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-rw-r--r--npc/003-1/lieutenantdausen.txt818
1 files changed, 409 insertions, 409 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt
index 91570ca43..d15136ad4 100644
--- a/npc/003-1/lieutenantdausen.txt
+++ b/npc/003-1/lieutenantdausen.txt
@@ -1,409 +1,409 @@
-// TMW2 scripts.
-// Authors:
-// Saulc
-// Description:
-// Help Tulimshar guards
-// Quest variable:
-// TulimsharQuests_Guards
-// Quest stages:
-// 0 - not started
-// 1 - Lieutenant Dausen asked for help Tulimshar guards
-// 2 - completed
-
-
-003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
- // This NPC is broken, so this code disables it
- mesn;
- mesq l("Greetings, citzen. I am @@, chief of the Tulimshar guards.", .name$);
- close;
-
-
- function quest_waterForGuard
- {
- setq TulimsharQuest_WaterForGuard, 1;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Good luck !");
- close;
- }
-
- .@has = getq(TulimsharQuest_WaterForGuard);
- if (.@has == 0)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Hello can you help me?");
- do
- {
- select
- l("Yes"),
- menuaction(l("Quit"));
-
- switch (@menu)
- {
- case 1:
- quest_waterForGuard;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 1)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Not yet. Get level 255 and I'll reward you!");
- }
- else if (.@has == 2)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you, there is your reward");
- narrator("You receive 30 exp.");
- getexp 30, 0;
- setq TulimsharQuest_WaterForGuard, 3;
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you for your help.");
- }
-
- closedialog;
- goodbye;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 3;
- end;
-}
-
-
-003-1,98,100,0 script Guard Philip NPC_GUARD1,{
- legiontalk;
- if (getq(TulimsharQuest_WaterForGuard) == 1)
- {
- //CheckGuard(); // FIXME This is not Hide And Seek
- }
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
-
- // Check items.xml for info about this
- .@npcId = getnpcid(0, "Lieutenant Dausen");
- setunitdata(.@npcId, UDT_HEADTOP, 2906);
- setunitdata(.@npcId, UDT_HEADMIDDLE, 1304);
- setunitdata(.@npcId, UDT_HEADBOTTOM, 2201);
- setunitdata(.@npcId, UDT_SHIELD, 1800); // TODO FIXME: Display Boots
- setunitdata(.@npcId, UDT_WEAPON, 3504);
- setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
-
- initpath "move", 98, 104,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 84, 100,
- "dir", DOWN, 0,
- "wait", 45, 0,
- "move", 93, 110,
- "dir", DOWN, 0,
- "wait", 70, 0,
- "move", 101, 106,
- "dir", RIGHT, 0,
- "wait", 12, 0,
- "move", 98, 104,
- "dir", DOWN, 0,
- "wait", 68, 0,
- "move", 93, 110,
- "dir", DOWN, 0,
- "wait", 90, 0,
- "move", 111, 109,
- "dir", DOWN, 0,
- "wait", 11, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,98,121,0 script Guard Defou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,102,121,0 script Guard Avou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,158,0 script Guard Benji NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,62,158,0 script Guard Valou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 58, 100,
- "dir", DOWN, 0,
- "wait", 100, 0,
- "move", 62, 100,
- "dir", DOWN, 0,
- "wait", 35, 0,
- "move", 62, 93,
- "dir", DOWN, 0,
- "wait", 48, 0,
- "move", 58, 104,
- "dir", DOWN, 0,
- "wait", 55, 0,
- "move", 54, 102,
- "dir", RIGHT, 0,
- "wait", 82, 0;
-
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,51,73,0 script Guard Yen NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-2,41,37,0 script Guard Yuna NPC_GUARD2,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 54, 52,
- "dir", DOWN, 0,
- "wait", 85, 0,
- "move", 54, 45,
- "dir", DOWN, 0,
- "wait", 70, 0,
- "move", 67, 30,
- "dir", LEFT, 0,
- "wait", 11, 0,
- "move", 49, 46,
- "dir", DOWN, 0,
- "wait", 55, 0,
- "move", 31, 41,
- "dir", LEFT, 0,
- "wait", 6, 0,
- "move", 35, 36,
- "dir", UP, 0,
- "wait", 9, 0,
- "move", 49, 52,
- "dir", DOWN, 0,
- "wait", 70, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-
-}
