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-rw-r--r--npc/003-2/lua.txt9
1 files changed, 4 insertions, 5 deletions
diff --git a/npc/003-2/lua.txt b/npc/003-2/lua.txt
index 77208ca65..fda0c7ace 100644
--- a/npc/003-2/lua.txt
+++ b/npc/003-2/lua.txt
@@ -578,19 +578,18 @@ function luaCheckTask5 {
// Then we jump to L_Complete
// When you finish the last quest from Lua
L_Finish:
- inventoryplace MercBoxAA, 1, TreasureKey, 1;
+ inventoryplace TreasureKey, 1;
getexp BaseLevel*60, JobLevel*10; // Reference Levels: (20, 6)
setq General_Narrator, 3, 0;
- getitem MercBoxAA, 1;
getitem TreasureKey, 1;
mesn;
- mesq l("Great job! You can keep these items, they will be crucial to your journey.");
+ mesq l("Well done! I hope no more of those assassins show up. I'm afraid I cannot give you a proper reward, but...");
next;
mesn;
- mesq l("I'll also give you a @@. Open it to get a random Mercenary Card.", getitemlink(MercBoxAA));
+ mesq l("Ah, you might have seen a treasure chest on the mines. There are several of these chests to loot, and loot again! Here is a @@. Try it!", getitemlink(TreasureKey));
next;
mesn;
- mesq l("Ah, you might have seen a treasure chest on the mines. There are several of these chests to loot, and loot again! Here is a @@. Try it!", getitemlink(TreasureKey));
+ mesq l("Hopefully, you'll find something interesting on it to serve as a payment. It's up to luck, I guess....");
next;
L_Complete:
mesn;