diff options
Diffstat (limited to 'npc/003-2/lua.txt')
-rw-r--r-- | npc/003-2/lua.txt | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/npc/003-2/lua.txt b/npc/003-2/lua.txt index 77208ca65..fda0c7ace 100644 --- a/npc/003-2/lua.txt +++ b/npc/003-2/lua.txt @@ -578,19 +578,18 @@ function luaCheckTask5 { // Then we jump to L_Complete // When you finish the last quest from Lua L_Finish: - inventoryplace MercBoxAA, 1, TreasureKey, 1; + inventoryplace TreasureKey, 1; getexp BaseLevel*60, JobLevel*10; // Reference Levels: (20, 6) setq General_Narrator, 3, 0; - getitem MercBoxAA, 1; getitem TreasureKey, 1; mesn; - mesq l("Great job! You can keep these items, they will be crucial to your journey."); + mesq l("Well done! I hope no more of those assassins show up. I'm afraid I cannot give you a proper reward, but..."); next; mesn; - mesq l("I'll also give you a @@. Open it to get a random Mercenary Card.", getitemlink(MercBoxAA)); + mesq l("Ah, you might have seen a treasure chest on the mines. There are several of these chests to loot, and loot again! Here is a @@. Try it!", getitemlink(TreasureKey)); next; mesn; - mesq l("Ah, you might have seen a treasure chest on the mines. There are several of these chests to loot, and loot again! Here is a @@. Try it!", getitemlink(TreasureKey)); + mesq l("Hopefully, you'll find something interesting on it to serve as a payment. It's up to luck, I guess...."); next; L_Complete: mesn; |