diff options
Diffstat (limited to 'npc/003-4')
-rw-r--r-- | npc/003-4/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-4/cyndala.txt | 161 |
2 files changed, 162 insertions, 0 deletions
diff --git a/npc/003-4/_import.txt b/npc/003-4/_import.txt index a15662b0e..537bef6ea 100644 --- a/npc/003-4/_import.txt +++ b/npc/003-4/_import.txt @@ -1,3 +1,4 @@ // Map 003-4: Forgotten Shop // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/003-4/_warps.txt", +"npc/003-4/cyndala.txt", diff --git a/npc/003-4/cyndala.txt b/npc/003-4/cyndala.txt new file mode 100644 index 000000000..321c7e69b --- /dev/null +++ b/npc/003-4/cyndala.txt @@ -0,0 +1,161 @@ +// TMW2 Script. +// Author: +// Saulc +// Jesusalva +// Description: +// Will be with dye functions for a while... May be wrong. Only Card2 is available per hercules rules + +// Original code from evol +// Authors: +// Reid + +003-4,39,33,0 script Cyndala NPC_FEMALE,{ + + function explain_dyes { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Look at your equipment, can you guess what material it is made from?"), + l("Seek a colorant for that material: Cotton, cashmere, leather, Lazurite..."), + l("Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material."), + l("Example:"), + l("Drag and drop a @@ in a @@, and you will obtain a @@.", getitemlink(RedCottonDye), getitemlink(ArtisTankTop), getitemlink(ArtisTankTop, RedCottonDye)), + l("Dye cards are not the only thing which exist, but they are the coolest!"); + } + + function item_is_bleachable + { + .@item_index = getarg(0); + if (.@item_index < 0) + return false; + + getinventorylist; + + if (@inventorylist_card1[.@item_index] != 0) + { + if ((@inventorylist_card1[.@item_index] > YellowCottonDye) || + (@inventorylist_card1[.@item_index] < CrimsonCashmereDye)) + { + return false; + } + .@is_bleachable = true; + } + + return .@is_bleachable; + } + + function remove_cards_from_item + { + .@item_index = -1; + + speech S_FIRST_BLANK_LINE, + l("What item would you like to bleach?"); + + narrator S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("You can drag and drop an item to the NPC window or select an item through your inventory."); + + .@item_index = requestitemindex(); + if (!item_is_bleachable(.@item_index)) + { + speech S_LAST_NEXT, + l("You should know this, an item like this can't be bleached."); + + return; + } + + speech S_LAST_NEXT, + l("Your mind is set? You will loose the color dye during this process."); + + switch (askyesno()) + { + case 1: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Ok, let me see..."), + l("..."); + + failedremovecardsindex .@item_index, 1; + + speech S_LAST_NEXT | S_NO_NPC_NAME, + l("..."), + l("Here it is, clean like a whistle!"); + break; + case 2: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Is it truly a hard choice to make?"); + break; + } + } + + mesn; + mesq l("Hello, darling!"); + mes ""; + + do + { + select + l("Excuse me."), + l("Could you bleach my clothes?"), + l("What can you say about dyes?"), + rif(is_staff(), l("Technical problem, gimme info about an item.")); + + switch (@menu) + { + case 2: + remove_cards_from_item(); + break; + case 3: + explain_dyes(); + break; + case 4: + .@item = requestitemindex(); + mes "Item index selected: " + str(.@item); + mes "slots=" + str(MAX_SLOTS); + for (.@i = 0; .@i < MAX_SLOTS; .@i++) + { + mes "slot " + str(.@i) + " = " + str(getcardbyindex(.@item, .@i)); + } + mes str(@inventorylist_card1[.@item]); + mes str(YellowCottonDye); + mes "item options:"; + for (.@i = 0; .@i < 5; .@i ++) + { + mes sprintf("%d: Option: %d, Value: %d", .@i, getitemoptionidbyindex(.@item, .@i), getitemoptionvaluebyindex(.@item, .@i)); + } + mes "Note named items (Card1 254 and 255) have Card3 and Card4 reserved"; + break; + default: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I wish you a good time in town."); + break; + } + + } while (@menu != 1); + + + closeclientdialog; + goodbye; + close; + + + + + + + + + + + + + + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, ValentineDress); //TODO + setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 16); + setunitdata(.@npcId, UDT_HAIRCOLOR, 11); + + .sex = G_FEMALE; + .distance = 5; + end; +} |