summaryrefslogtreecommitdiff
path: root/npc/003-0
diff options
context:
space:
mode:
Diffstat (limited to 'npc/003-0')
-rw-r--r--npc/003-0/_import.txt2
-rw-r--r--npc/003-0/colin.txt371
-rw-r--r--npc/003-0/luca.txt371
3 files changed, 744 insertions, 0 deletions
diff --git a/npc/003-0/_import.txt b/npc/003-0/_import.txt
index ea9a90d35..7f54a7b79 100644
--- a/npc/003-0/_import.txt
+++ b/npc/003-0/_import.txt
@@ -2,6 +2,8 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/003-0/_warps.txt",
"npc/003-0/berserk.txt",
+"npc/003-0/colin.txt",
+"npc/003-0/luca.txt",
"npc/003-0/mages.txt",
"npc/003-0/paladin.txt",
"npc/003-0/priest.txt",
diff --git a/npc/003-0/colin.txt b/npc/003-0/colin.txt
new file mode 100644
index 000000000..526f0d2ef
--- /dev/null
+++ b/npc/003-0/colin.txt
@@ -0,0 +1,371 @@
+// TMW2 script.
+// Author:
+// Saulc
+// Jesusalva
+// Description:
+// Luca and Colin assigns player a class. Colin is the Wizard Master.
+
+003-0,41,25,0 script Colin NPC_PLAYER,{
+ mesn;
+ mesq l("I am the @@ master.", l("Wizard Mages"));
+ if (!MAGIC_LVL) goto L_NoMagic;
+ if (getskilllv(MAGIC_WARRIOR) && !is_admin()) close;
+ if (getskilllv(WIZARD_MAGE) == 0) goto L_SignUp;
+
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 0) goto L_Tier2;
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER >= 1) goto L_T2_S0;
+
+ // Sanity check
+ if (getskilllv(WIZARD_MAGE) >= 1) {
+ mesn;
+ mesq l("The Wizards have three other subclasses:");
+ mesn lg("Wizard");
+ mesc l("The offensive guy, with every attack skill a mage could need.");
+ mesn lg("Sage");
+ mesc l("The wise guy, which doesn't relies on magic, and loves summon.");
+ mesn lg("Priest");
+ mesc l("The defensive guy, with every support skill a mage could need.");
+ }
+ close;
+
+L_SignUp:
+ next;
+ mesn;
+ mesq l("You have some magic power. Do you want to join the @@? ##BThis cannot be undone##b.", l("Wizard Mages"));
+ next;
+ mesn;
+ mesq l("We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!");
+ next;
+ menu
+ l("What do I need to do to join?"), L_JoinReq,
+ l("I'm not interested, sorry."), -;
+ close;
+
+L_JoinReq:
+ mesn;
+ mesq l("Ah, nothing too major, as you already have magic.");
+ next;
+ mesn;
+ mesq l("We only require a small fee of 1 @@, or 40 @@, or 500 @@ if you are poor adventurer.", getitemlink(DivineApple), getitemlink(SnakeEgg), getitemlink(MaggotSlime));
+ next;
+ switch(select(
+ rif(countitem(DivineApple) >= 1, l("I got the apple.")),
+ rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")),
+ rif(countitem(MaggotSlime) >= 500, l("I got the maggots slimes.")),
+ l("I will apply later."))) {
+
+ case 1:
+ delitem DivineApple, 1;
+ getexp $MANA_BLVL*100, $MANA_JLVL*10;
+ goto L_Tier1Ok;
+ break;
+ case 2:
+ // If player had 40 eggs, and eat 1 - they are clearly cheating.
+ // It will delete all 39 eggs, and when it tries to delete the 40th,
+ // it won't find and will terminate the script. No lame cheating.
+ // Of course, all 39 eggs are gone for and I can't do anything about it.
