diff options
Diffstat (limited to 'npc/003-1/lieutenantdausen.txt')
-rw-r--r-- | npc/003-1/lieutenantdausen.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt index 44b410dcf..d2edf6265 100644 --- a/npc/003-1/lieutenantdausen.txt +++ b/npc/003-1/lieutenantdausen.txt @@ -42,7 +42,7 @@ next; select rif(!.@q, l("Yes sir. I will help them.")), - rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole me!")), + rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole from me!")), rif (strcharinfo(2) == "Monster King", l("I'm with the Monster King.")), l("What can you say about the monsters here?"), l("Good bye, sir."); @@ -60,7 +60,7 @@ // Hasan Quest case 2: setq TulimsharQuest_Hasan, 2; - speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn."); + speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is in Mahoud's house, near the Inn."); break; // The Monster King guild have a special menu case 3: @@ -89,11 +89,11 @@ L_Reward: next; - speech 0x0, - l("Wait a minute..."), - l("The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you."), - l("Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!"); - close; + speech 0x0, + l("Wait a minute..."), + l("The Tulimshar guards needs an freelance employee who would help us with our work. We are searching for people like you."), + l("Take this badge, so you can enter the guard house. You will find more work there. Bye, and good luck!"); + return; // Mob Tutorial Quest function DausenMobTutorial { @@ -134,10 +134,10 @@ function DausenMobTutorial { mesq l("So. Uhm. The monsters here have varying levels of strength... I think the best way is to witness that yourself."); next; mesn; - mesq l("Do you see the crocs, with their claws and such? They have high defense, this means your attacks deal less damage."); + mesq l("Do you see the crocs, with their claws and hard shell? They have high defense, this means your attacks deal less damage."); next; mesn; - mesq l("They're not too dangerous, but takes a lot to kill. So, if you kill 10 of them, I'll know you're dedicated in learning which monsters are out there."); + mesq l("They're not too dangerous, but they can take a lot of hits. So, if you kill 10 of them, I'll know you're dedicated in learning which monsters are out there."); next; mesn; mesq l("Can you do that? I'll be waiting!"); @@ -149,7 +149,7 @@ function DausenMobTutorial { // Level Requeriment (same as blubs) if (BaseLevel < 14) { mesn; - mesq l("There's some diversity, but you should keep aiming at helping people and killing small-fry. If you ever want a challenge, there's a Giant Maggot inside the town which will one-shot you."); + mesq l("There's some diversity, but you should keep aiming at helping people and killing small-fry. If you ever want a challenge, there's a Giant Maggot inside the town which can kill you in one hit."); next; mesn; mesq l("Have you found Tulimshar's Secret Beach yet? Tulimshar is full of secrets. Some NPCs which only say hi may say something else depending on your level or insistence."); @@ -158,10 +158,10 @@ function DausenMobTutorial { // Reward if (.@k >= 37) { mesn; - mesq l("Hmm, that's some progress. Nobody goes to the beach because these slimes, but it looks like this might change sometime soon."); + mesq l("Hmm, that's some progress. Nobody goes to the beach because of these slimes, but it looks like this might change sometime soon."); next; mesn; - mesq l("Also, the Inn folks said the Ducks keep bothering them, but they've noticed a small decrease lately."); + mesq l("Also, the Inn folks said the Ducks keep bothering them, but they've noticed a small decrease already."); next; mesn; mesq l("I don't know what you did, but both the Ducks and Blubs did got scared. I thank you in the name of the city guard. Please come back later."); @@ -176,13 +176,13 @@ function DausenMobTutorial { mesq l("West of here is a beach. There's a secret passage to it, underground. In there you'll find slime-like creatures called Blubs."); next; mesn; - mesq l("Some are small, others are bigger. But they all fight togheter, so be mindful when they're in groups."); + mesq l("Some are small, others are bigger. But they all fight together, so be mindful when they're in groups."); next; mesn; - mesq b(l("The big one without hat"))+" "+l("is your target. They spawn smaller versions of itself! Kill @@ of them and make the beach safe for tourists.", 37); + mesq b(l("The big one without hat"))+" "+l("is your target. They spawn smaller versions of themselves! Kill @@ of them and make the beach safe for tourists.", 37); next; mesn; - mesq l("Or make yourself useful killing a Duck. They steal all Cherry Cake from the Inn and the staff is getting angry at me. It'll serve, too."); + mesq l("Or make yourself useful by killing some Ducks. They snatch all the Cherry Cake from the Inn and the staff is getting angry at me. It'll serve, too."); compareandsetq TulimsharQuest_MobTutorial, 2, 3; close; case 4: |