diff options
Diffstat (limited to 'npc/003-1')
-rw-r--r-- | npc/003-1/lieutenantdausen.txt | 818 |
1 files changed, 409 insertions, 409 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt index 91570ca43..d15136ad4 100644 --- a/npc/003-1/lieutenantdausen.txt +++ b/npc/003-1/lieutenantdausen.txt @@ -1,409 +1,409 @@ -// TMW2 scripts.
-// Authors:
-// Saulc
-// Description:
-// Help Tulimshar guards
-// Quest variable:
-// TulimsharQuests_Guards
-// Quest stages:
-// 0 - not started
-// 1 - Lieutenant Dausen asked for help Tulimshar guards
-// 2 - completed
-
-
-003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
- // This NPC is broken, so this code disables it
- mesn;
- mesq l("Greetings, citzen. I am @@, chief of the Tulimshar guards.", .name$);
- close;
-
-
- function quest_waterForGuard
- {
- setq TulimsharQuest_WaterForGuard, 1;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Good luck !");
- close;
- }
-
- .@has = getq(TulimsharQuest_WaterForGuard);
- if (.@has == 0)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Hello can you help me?");
- do
- {
- select
- l("Yes"),
- menuaction(l("Quit"));
-
- switch (@menu)
- {
- case 1:
- quest_waterForGuard;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 1)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Not yet. Get level 255 and I'll reward you!");
- }
- else if (.@has == 2)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you, there is your reward");
- narrator("You receive 30 exp.");
- getexp 30, 0;
- setq TulimsharQuest_WaterForGuard, 3;
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you for your help.");
- }
-
- closedialog;
- goodbye;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 3;
- end;
-}
-
-
-003-1,98,100,0 script Guard Philip NPC_GUARD1,{
- legiontalk;
- if (getq(TulimsharQuest_WaterForGuard) == 1)
- {
- //CheckGuard(); // FIXME This is not Hide And Seek
- }
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
-
- // Check items.xml for info about this
- .@npcId = getnpcid(0, "Lieutenant Dausen");
- setunitdata(.@npcId, UDT_HEADTOP, 2906);
- setunitdata(.@npcId, UDT_HEADMIDDLE, 1304);
- setunitdata(.@npcId, UDT_HEADBOTTOM, 2201);
- setunitdata(.@npcId, UDT_SHIELD, 1800); // TODO FIXME: Display Boots
- setunitdata(.@npcId, UDT_WEAPON, 3504);
- setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
-
- initpath "move", 98, 104,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 84, 100,
- "dir", DOWN, 0,
- "wait", 45, 0,
- "move", 93, 110,
- "dir", DOWN, 0,
- "wait", 70, 0,
- "move", 101, 106,
- "dir", RIGHT, 0,
- "wait", 12, 0,
- "move", 98, 104,
- "dir", DOWN, 0,
- "wait", 68, 0,
- "move", 93, 110,
- "dir", DOWN, 0,
- "wait", 90, 0,
- "move", 111, 109,
- "dir", DOWN, 0,
- "wait", 11, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,98,121,0 script Guard Defou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,102,121,0 script Guard Avou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,158,0 script Guard Benji NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,62,158,0 script Guard Valou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 58, 100,
- "dir", DOWN, 0,
- "wait", 100, 0,
- "move", 62, 100,
- "dir", DOWN, 0,
- "wait", 35, 0,
- "move", 62, 93,
- "dir", DOWN, 0,
- "wait", 48, 0,
- "move", 58, 104,
- "dir", DOWN, 0,
- "wait", 55, 0,
- "move", 54, 102,
- "dir", RIGHT, 0,
- "wait", 82, 0;
-
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,51,73,0 script Guard Yen NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-2,41,37,0 script Guard Yuna NPC_GUARD2,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 54, 52,
- "dir", DOWN, 0,
- "wait", 85, 0,
- "move", 54, 45,
- "dir", DOWN, 0,
- "wait", 70, 0,
- "move", 67, 30,
- "dir", LEFT, 0,
- "wait", 11, 0,
- "move", 49, 46,
- "dir", DOWN, 0,
- "wait", 55, 0,
- "move", 31, 41,
- "dir", LEFT, 0,
- "wait", 6, 0,
- "move", 35, 36,
- "dir", UP, 0,
- "wait", 9, 0,
- "move", 49, 52,
- "dir", DOWN, 0,
- "wait", 70, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-
-}
-003-1,50,36,0 script Guard Totor NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 50, 36,
- "dir", DOWN, 0,
- "wait", 45, 0,
- "move", 50, 39,
- "dir", DOWN, 0,
- "wait", 35, 0,