+ delitem SnakeEgg, 40;
+ getexp $MANA_BLVL*100, $MANA_JLVL*10;
+ goto L_Tier1Ok;
+ break;
+ case 3:
+ delitem MaggotSlime, 500;
+ goto L_Tier1Ok;
+ break;
+ default:
+ break;
+ }
+
+ close;
+
+L_Tier1Ok:
+ // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1.
+ skill(MG_FIREBALL,1,0);
+ skill(WIZARD_MAGE,1,0);
+ mes "";
+ mesn;
+ mesq l("Here, learn this awesome skill. It is on the skills tab. You can drag it to the shortcut list. Use it to protect people!");
+ close;
+
+L_NoMagic:
+ next;
+ mesn;
+ mesq l("Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone.");
+ next;
+ mesn;
+ mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone.");
+ next;
+ mesn;
+ mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own.");
+ close;
+
+// progressbar("<color>", <seconds>)
+// Script will be canceled if character moves :D
+// So I probably could *try* to reuse TMW-BR Magic Tier 2 Scripts.
+L_Tier2:
+ next;
+ mesn;
+ mesq l("Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!");
+ next;
+ mesn;
+ mesq l("But whoa, not so fast! You must pass the seven steps of a trial first!");
+ next;
+ mesn;
+ mesq l("The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 200 @@ and 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), getitemlink(ChocolateMouboo));
+ next;
+ switch(select(
+ rif(countitem(DivineApple) >= 1, l("I got the apple.")),
+ rif(countitem(SilkCocoon) >= 200 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")),
+ l("I will apply later."))) {
+
+ case 1:
+ delitem DivineApple, 1;
+ goto L_Tier2Ok;
+ break;
+ case 2:
+ delitem SilkCocoon, 200;
+ delitem ChocolateMouboo, 20;
+ goto L_Tier2Ok;
+ break;
+ default:
+ break;
+ }
+
+ close;
+
+L_Tier2Ok:
+ // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1.
+ addtoskill(MG_FIREBALL,2,0);
+ getexp 10000, 0;
+ ST_TIER=1;
+ mes "";
+ mesn;
+ mesq l("Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies.");
+ next;
+ mesn;
+ mesq l("Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn.");
+ next;
+ mesn;
+ mesq l("I can make a nice, simple potion for you. That will help the raw mana to settle on your body.");
+ next;
+ mesn;
+ mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot.");
+ next;
+ if (nard_reputation() < 8) {
+ mesn;
+ mesq l("I advise you to do more quests on Tulimshar and Candor, otherwise, you might fail right at the end.");
+ next;
+ }
+ mesn;
+ mesq l("Come talk to me when you're ready, and we can begin.");
+ close;
+
+L_T2_Fail:
+ if (ST_TIER == 3) {
+ if (countitem(SunnyCrystal) > 0) {
+ delitem SunnyCrystal, 1;
+ } else {
+ mesn;
+ mesc l("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST."), 1;
+ next;
+ mesn;
+ mesc l("YOU WILL BE PENALIZED WITH 60% OF HEALTH."), 1;
+ mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1;
+ percentheal -60, -100;
+ close;
+ }
+ }
+
+ if (ST_TIER == 10) {
+ if (countitem(JesusalvaGrimorium) > 0) {
+ delitem JesusalvaGrimorium, 1;
+ } else {
+ mesn;
+ mesc l("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST."), 1;
+ next;
+ mesn;
+ mesc l("YOU WILL BE PENALIZED WITH 70% OF HEALTH."), 1;
+ mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1;
+ percentheal -70, -100;
+ close;
+ }
+ }
+
+ mesc l(".:: Mission Failed ::."), 1;
+ mesc l("You ran out of time."), 1;
+ mes "";
+ mes l("You should have gotten here @@.", FuzzyTime(QUEST_ELEVARTEMPO,0,2));
+ ST_TIER=1;
+ close;
+
+L_T2_S0:
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 1) goto L_T2_S1;
+ if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T2_Fail;
+
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 2) goto L_T2_S2;
