diff options
Diffstat (limited to 'npc/003-0')
-rw-r--r-- | npc/003-0/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-0/enzo.txt | 59 | ||||
-rw-r--r-- | npc/003-0/luca.txt | 2 | ||||
-rw-r--r-- | npc/003-0/notes | 6 | ||||
-rw-r--r-- | npc/003-0/recepcionist.txt | 4 |
5 files changed, 67 insertions, 5 deletions
diff --git a/npc/003-0/_import.txt b/npc/003-0/_import.txt index 0ec5970cb..3ed596714 100644 --- a/npc/003-0/_import.txt +++ b/npc/003-0/_import.txt @@ -2,6 +2,7 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/003-0/_warps.txt", "npc/003-0/colin.txt", +"npc/003-0/enzo.txt", "npc/003-0/luca.txt", "npc/003-0/recepcionist.txt", "npc/003-0/saves.txt", diff --git a/npc/003-0/enzo.txt b/npc/003-0/enzo.txt new file mode 100644 index 000000000..6ebdefec6 --- /dev/null +++ b/npc/003-0/enzo.txt @@ -0,0 +1,59 @@ +// TMW2 Script +// Author: +// Jesusalva +// Description: +// Forgetful + +003-0,68,25,0 script Enzo NPC_BLACKWIZARD,{ + mesn l("Enzo, the Forgetful"); + mesq l("What was I doing before...? I forgot!"); + next; + mesc l("Teaching Enzo your skills will make you both forget them."), 1; + mesc l("Once your skill is forgotten, the Magic Skill Points used will be freed."), 1; + mesc l("But be careful: Only 1MSP-costed skills can be forgotten, and learning fees WON'T be given back!"), 1; + do + { + next; + mesc l("Which skill will you FORGET permanently today?"), 1; + menuint + l("Uhm... Bye?"), 0, + rif(getskilllv(AL_HEAL), l("Healing")), AL_HEAL, + rif(getskilllv(TMW2_SAGE), l("Mana Wisdom")), TMW2_SAGE, + rif(getskilllv(HW_MAGICPOWER), l("Accumulate Power")), HW_MAGICPOWER, + rif(getskilllv(SM_PROVOKE), l("Provoke")), SM_PROVOKE, + rif(getskilllv(SA_FREECAST), l("Free Casting")), SA_FREECAST, + rif(getskilllv(TF_BACKSLIDING), l("Tactical Retreat")), TF_BACKSLIDING, + rif(getskilllv(MG_FIREWALL), l("Nature Wall")), MG_FIREWALL, + rif(getskilllv(ALL_FULL_THROTTLE), l("Last Resort")), ALL_FULL_THROTTLE, + rif(getskilllv(SM_BASH), l("Falkon Punch!")), SM_BASH, + rif(getskilllv(MC_MAMMONITE), l("Supreme Attack")), MC_MAMMONITE, + rif(getskilllv(AC_SHOWER), l("Arrow Shower")), AC_SHOWER, + rif(getskilllv(MG_FIREBALL), l("Fireball")), MG_FIREBALL, + rif(getskilllv(AL_HOLYLIGHT), l("Holy Light")), AL_HOLYLIGHT, + rif(getskilllv(MG_SOULSTRIKE), l("Magic Strike")), MG_SOULSTRIKE, + l("None at the moment!"), 0; + if (!@menuret) + close; + mes ""; + mesc l("Skill @@ will be permanently lost!", @menuret), 1; + mesc l("Continue anyway?"), 1; + if (askyesno() == ASK_YES) { + .@lv=getskilllv(@menuret); + skill @menuret, 0, 0; + MAGIC_PTS-=.@lv; + mesc l("Skill @@ has been lost", @menuret), 3; + mesc l("You recovered @@ magic skill points", .@lv), 3; + } else { + mesn l("Enzo, the Forgetful"); + mesq l("Uh, what?"); + } + } while (@menuret); + close; + +OnInit: + .sex = G_MALE; + .distance = 5; + end; + +} + diff --git a/npc/003-0/luca.txt b/npc/003-0/luca.txt index b5a271f52..dc5720ebd 100644 --- a/npc/003-0/luca.txt +++ b/npc/003-0/luca.txt @@ -50,7 +50,7 @@ mesc l("You do not meet all requisites for this skill."), 1; break; case ASC_METEORASSAULT: - if (!mlearn(ASC_METEORASSAULT, 5, 3, FluoPowder, 3)) + if (!mlearn(ASC_METEORASSAULT, 5, 2, FluoPowder, 3)) mesc l("You do not meet all requisites for this skill."), 1; break; case SN_SHARPSHOOTING: diff --git a/npc/003-0/notes b/npc/003-0/notes index e6a9a3193..f5ce8d630 100644 --- a/npc/003-0/notes +++ b/npc/003-0/notes @@ -85,9 +85,11 @@ UNUSED/SPECIAL GS_SNAKEEYE (→AC_VULTURE) THIEF/MERCHANT-POLICE - ALL_INCCARRY TF_STEAL - ...? + ALL_INCCARRY + TF_MISS / TF_DOUBLE ? + MC_DISCOUNT / MC_OVERCHARGE (FIXME) ? + TF_HIDING? MC_PUSHCART? MC_VENDING? diff --git a/npc/003-0/recepcionist.txt b/npc/003-0/recepcionist.txt index 7bd39ef0f..e2133a2ae 100644 --- a/npc/003-0/recepcionist.txt +++ b/npc/003-0/recepcionist.txt @@ -5,13 +5,13 @@ // Magic School recepcionist (TODO: Give S. Badge) 003-0,47,44,4 script Recepcionist#003-0 NPC_FEMALE,{ - if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER >= 1) goto L_T3_S0; + if (MGQUEST && getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER >= 1) goto L_T3_S0; mesn; mesq l("Hello, and welcome to the Magic School of Tulimshar."); next; mesn; - mesq l("Unfortunately, we're shutting down. This building is too old."); + mesq l("Thankfully, we'll be moving soon. This building is old and the roof is falling."); next; mesn; mesq l("I hope our new campus get built soon. It'll be much better than here."); |