- "move", 35, 40,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 33, 34,
- "dir", DOWN, 0,
- "wait", 12, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 53, 36,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 56, 59,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 61, 76,
- "dir", RIGHT, 0,
- "wait", 5, 0,
- "move", 61, 105,
- "dir", RIGHT, 0,
- "wait", 8, 0,
- "move", 59, 129,
- "dir", LEFT, 0,
- "wait", 4, 0,
- "move", 60, 103,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 56, 82,
- "dir", LEFT, 0,
- "wait", 7, 0,
- "move", 56, 59,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 53, 39,
- "dir", DOWN, 0,
- "wait", 25, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,35,34,0 script Guard Falko NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 35, 34,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 51, 38,
- "dir", DOWN, 0,
- "wait", 10, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-3,39,37,0 script Guard Malindax NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,111,101,0 script Guard Froma NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 110, 84,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 110, 101,
- "dir", RIGHT, 0,
- "wait", 0, 0,
- "move", 99, 121,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 89, 136,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 65, 152,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 71, 139,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 59, 128,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 47, 79,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 80, 73,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 53, 52,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 52, 37,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 35, 35,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 62, 105,
- "dir", DOWN, 0,
- "wait", 1, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,107,80,0 script Guard Biscop NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-
-
+// TMW2 scripts. +// Authors: +// Saulc +// Description: +// Help Tulimshar guards +// Quest variable: +// TulimsharQuests_Guards +// Quest stages: +// 0 - not started +// 1 - Lieutenant Dausen asked for help Tulimshar guards +// 2 - completed + + +003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{ + // This NPC is broken, so this code disables it + mesn; + mesq l("Greetings, citzen. I am @@, chief of the Tulimshar guards.", .name$); + close; + + + function quest_waterForGuard + { + setq TulimsharQuest_WaterForGuard, 1; + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Good luck !"); + close; + } + + .@has = getq(TulimsharQuest_WaterForGuard); + if (.@has == 0) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Hello can you help me?"); + do + { + select + l("Yes"), + menuaction(l("Quit")); + + switch (@menu) + { + case 1: + quest_waterForGuard; + break; + } + } while (@menu != 2); + } + else if (.@has == 1) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Not yet. Get level 255 and I'll reward you!"); + } + else if (.@has == 2) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you, there is your reward"); + narrator("You receive 30 exp."); + getexp 30, 0; + setq TulimsharQuest_WaterForGuard, 3; + } + else + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you for your help."); + } + + closedialog; + goodbye; + close; + +OnInit: + .sex = G_MALE; + .distance = 3; + end; +} + + +003-1,98,100,0 script Guard Philip NPC_GUARD1,{ + legiontalk; + if (getq(TulimsharQuest_WaterForGuard) == 1) + { + //CheckGuard(); // FIXME This is not Hide And Seek + } + end; + +OnTimer1000: + domovestep; + +OnInit: + + // Check items.xml for info about this + .@npcId = getnpcid(0, "Lieutenant Dausen"); + setunitdata(.@npcId, UDT_HEADTOP, 2906); + setunitdata(.@npcId, UDT_HEADMIDDLE, 1304); + setunitdata(.@npcId, UDT_HEADBOTTOM, 2201); + setunitdata(.@npcId, UDT_SHIELD, 1800); // TODO FIXME: Display Boots + setunitdata(.@npcId, UDT_WEAPON, 3504); + setunitdata(.