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 3) goto L_T2_S3;
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 4) goto L_T2_S4;
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 5) goto L_T2_S5;
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 6) goto L_T2_S6;
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER <= 9) goto L_T2_S7;
+ if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 10) goto L_T2_Final;
+ mesc l("Error, error, L_T2_S0 General Error, REPORT ME");
+ close;
+
+L_T2_S1:
+ //WIZARD_MAGE l("Wizard Mages") MAGIC_WARRIOR
+ mes "";
+ mesn;
+ mesq l("So, young disciple! I wish I could just chant some gibberish words and that automatically granted you more skills, but alas, that won't work.");
+ next;
+ if (nard_reputation() < 8) {
+ mesn;
+ mesc l("I advise you to do more quests on Tulimshar and Candor, otherwise, you will fail right at the end."), 1;
+ next;
+ }
+ mesn;
+ mesq l("I can, however, prepare you a potion. But beware, that potion will only last 35 minutes once baked.");
+ next;
+ mesn; // PiberriesInfusion
+ mesq l("If it expires, you'll need to do another. To bake it I need 1 @@, 10 @@ and a @@. Have Mauve and Money, lots of it.", getitemlink(EverburnPowder), getitemlink(MaggotSlime), getitemlink(EmptyBottle));
+ next;
+ select
+ rif(countitem(MaggotSlime) >= 10 && countitem(EverburnPowder) && countitem(EmptyBottle), l("I have everything.")),
+ l("I'm not ready.");
+
+ mes "";
+ if (@menu == 2) {
+ mesn;
+ mesq l("Yes, as you see, the costs are high. Prepare yourself.");
+ close;
+ }
+
+ delitem EmptyBottle, 1;
+ delitem EverburnPowder, 1;
+ delitem MaggotSlime, 10;
+ ST_TIER=2;
+ set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35);
+ getexp 400, 0;
+ mesn;
+ mesc l("The class master mix the powder with the slime inside the bottle, and makes some weird mixture.");
+ next;
+ mesn;
+ mesc l("He pours something on it, you're not sure what. He then utters some magic words.");
+ next;
+ // Reset timer, this is the place where it should really happen.
+ set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35);
+ mesn;
+ mesq l("The potion is baked, you have thirty five minutes! Read as fast as you can, don't miss details!");
+ next;
+ mesn;
+ mesq l("First thing is to get a @@. One from black market won't do, go to Halinarzo!", getitemlink(SunnyCrystal));
+ next;
+ mesn;
+ mesq l("Speak with ##BBarzil##b. Tell him I need it, he'll give you one from my inventory. HURRY UP!");
+ close;
+
+L_T2_S2:
+ mesn;
+ mesq l("Hurry up! Bring my @@ from Barzil in Halinarzo!! You only have @@ left!", getitemlink(SunnyCrystal), FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+L_T2_S3:
+ if (countitem(SunnyCrystal) == 0) {
+ mesn;
+ mesq l("Where's the Sunny Crystal? Hurry up, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ }
+ delitem SunnyCrystal, 1;
+ ST_TIER=4;
+ getexp 250, 0;
+ mesn;
+ mesq l("Good, you did it!");
+ next;
+ mesn;
+ mesc l("*chants more words, while the crystal hovers the potion*");
+ next;
+
+L_T2_S4:
+ mesn;
+ mesq l("I will need many Mauve Herbs! Do you have them with you? If you don't have enough, we'll lose everything! You need at most @@!", BaseLevel+40);
+ select
+ rif(countitem(MauveHerb), l("Yes, I have herbs. I assume the risks.")),
+ l("No I don't have herbs. I'll be back.");
+
+ if (@menu == 2)
+ close;
+
+ if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T2_Fail;
+ .@req=rand(BaseLevel-20, BaseLevel+40);
+ // Minimum is 40, max is unknown, defaults to 100
+
+ mesn;
+ mesq l("I need @@ Herbs!", .@req);
+ //next; // If you comment this next, you'll allow players to logout and prevent penalty.