-003-1,50,36,0 script Guard Totor NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 50, 36,
- "dir", DOWN, 0,
- "wait", 45, 0,
- "move", 50, 39,
- "dir", DOWN, 0,
- "wait", 35, 0,
- "move", 35, 40,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 33, 34,
- "dir", DOWN, 0,
- "wait", 12, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 53, 36,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 56, 59,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 61, 76,
- "dir", RIGHT, 0,
- "wait", 5, 0,
- "move", 61, 105,
- "dir", RIGHT, 0,
- "wait", 8, 0,
- "move", 59, 129,
- "dir", LEFT, 0,
- "wait", 4, 0,
- "move", 60, 103,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 56, 82,
- "dir", LEFT, 0,
- "wait", 7, 0,
- "move", 56, 59,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 53, 39,
- "dir", DOWN, 0,
- "wait", 25, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,35,34,0 script Guard Falko NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 35, 34,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 51, 38,
- "dir", DOWN, 0,
- "wait", 10, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-3,39,37,0 script Guard Malindax NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,111,101,0 script Guard Froma NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 110, 84,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 110, 101,
- "dir", RIGHT, 0,
- "wait", 0, 0,
- "move", 99, 121,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 89, 136,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 65, 152,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 71, 139,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 59, 128,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 47, 79,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 80, 73,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 53, 52,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 52, 37,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 35, 35,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 62, 105,
- "dir", DOWN, 0,
- "wait", 1, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,107,80,0 script Guard Biscop NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-
-
+// TMW2 scripts.
+// Authors:
+// Saulc
+// Description:
+// Help Tulimshar guards
+// Quest variable:
+// TulimsharQuests_Guards
+// Quest stages:
+// 0 - not started
+// 1 - Lieutenant Dausen asked for help Tulimshar guards
+// 2 - completed
+
+
+003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
+ // This NPC is broken, so this code disables it
+ mesn;
+ mesq l("Greetings, citzen. I am @@, chief of the Tulimshar guards.", .name$);
+ close;
+
+
+ function quest_waterForGuard
+ {
+ setq TulimsharQuest_WaterForGuard, 1;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Good luck !");
+ close;
+ }
+
+ .@has = getq(TulimsharQuest_WaterForGuard);
+ if (.@has == 0)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Hello can you help me?");
+ do
+ {
+ select
+ l("Yes"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ quest_waterForGuard;
+ break;
+ }
+ } while (@menu != 2);
+ }
+ else if (.@has == 1)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Not yet. Get level 255 and I'll reward you!");
+ }
+ else if (.@has == 2)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you, there is your reward");
+ narrator("You receive 30 exp.");
+ getexp 30, 0;
+ setq TulimsharQuest_WaterForGuard, 3;
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you for your help.");
+ }
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
+
+003-1,98,100,0 script Guard Philip NPC_GUARD1,{
+ legiontalk;
+ if (getq(TulimsharQuest_WaterForGuard) == 1)
+ {
+ //CheckGuard(); // FIXME This is not Hide And Seek
+ }
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+
+ // Check items.xml for info about this
+ .@npcId = getnpcid(0, "Lieutenant Dausen");
+ setunitdata(.@npcId, UDT_HEADTOP, 2906);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 1304);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, 2201);
