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Diffstat (limited to 'npc/003-0/sage.txt')
-rw-r--r-- | npc/003-0/sage.txt | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/npc/003-0/sage.txt b/npc/003-0/sage.txt deleted file mode 100644 index 9df6a2dec..000000000 --- a/npc/003-0/sage.txt +++ /dev/null @@ -1,188 +0,0 @@ -// TMW2 scripts. -// Authors: -// Jesusalva -// Description: -// Leader of the SAGE class - -003-0,61,25,0 script Sage Master NPC_PLAYER,{ - /* - if (!is_staff()) - goto L_Close; - */ - if (!(MAGIC_SUBCLASS & CL_SAGE)) - goto L_SignUp; - goto L_Member; - -// Sign Up -L_SignUp: - // Not allowed if subclass filled or not from main class - if (total_subclass() >= max_subclass() || getskilllv(WIZARD_MAGE) < 2) - goto L_Close; - mesn; - mesq l("Hey there! Do you want to join the Sage Class?"); - mesc l("Warning: If you join a subclass, you can't leave it later!"), 1; - mesc b(l("Warning: This class haven't been tested/balanced yet. Feedback is required!")), 1; - next; - if (askyesno() != ASK_YES) - close; - // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough? - MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_SAGE; - mesn; - mesq l("Welcome to the sage guild!"); - close; - -// Close -L_Close: - goodbye; - closedialog; - close; - -L_Missing: - mesn; - mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!"); - percentheal 0, -10; - next; - goto L_Member; - -// Membership area -// Sage -// CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) -// AL_ANGELUS (DEF Increase 5% for 15s/LVL, 14x14 area for PARTY) -// PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive) -// MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.) -// SM_BASH up to level 4 (+220% dmg and +20% acc). PS. If you have MP, SM_BASH is very powerful. - -L_Member: - mesn; - mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); - select - rif(sk_intcost(SA_FREECAST) && getskilllv(SA_FREECAST) < (1+degree_subclass()/2), l("Learn Action Casting")), - rif(sk_intcost(SA_DRAGONOLOGY) && getskilllv(SA_DRAGONOLOGY) < (1+degree_subclass()/2), l("Learn Dragon Slayer")), - rif(sk_intcost(TMW2_SAGE) && sk_canlvup(TMW2_SAGE), l("Improve Mana Wisdom")), - rif(sk_intcost(SA_FLAMELAUNCHER) && sk_canlvup(SA_FLAMELAUNCHER), l("Improve Fire Weapon")), - rif(sk_intcost(SA_FROSTWEAPON) && sk_canlvup(SA_FROSTWEAPON), l("Improve Ice Weapon")), - rif(sk_intcost(SA_LIGHTNINGLOADER) && sk_canlvup(SA_LIGHTNINGLOADER), l("Improve Wind Weapon")), - rif(sk_intcost(SA_SEISMICWEAPON) && sk_canlvup(SA_SEISMICWEAPON), l("Improve Earth Weapon")), - l("Leave Subclass"), - l("Nothing at the moment."); - mes ""; - switch (@menu) { - case 1: - mesc l("[Action Casting]"); - mesc l("Allows to move/attack while casting. (Melee attacks still interrupt casting!)"); - mes ""; - mesn; - if (!mlearn(SA_FREECAST, - Tentacles, 10, - MushroomSpores, 5, - WolvernTooth, 3, - RedScorpionClaw, 1)) - goto L_Missing; - break; - case 2: - mesc l("[Dragon Slayer]"); - mesc l("Raises attack and resistance against dragons. Also raises int. Passive."); - mes ""; - mesn; - if (!mlearn(SA_DRAGONOLOGY, - Acorn, 70, - Root, 10, - FrozenYetiTear, 2, - FluoPowder, 1)) - goto L_Missing; - break; - case 3: - mesc l("[Mana Wisdom]"); - mesc l("Increase mana experience gain, when using mana skills."); - mes ""; - mesn; - if (!mlearn(TMW2_SAGE, - Acorn, 60, - Bread, 25, - PinkBlobime, 20, - SmallMushroom, 15, - RedApple, 12)) - goto L_Missing; - break; - // Weapon Enhance - case 4: - case 5: - case 6: - case 7: - setarray .@ASkill, SA_FLAMELAUNCHER, SA_FROSTWEAPON, SA_LIGHTNINGLOADER, SA_SEISMICWEAPON; - setarray .@AItem, Curshroom, Coral, BatWing, PileOfAsh; - setarray .@BItem, Ruby, Sapphire, Emerald, Topaz; - setarray .@ASkill$, "Fire", "Ice", "Wind", "Earth"; - - .@index=@menu-4; - - .@Skill$=.@ASkill$[.@index]; - .@Skill=.@ASkill[.@index]; - .@Item=.@AItem[.@index]; - .@ItemB=.@BItem[.@index]; - - deletearray(.@ASkill); - deletearray(.@AItem); - deletearray(.@BItem); - deletearray(.@ASkill$); - - mesc l("[@@ Weapon]", .@Skill$); - mesc l("Temporaly switch weapon element to @@. Success rate is fixed at 70%.", .@Skill$); - mes ""; - mesn; - if (!mlearn(.@Skill, - .@Item, 30, - FluoPowder, 10, - WoodenLog, 5, - HerbalTea, 3, - .@ItemB, 1)) - goto L_Missing; - break; - case 8: - // All skills related may include the basic class skills if they're related. - mesc l("WARNING: If you leave the subclass, you'll lose all skills related to it!"), 1; - mesc l("This cannot be undone. Are you sure?"), 1; - mes ""; - if (askyesno() == ASK_YES) { - mes ""; - if (validatepin()) { - skill SA_FREECAST, 0, 0; - skill SA_DRAGONOLOGY, 0, 0; - skill TMW2_SAGE, 0, 0; - skill SA_FLAMELAUNCHER, 0, 0; - skill SA_FROSTWEAPON, 0, 0; - skill SA_LIGHTNINGLOADER, 0, 0; - skill SA_SEISMICWEAPON, 0, 0; - MAGIC_SUBCLASS=MAGIC_SUBCLASS^CL_SAGE; - mesc l("You abandoned the SAGE class!"), 1; - close; - } else { - mesc l("Failed to validate pin. Aborting."); - next; - } - } else { - mes ""; - mesc l("Operation aborted. Phew!"); - next; - } - break; - default: - goto L_Close; - } - - goto L_Member; - -OnInit: - .@npcId = getnpcid(.name$); - //setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet); // TODO: wizard hat - setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe); - setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); - setunitdata(.@npcId, UDT_WEAPON, JeansChaps); - setunitdata(.@npcId, UDT_HAIRSTYLE, 2); - setunitdata(.@npcId, UDT_HAIRCOLOR, 4); - - .sex=G_MALE; - .distance=5; - end; -} - |