+ mes "";
+
+ if (countitem(MauveHerb) < .@req) goto L_T2_Fail;
+ delitem MauveHerb, .@r;
+ ST_TIER=5;
+ getexp .@r*3, 0;
+ //getitem MagicPotion, 1;
+
+ mesc l("You quickly give him the herbs, and he skillfully mix them on a potion.");
+ next;
+ // You'll get a random amount of time, based on spent herbs
+ // Usually, 10~73 sec, being 73 sec = 1m13s
+ QUEST_ELEVARTEMPO=QUEST_ELEVARTEMPO+rand(10,.@r-27);
+
+L_T2_S5:
+ mesn;
+ mesq l("Good! Last step! West of Hurnscald, there is a magic fountain.");
+ next;
+ mesn;
+ mesq l("Talk to the Fountain. Pour the potion on it. I advise you to put all your points on int if possible.");
+ next;
+ mesn;
+ mesq l("Hurry up, you'll run out of time in @@!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+L_T2_S6:
+ ST_TIER=7;
+ mesn;
+ mesq l("You did it! You're now on the last stage of this BORING and LONG quest!");
+ next;
+
+L_T2_S7:
+ mesn;
+ mesq l("Jesusaves wrote a grimorie, with ancient secrets of our world.");
+ next;
+ mesn;
+ mesq l("Captain Nard have it. Fetch it with him! Quick, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+// You gain two skills: Provoke (works better, but limited usability) and the class skill
+L_T2_Final:
+ skill(AL_DP,1,0);
+ skill(SM_PROVOKE, 1, 0);
+ addtoskill(WIZARD_MAGE,2,0);
+ getexp 40000, 0; // Yes, 40k experience points. Waw.
+ mesc l(".:: Congratulations! ::."), 2;
+ mesc l("You advanced your tier!"), 2;
+ next;
+ mesn;
+ mesq l("Keep the Grimorie with you. It's the proof you are now Tier 2. The book shall guide your advances!");
+ next;
+ mesn;
+ mesq lg("Yes, courageous and worthy adventurer. You did well. I won't babysit you anymore. Embrace the new world opening before you!");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts);
+ setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 21);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 20);
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
diff --git a/npc/003-0/luca.txt b/npc/003-0/luca.txt
new file mode 100644
index 000000000..882ffeead
--- /dev/null
+++ b/npc/003-0/luca.txt
@@ -0,0 +1,371 @@
+// TMW2 script.
+// Author:
+// Saulc
+// Jesusalva
+// Description:
+// Luca and Colin assigns player a class. Luca is the Warrior Master.
+
+003-0,31,26,0 script Luca NPC_PLAYER,{
+ mesn;
+ mesq l("I am the @@ master.", l("Magic Warriors"));
+ if (!MAGIC_LVL) goto L_NoMagic;
+ if (getskilllv(WIZARD_MAGE) && !is_admin()) close;
+ if (getskilllv(MAGIC_WARRIOR) == 0) goto L_SignUp;
+
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER == 0) goto L_Tier2;
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER >= 1) goto L_T2_S0;
+
+ // Sanity check
+ if (getskilllv(MAGIC_WARRIOR) >= 1) {
+ mesn;
+ mesq l("The Warriors have three other subclasses:");
+ mesn lg("Paladin");
+ mesc l("The well-round guy, with reasonable def, attack, and support skills.");
+ mesn lg("Berserker");
+ mesc l("The full-attack guy. Two hand swords works best!");
+ mesn lg("Tanker");
+ mesc l("The full-defense guy. Most skills require a shield.");
+ }
+ close;
+
+L_SignUp:
+ next;
+ mesn;
+ mesq l("You have some magic power. Do you want to join the @@? ##BThis cannot be undone##b.", l("Magic Warriors"));
+ next;
+ mesn;
+ mesq l("We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!");
+ next;
+ menu
+ l("What do I need to do to join?"), L_JoinReq,
+ l("I'm not interested, sorry."), -;
+ close;
+
+L_JoinReq:
+ mesn;
+ mesq l("Ah, nothing too major, as you already have magic.");
+ next;
+ mesn;
+ mesq l("We only require a small fee of 1 @@, or 40 @@, or 500 @@ if you are poor adventurer.", getitemlink(DivineApple), getitemlink(SnakeEgg), getitemlink(MaggotSlime));
+ next;
+ switch(select(
+ rif(countitem(DivineApple) >= 1, l("I got the apple.")),
+ rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")),
+ rif(countitem(MaggotSlime) >= 500, l("I got the maggots slimes.")),
+ l("I will apply later."))) {
+
+ case 1:
+ delitem DivineApple, 1;
+ getexp $MANA_BLVL*100, $MANA_JLVL*10;
+ goto L_Tier1Ok;
+ break;
+ case 2:
+ // If player had 40 eggs, and eat 1 - they are clearly cheating.