+ setunitdata(.@npcId, UDT_SHIELD, 1800); // TODO FIXME: Display Boots
+ setunitdata(.@npcId, UDT_WEAPON, 3504);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ initpath "move", 98, 104,
+ "dir", DOWN, 0,
+ "wait", 60, 0,
+ "move", 84, 100,
+ "dir", DOWN, 0,
+ "wait", 45, 0,
+ "move", 93, 110,
+ "dir", DOWN, 0,
+ "wait", 70, 0,
+ "move", 101, 106,
+ "dir", RIGHT, 0,
+ "wait", 12, 0,
+ "move", 98, 104,
+ "dir", DOWN, 0,
+ "wait", 68, 0,
+ "move", 93, 110,
+ "dir", DOWN, 0,
+ "wait", 90, 0,
+ "move", 111, 109,
+ "dir", DOWN, 0,
+ "wait", 11, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,98,121,0 script Guard Defou NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,102,121,0 script Guard Avou NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,58,158,0 script Guard Benji NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,62,158,0 script Guard Valou NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 58, 100,
+ "dir", DOWN, 0,
+ "wait", 100, 0,
+ "move", 62, 100,
+ "dir", DOWN, 0,
+ "wait", 35, 0,
+ "move", 62, 93,
+ "dir", DOWN, 0,
+ "wait", 48, 0,
+ "move", 58, 104,
+ "dir", DOWN, 0,
+ "wait", 55, 0,
+ "move", 54, 102,
+ "dir", RIGHT, 0,
+ "wait", 82, 0;
+
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,51,73,0 script Guard Yen NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-2,41,37,0 script Guard Yuna NPC_GUARD2,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 54, 52,
+ "dir", DOWN, 0,
+ "wait", 85, 0,
+ "move", 54, 45,
+ "dir", DOWN, 0,
+ "wait", 70, 0,
+ "move", 67, 30,
+ "dir", LEFT, 0,
+ "wait", 11, 0,
+ "move", 49, 46,
+ "dir", DOWN, 0,
+ "wait", 55, 0,
+ "move", 31, 41,
+ "dir", LEFT, 0,
+ "wait", 6, 0,
+ "move", 35, 36,
+ "dir", UP, 0,
+ "wait", 9, 0,
+ "move", 49, 52,
+ "dir", DOWN, 0,
+ "wait", 70, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+
+}
+003-1,50,36,0 script Guard Totor NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 50, 36,
+ "dir", DOWN, 0,
+ "wait", 45, 0,
+ "move", 50, 39,
+ "dir", DOWN, 0,
+ "wait", 35, 0,
+ "move", 35, 40,
+ "dir", UP, 0,
+ "wait", 1, 0,
+ "move", 33, 34,
+ "dir", DOWN, 0,
+ "wait", 12, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 53, 36,
+ "dir", DOWN, 0,
+ "wait", 60, 0,
+ "move", 56, 59,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "move", 61, 76,
+ "dir", RIGHT, 0,
+ "wait", 5, 0,
+ "move", 61, 105,
+ "dir", RIGHT, 0,
+ "wait", 8, 0,
+ "move", 59, 129,
+ "dir", LEFT, 0,
+ "wait", 4, 0,
+ "move", 60, 103,
+ "dir", UP, 0,
+ "wait", 1, 0,
+ "move", 56, 82,
+ "dir", LEFT, 0,
+ "wait", 7, 0,
+ "move", 56, 59,
+ "dir", UP, 0,
+ "wait", 1, 0,
+ "move", 53, 39,
+ "dir", DOWN, 0,
+ "wait", 25, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,35,34,0 script Guard Falko NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 35, 34,
+ "dir", DOWN, 0,
+ "wait", 60, 0,
+ "move", 51, 38,
+ "dir", DOWN, 0,
+ "wait", 10, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-3,39,37,0 script Guard Malindax NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,111,101,0 script Guard Froma NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 110, 84,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 110, 101,
+ "dir", RIGHT, 0,
+ "wait", 0, 0,
+ "move", 99, 121,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "move", 89, 136,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "move", 65, 152,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "move", 71, 139,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 59, 128,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "move", 47, 79,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "move", 80, 73,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 53, 52,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 52, 37,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 35, 35,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 62, 105,
+ "dir", DOWN, 0,
+ "wait", 1, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,107,80,0 script Guard Biscop NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+