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-rw-r--r--npc/003-1/sarah.txt1
-rw-r--r--npc/003-1/swezanne.txt79
2 files changed, 62 insertions, 18 deletions
diff --git a/npc/003-1/sarah.txt b/npc/003-1/sarah.txt
index 0b205e31a..0a2339dd6 100644
--- a/npc/003-1/sarah.txt
+++ b/npc/003-1/sarah.txt
@@ -1,5 +1,6 @@
// Author:
// Saulc
+// TODO: Different reward when repeating quest (eg. 60 GP, so you can have a 10 GP profit selling cakes)
003-1,90,144,0 script Sarah NPC_FEMALE,{
diff --git a/npc/003-1/swezanne.txt b/npc/003-1/swezanne.txt
index ca0798c85..16e6b4c90 100644
--- a/npc/003-1/swezanne.txt
+++ b/npc/003-1/swezanne.txt
@@ -2,9 +2,14 @@
// Jesusalva
003-1,70,100,0 script Swezanne NPC_FEMALE,{
-
+ .@q=getq(TulimsharQuest_Swezanne);
mesn;
mesq l("Hi.");
+ next;
+ if (.@q == 0) goto L_Quest;
+ if (.@q == 1 && gettimetick(2) >= SWEZANNE_TIMER + 60 * 60 * 24) setq TulimsharQuest_Swezanne, 2;
+ else if (.@q == 2) goto L_Repeat;
+ mesq l("I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone.");
if ($MOST_HEROIC$ != "") goto L_Heroics;
close;
@@ -12,27 +17,65 @@ L_Heroics:
next;
mesn;
.@d=rand(1,6);
- // This switch loop is temporaly broken.
- switch (.@d) {
- case 1:
- .@deed$="protected our cities!";
- case 2:
- .@deed$="did great acts of bravery!";
- case 3:
- .@deed$="is just awesome!";
- case 4:
- .@deed$="killed a monster army single-handed!";
- case 5:
- .@deed$="proved their worth in battlefield!";
- case 6:
- .@deed$="impressed even the High Council!";
- default:
- .@deed$="is awesome like me!"; // Should be unreachable
- }
+
+ if (.@d == 1) .@deed$="protected our cities!";
+ else if (.@d == 2) .@deed$="did great acts of bravery!";
+ else if (.@d == 3) .@deed$="is just awesome!";
+ else if (.@d == 4) .@deed$="killed a monster army single-handed!";
+ else if (.@d == 5) .@deed$="proved their worth in battlefield!";
+ else if (.@d == 6) .@deed$="impressed even the High Council!";
+ else .@deed$="is awesome like me!"; // Should not happen
+
+ /*.@nb = query_sql("select name, fame from `char` ORDER BY fame DESC LIMIT 5", .@name$, .@fame);
+ mes("Hall Of Fame: TOP5");
+ mes("1."+.@name$[0]+"("+.@fame[0]+")"); // Will return a person with the biggest fame value.
+ mes("2."+.@name$[1]+"("+.@fame[1]+")");
+ mes("3."+.@name$[2]+"("+.@fame[2]+")");
+ mes("4."+.@name$[3]+"("+.@fame[3]+")");
+ mes("5."+.@name$[4]+"("+.@fame[4]+")");*/
mesq l("I hope to one day be like @@, who @@", $MOST_HEROIC$, .@deed$);
close;
+L_Quest:
+ mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall.");
+ next;
+ mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusDrink));
+ menu
+ rif(countitem(CactusDrink) >= 5, l("Here they are!")), L_Finish,
+ l("I'll get to it."), L_Close;
+ close; // double sure
+
+L_Repeat:
+ mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall.");
+ next;
+ mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusPotion));
+ menu
+ rif(countitem(CactusPotion) >= 5, l("Here they are!")), L_Finish2,
+ l("I'll get to it."), L_Close;
+ close;
+
+L_Finish2:
+ delitem CactusPotion, 5;
+ getexp 25, 0;
+ Zeny = (Zeny + 200); // 5*35 = 175 base
+ setq TulimsharQuest_Swezanne, 1;
+ set SWEZANNE_TIMER, gettimetick(2);
+ close;
+
+L_Finish:
+ delitem CactusDrink, 5;
+ getexp 60, 5; // 5 Job points! A great reward.
+ Zeny = (Zeny + 150); // 5*25 = 125 base
+ setq TulimsharQuest_Swezanne, 1;
+ set SWEZANNE_TIMER, gettimetick(2);
+ close;
+
+L_Close:
+ closedialog;
+ goodbye;
+ close;
+
OnInit:
.@npcId = getnpcid(0, .name$);
//setunitdata(.@npcId, UDT_HEADTOP, 2929);