+ // It will delete all 39 eggs, and when it tries to delete the 40th,
+ // it won't find and will terminate the script. No lame cheating.
+ // Of course, all 39 eggs are gone for and I can't do anything about it.
+ delitem SnakeEgg, 40;
+ getexp $MANA_BLVL*100, $MANA_JLVL*10;
+ goto L_Tier1Ok;
+ break;
+ case 3:
+ delitem MaggotSlime, 500;
+ goto L_Tier1Ok;
+ break;
+ default:
+ break;
+ }
+
+ close;
+
+L_Tier1Ok:
+ // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1.
+ skill(SM_BASH,1,0);
+ skill(MAGIC_WARRIOR,1,0);
+ mes "";
+ mesn;
+ mesq l("Here, learn this awesome skill. It is on the skills tab. You can drag it to the shortcut list. Use it to protect people!");
+ close;
+
+L_NoMagic:
+ next;
+ mesn;
+ mesq l("Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone.");
+ next;
+ mesn;
+ mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone.");
+ next;
+ mesn;
+ mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own.");
+ close;
+
+// progressbar("<color>", <seconds>)
+// Script will be canceled if character moves :D
+// So I probably could *try* to reuse TMW-BR Magic Tier 2 Scripts.
+L_Tier2:
+ next;
+ mesn;
+ mesq l("Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!");
+ next;
+ mesn;
+ mesq l("But whoa, not so fast! You must pass the seven steps of a trial first!");
+ next;
+ mesn;
+ mesq l("The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 200 @@ and 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), getitemlink(ChocolateMouboo));
+ next;
+ switch(select(
+ rif(countitem(DivineApple) >= 1, l("I got the apple.")),
+ rif(countitem(SilkCocoon) >= 200 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")),
+ l("I will apply later."))) {
+
+ case 1:
+ delitem DivineApple, 1;
+ goto L_Tier2Ok;
+ break;
+ case 2:
+ delitem SilkCocoon, 200;
+ delitem ChocolateMouboo, 20;
+ goto L_Tier2Ok;
+ break;
+ default:
+ break;
+ }
+
+ close;
+
+L_Tier2Ok:
+ // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1.