@npcId, UDT_HAIRSTYLE, 7); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + initpath "move", 98, 104, + "dir", DOWN, 0, + "wait", 60, 0, + "move", 84, 100, + "dir", DOWN, 0, + "wait", 45, 0, + "move", 93, 110, + "dir", DOWN, 0, + "wait", 70, 0, + "move", 101, 106, + "dir", RIGHT, 0, + "wait", 12, 0, + "move", 98, 104, + "dir", DOWN, 0, + "wait", 68, 0, + "move", 93, 110, + "dir", DOWN, 0, + "wait", 90, 0, + "move", 111, 109, + "dir", DOWN, 0, + "wait", 11, 0; + initialmove; + initnpctimer; + .distance = 5; +} +003-1,98,121,0 script Guard Defou NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,102,121,0 script Guard Avou NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,58,158,0 script Guard Benji NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,62,158,0 script Guard Valou NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,58,100,0 script Guard Popaul NPC_GUARD1,{ + legiontalk; + end; + +OnTimer1000: + domovestep; + +OnInit: + initpath "move", 58, 100, + "dir", DOWN, 0, + "wait", 100, 0, + "move", 62, 100, + "dir", DOWN, 0, + "wait", 35, 0, + "move", 62, 93, + "dir", DOWN, 0, + "wait", 48, 0, + "move", 58, 104, + "dir", DOWN, 0, + "wait", 55, 0, + "move", 54, 102, + "dir", RIGHT, 0, + "wait", 82, 0; + + initialmove; + initnpctimer; + .distance = 5; +} +003-1,51,73,0 script Guard Yen NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-2,41,37,0 script Guard Yuna NPC_GUARD2,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,54,52,0 script Guard Maxim NPC_GUARD1,{ + legiontalk; + end; + +OnTimer1000: + domovestep; + +OnInit: + initpath "move", 54, 52, + "dir", DOWN, 0, + "wait", 85, 0, + "move", 54, 45, + "dir", DOWN, 0, + "wait", 70, 0, + "move", 67, 30, + "dir", LEFT, 0, + "wait", 11, 0, + "move", 49, 46, + "dir", DOWN, 0, + "wait", 55, 0, + "move", 31, 41, + "dir", LEFT, 0, + "wait", 6, 0, + "move", 35, 36, + "dir", UP, 0, + "wait", 9, 0, + "move", 49, 52, + "dir", DOWN, 0, + "wait", 70, 0; + initialmove; + initnpctimer; + .distance = 5; + +} +003-1,50,36,0 script Guard Totor NPC_GUARD1,{ + legiontalk; + end; + +OnTimer1000: + domovestep; + +OnInit: + initpath "move", 50, 36, + "dir", DOWN, 0, + "wait", 45, 0, + "move", 50, 39, + "dir", DOWN, 0, + "wait", 35, 0, + "move", 35, 40, + "dir", UP, 0, + "wait", 1, 0, + "move", 33, 34, + "dir", DOWN, 0, + "wait", 12, 0; + initialmove; + initnpctimer; + .distance = 5; +} +003-1,53,36,0 script Guard Roukin NPC_GUARD1,{ + legiontalk; + end; + +OnTimer1000: + domovestep; + +OnInit: + initpath "move", 53, 36, + "dir", DOWN, 0, + "wait", 60, 0, + "move", 56, 59, + "dir", DOWN, 0, + "wait", 1, 0, + "move", 61, 76, + "dir", RIGHT, 0, + "wait", 5, 0, + "move", 61, 105, + "dir", RIGHT, 0, + "wait", 8, 0, + "move", 59, 129, + "dir", LEFT, 0, + "wait", 4, 0, + "move", 60, 103, + "dir", UP, 0, + "wait", 1, 0, + "move", 56, 82, + "dir", LEFT, 0, + "wait", 7, 0, + "move", 56, 59, + "dir", UP, 0, + "wait", 1, 0, + "move", 53, 39, + "dir", DOWN, 0, + "wait", 25, 0; + initialmove; + initnpctimer; + .distance = 5; +} +003-1,35,34,0 script Guard Falko NPC_GUARD1,{ + legiontalk; + end; + +OnTimer1000: + domovestep; + +OnInit: + initpath "move", 35, 34, + "dir", DOWN, 0, + "wait", 60, 0, + "move", 51, 38, + "dir", DOWN, 0, + "wait", 10, 0; + initialmove; + initnpctimer; + .distance = 5; +} +003-3,39,37,0 script Guard Malindax NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,111,101,0 script Guard Froma NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} +003-1,102,80,0 script Guard Tetric NPC_GUARD1,{ + legiontalk; + end; + +OnTimer1000: + domovestep; + +OnInit: + initpath "move", 110, 84, + "dir", RIGHT, 0, + "wait", 1, 0, + "move", 110, 101, + "dir", RIGHT, 0, + "wait", 0, 0, + "move", 99, 121, + "dir", LEFT, 0, + "wait", 1, 0, + "move", 89, 136, + "dir", DOWN, 0, + "wait", 1, 0, + "move", 65, 152, + "dir", DOWN, 0, + "wait", 1, 0, + "move", 71, 139, + "dir", RIGHT, 0, + "wait", 1, 0, + "move", 59, 128, + "dir", LEFT, 0, + "wait", 1, 0, + "move", 47, 79, + "dir", LEFT, 0, + "wait", 1, 0, + "move", 80, 73, + "dir", RIGHT, 0, + "wait", 1, 0, + "move", 53, 52, + "dir", RIGHT, 0, + "wait", 1, 0, + "move", 52, 37, + "dir", RIGHT, 0, + "wait", 1, 0, + "move", 35, 35, + "dir", RIGHT, 0, + "wait", 1, 0, + "move", 62, 105, + "dir", DOWN, 0, + "wait", 1, 0; + initialmove; + initnpctimer; + .distance = 5; +} +003-1,107,80,0 script Guard Biscop NPC_GUARD1,{ + legiontalk; + end; +OnInit: + .sex = G_OTHER; + .distance = 1; + end; +} + + |