diff options
Diffstat (limited to 'npc/003-1')
-rw-r--r-- | npc/003-1/lieutenantdausen.txt | 54 |
1 files changed, 33 insertions, 21 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt index 7906bf13b..c6505f6d6 100644 --- a/npc/003-1/lieutenantdausen.txt +++ b/npc/003-1/lieutenantdausen.txt @@ -132,9 +132,8 @@ OnMKSiege: $@SIEGE_TULIM=rand(1,10); OnStartSiege: siege_setup("004-1"); - siege_setup("003-1"); - kamibroadcast(col("WARNING! WARNING! Siege starting at Tulimshar!!",1)); - siege_cast("014-3", .name$, 0, TP_TULIM); + kamibroadcast(col("WARNING! WARNING! Monster Army marching towards Tulimshar!!",1)); + siege_cast("004-1", .name$, 0, TP_TULIM); initnpctimer; end; @@ -149,7 +148,9 @@ OnRespawn: makeitem StrangeCoin, 1, .@m$, .@x, .@y; end; -OnTimer5000: +// Timers +OnTimer35000: + siege_setup("003-1"); siege_cast("004-1", .name$, 0, TP_TULIM); siege_cast("003-1", .name$, 0, TP_TULIM); mapannounce("003-1", "##2Message to all Tulimshar NPCs: Take shelter!", bc_map); @@ -212,7 +213,7 @@ OnTimer5000: monster("003-1",107, 80, ("Guard Biscop"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1); end; -OnTimer15000: +OnTimer65000: siege_cast("004-1", .name$, $@SIEGE_TULIM, TP_TULIM); siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); disablenpc "Aidan"; @@ -226,42 +227,53 @@ OnTimer15000: disablenpc "Colin"; end; -// Boss after 2 minutes -OnTimer120000: - siege_boss("003-1", $@SIEGE_TULIM); +OnTimer96000: siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); end; -// Special spawn after 5 minutes -OnTimer300000: - siege_cast("004-1", .name$, $@SIEGE_TULIM, TP_TULIM); +// The |BOSS| is here! +OnTimer180000: + siege_boss("003-1", $@SIEGE_TULIM); siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); end; -// At minute 3, 6 and 8, difficulty raises -OnTimer180000: -OnTimer360000: -OnTimer480000: +// At certain moments, the difficulty rises +OnTimer210000: +OnTimer420000: +OnTimer540000: $@SIEGE_TULIM+=1; -// Other minutes are not affected -OnTimer60000: +// Spawn each 30s after timer 120, difficulty raisers exempt (same for boss) +OnTimer120000: +OnTimer150000: +//OnTimer180000: BOSS WAVE +//OnTimer210000: difficulty raiser OnTimer240000: -OnTimer420000: +OnTimer270000: +OnTimer300000: +OnTimer330000: +OnTimer360000: +OnTimer390000: +//OnTimer420000: difficulty raiser +OnTimer450000: +OnTimer480000: +OnTimer510000: +//OnTimer540000: difficulty raiser +OnTimer570000: siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); end; -OnTimer540000: +OnTimer600000: mapannounce("003-1", "##1The Monster Army is getting tired of resistance!", bc_map); siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM); end; -OnTimer600000: +OnTimer660000: $@MK_SCENE=MK_NONE; $@MK_AGGRO=$@MK_AGGRO/20; mapannounce("003-1", "##1The Monster King army is preparing to withdraw!", bc_map); end; -OnTimer630000: +OnTimer690000: siege_revert("003-1"); siege_revert("004-1"); enablenpc("Mana Stone"); |