+ addtoskill(SM_BASH,2,0);
+ getexp 10000, 0;
+ ST_TIER=1;
+ mes "";
+ mesn;
+ mesq l("Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies.");
+ next;
+ mesn;
+ mesq l("Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn.");
+ next;
+ mesn;
+ mesq l("I can make a nice, simple potion for you. That will help the raw mana to settle on your body.");
+ next;
+ mesn;
+ mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot.");
+ next;
+ if (nard_reputation() < 8) {
+ mesn;
+ mesq l("I advise you to do more quests on Tulimshar and Candor, otherwise, you might fail right at the end.");
+ next;
+ }
+ mesn;
+ mesq l("Come talk to me when you're ready, and we can begin.");
+ close;
+
+L_T2_Fail:
+ if (ST_TIER == 3) {
+ if (countitem(SunnyCrystal) > 0) {
+ delitem SunnyCrystal, 1;
+ } else {
+ mesn;
+ mesc l("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST."), 1;
+ next;
+ mesn;
+ mesc l("YOU WILL BE PENALIZED WITH 60% OF HEALTH."), 1;
+ mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1;
+ percentheal -60, -100;
+ close;
+ }
+ }
+
+ if (ST_TIER == 10) {
+ if (countitem(JesusalvaGrimorium) > 0) {
+ delitem JesusalvaGrimorium, 1;
+ } else {
+ mesn;
+ mesc l("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST."), 1;
+ next;
+ mesn;
+ mesc l("YOU WILL BE PENALIZED WITH 70% OF HEALTH."), 1;
+ mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1;
+ percentheal -70, -100;
+ close;
+ }
+ }
+
+ mesc l(".:: Mission Failed ::."), 1;
+ mesc l("You ran out of time."), 1;
+ mes "";
+ mes l("You should have gotten here @@.", FuzzyTime(QUEST_ELEVARTEMPO,0,2));
+ ST_TIER=1;
+ close;
+
+L_T2_S0:
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER == 1) goto L_T2_S1;
+ if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T2_Fail;
+
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER == 2) goto L_T2_S2;
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER == 3) goto L_T2_S3;
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER == 4) goto L_T2_S4;
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER == 5) goto L_T2_S5;
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER == 6) goto L_T2_S6;
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER <= 9) goto L_T2_S7;
+ if (getskilllv(MAGIC_WARRIOR) == 1 && MAGIC_LVL >= 2 && ST_TIER == 10) goto L_T2_Final;
+ mesc l("Error, error, L_T2_S0 General Error, REPORT ME");
+ close;
+
+L_T2_S1:
+ //MAGIC_WARRIOR l("Magic Warriors") WIZARD_MAGE
+ mes "";
+ mesn;
+ mesq l("So, young disciple! I wish I could just chant some gibberish words and that automatically granted you more skills, but alas, that won't work.");
+ next;
+ if (nard_reputation() < 8) {
+ mesn;
+ mesc l("I advise you to do more quests on Tulimshar and Candor, otherwise, you will fail right at the end."), 1;
+ next;
+ }
+ mesn;
+ mesq l("I can, however, prepare you a potion. But beware, that potion will only last 35 minutes once baked.");
+ next;
+ mesn; // PiberriesInfusion
+ mesq l("If it expires, you'll need to do another. To bake it I need 1 @@, 10 @@ and a @@. Have Mauve and Money, lots of it.", getitemlink(EverburnPowder), getitemlink(MaggotSlime), getitemlink(EmptyBottle));
+ next;
+ select
+ rif(countitem(MaggotSlime) >= 10 && countitem(EverburnPowder) && countitem(EmptyBottle), l("I have everything.")),
+ l("I'm not ready.");
+
+ mes "";
+ if (@menu == 2) {
+ mesn;
+ mesq l("Yes, as you see, the costs are high. Prepare yourself.");
+ close;
+ }
+
+ delitem EmptyBottle, 1;
+ delitem EverburnPowder, 1;
+ delitem MaggotSlime, 10;
+ ST_TIER=2;
+ set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35);
+ getexp 400, 0;
+ mesn;
+ mesc l("The class master mix the powder with the slime inside the bottle, and makes some weird mixture.");
+ next;
+ mesn;
+ mesc l("He pours something on it, you're not sure what. He then utters some magic words.");
+ next;
+ // Reset timer, this is the place where it should really happen.
