitem Topaz, 1;
+ getitem GoldenTopazRing, 1;
+ getexp 800, 0;
+ goto L_Menu;
+
+L_Emerald:
+ inventoryplace GoldenEmeraldRing;
+ delitem GoldenRing, 1;
+ Zeny=Zeny-1000;
+ delitem Emerald, 1;
+ getitem GoldenEmeraldRing, 1;
+ getexp 800, 0;
+ goto L_Menu;
+
+L_Pearl:
+ inventoryplace GoldenPearlRing;
+ delitem GoldenRing, 1;
+ Zeny=Zeny-1000;
+ delitem Pearl, 3;
+ getitem GoldenPearlRing, 1;
+ getexp 1000, 0;
+ goto L_Menu;
+
+L_Pearl:
+ inventoryplace GoldenBlackPearlRing;
+ delitem GoldenRing, 1;
+ Zeny=Zeny-1000;
+ delitem BlackPearl, 1;
+ getitem GoldenBlackPearlRing, 1;
+ getexp 1000, 0;
+ goto L_Menu;
+
+
L_Close:
closedialog;
goodbye;