+ set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35);
+ mesn;
+ mesq l("The potion is baked, you have thirty five minutes! Read as fast as you can, don't miss details!");
+ next;
+ mesn;
+ mesq l("First thing is to get a @@. One from black market won't do, go to Halinarzo!", getitemlink(SunnyCrystal));
+ next;
+ mesn;
+ mesq l("Speak with ##BBarzil##b. Tell him I need it, he'll give you one from my inventory. HURRY UP!");
+ close;
+
+L_T2_S2:
+ mesn;
+ mesq l("Hurry up! Bring my @@ from Barzil in Halinarzo!! You only have @@ left!", getitemlink(SunnyCrystal), FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+L_T2_S3:
+ if (countitem(SunnyCrystal) == 0) {
+ mesn;
+ mesq l("Where's the Sunny Crystal? Hurry up, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ }
+ delitem SunnyCrystal, 1;
+ ST_TIER=4;
+ getexp 250, 0;
+ mesn;
+ mesq l("Good, you did it!");
+ next;
+ mesn;
+ mesc l("*chants more words, while the crystal hovers the potion*");
+ next;
+
+L_T2_S4:
+ mesn;
+ mesq l("I will need many Mauve Herbs! Do you have them with you? If you don't have enough, we'll lose everything! You need at most @@!", BaseLevel+40);
+ select
+ rif(countitem(MauveHerb), l("Yes, I have herbs. I assume the risks.")),
+ l("No I don't have herbs. I'll be back.");
+
+ if (@menu == 2)
+ close;
+
+ if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T2_Fail;
+ .@req=rand(BaseLevel-20, BaseLevel+40);
+ // Minimum is 40, max is unknown, defaults to 100
+
+ mesn;
+ mesq l("I need @@ Herbs!", .@req);
+ //next; // If you comment this next, you'll allow players to logout and prevent penalty.
+ mes "";
+
+ if (countitem(MauveHerb) < .@req) goto L_T2_Fail;
+ delitem MauveHerb, .@r;
+ ST_TIER=5;
+ getexp .@r*3, 0;
+ //getitem MagicPotion, 1;
+
+ mesc l("You quickly give him the herbs, and he skillfully mix them on a potion.");
+ next;
+ // You'll get a random amount of time, based on spent herbs
+ // Usually, 10~73 sec, being 73 sec = 1m13s
+ QUEST_ELEVARTEMPO=QUEST_ELEVARTEMPO+rand(10,.@r-27);
+
+L_T2_S5:
+ mesn;
+ mesq l("Good! Last step! West of Hurnscald, there is a magic fountain.");
+ next;
+ mesn;
+ mesq l("Talk to the Fountain. Pour the potion on it. I advise you to put all your points on int if possible.");
+ next;
+ mesn;
+ mesq l("Hurry up, you'll run out of time in @@!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+L_T2_S6:
+ ST_TIER=7;
+ mesn;
+ mesq l("You did it! You're now on the last stage of this BORING and LONG quest!");
+ next;
+
+L_T2_S7:
+ mesn;
+ mesq l("Jesusaves wrote a grimorie, with ancient secrets of our world.");
+ next;
+ mesn;
+ mesq l("Captain Nard have it. Fetch it with him! Quick, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
+ close;
+
+// You gain two skills: Provoke (works better, but limited usability) and the class skill
+L_T2_Final:
+ skill(NV_TRICKDEAD,1,0);
+ skill(SM_PROVOKE, 1, 0);
+ addtoskill(MAGIC_WARRIOR,2,0);
+ getexp 40000, 0; // Yes, 40k experience points. Waw.
+ mesc l(".:: Congratulations! ::."), 2;
+ mesc l("You advanced your tier!"), 2;
+ next;
+ mesn;
+ mesq l("Keep the Grimorie with you. It's the proof you are now Tier 2. The book shall guide your advances!");
+ next;
+ mesn;
+ mesq lg("Yes, courageous and worthy adventurer. You did well. I won't babysit you anymore. Embrace the new world opening before you!");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, BromenalChest);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts);
+ setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 21);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 6);
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}