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Diffstat (limited to 'npc/003-0/paladin.txt')
-rw-r--r-- | npc/003-0/paladin.txt | 224 |
1 files changed, 0 insertions, 224 deletions
diff --git a/npc/003-0/paladin.txt b/npc/003-0/paladin.txt deleted file mode 100644 index 224fd5bdf..000000000 --- a/npc/003-0/paladin.txt +++ /dev/null @@ -1,224 +0,0 @@ -// TMW2 scripts. -// Authors: -// Jesusalva -// Description: -// Leader of the PALADIN class - -003-0,34,37,0 script Paladin Master NPC_PLAYER,{ - /* - if (!is_staff()) - goto L_Close; - */ - if (!(MAGIC_SUBCLASS & CL_PALADIN)) - goto L_SignUp; - goto L_Member; - -// Sign Up -L_SignUp: - // Not allowed if subclass filled or not from main class - if (total_subclass() >= max_subclass() || getskilllv(MAGIC_WARRIOR) < 2) - goto L_Close; - mesn; - mesq l("Hey there! Do you want to join the Paladin Class?"); - mesc l("Warning: If you join a subclass, you can't leave it later!"), 1; - mesc b(l("Warning: This class haven't been tested/balanced yet. Feedback is required!")), 1; - next; - if (askyesno() != ASK_YES) - close; - // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough? - MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_PALADIN; - mesn; - mesq l("Welcome to the paladin guild!"); - close; - -// Close -L_Close: - goodbye; - closedialog; - close; - -L_Missing: - mesn; - mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!"); - percentheal 0, -10; - next; - goto L_Member; - -// Membership area -// Paladin -// CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) -// AL_ANGELUS (DEF Increase 5% for 15s/LVL, 14x14 area for PARTY) -// PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive) -// MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.) -// SM_BASH up to level 4 (+220% dmg and +20% acc). PS. If you have MP, SM_BASH is very powerful. - -L_Member: - mesn; - mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); - select - rif(sk_intcost(SM_BASH) && getskilllv(SM_BASH) < (3+degree_subclass()/2), l("Improve Bash Skill")), - rif(sk_intcost(AL_ANGELUS) && sk_canlvup(AL_ANGELUS), l("Improve Party Area Defense")), - "","", - //rif(sk_intcost(MER_INCAGI) && sk_canlvup(MER_INCAGI), l("Improve Increase Agility")), - //rif(sk_intcost(PR_REDEMPTIO) && !getskilllv(PR_REDEMPTIO), l("Learn Redemption")), - rif(sk_intcost(CR_TRUST) && !getskilllv(CR_TRUST), l("Learn Last Standing Man")), - l("Leave Subclass"), - l("Nothing at the moment."); - mes ""; - switch (@menu) { - case 1: - mesc l("[Bash]"); - mesc l("Blow with increased attack and precision."); - mes ""; - mesn; - mesq l("This useful skill will only require:"); - mesc l("@@/@@ @@", countitem(ManaPiouFeathers), (getskilllv(SM_BASH)+1)*15, getitemlink(ManaPiouFeathers)); - mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(SM_BASH)+1)*4, getitemlink(CaveSnakeSkin)); - mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(SM_BASH)+1)*2, getitemlink(RubyPowder)); - mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(SM_BASH)+1)*2, getitemlink(StrengthPotion)); - next; - if (askyesno() == ASK_YES) { - if ( - countitem(ManaPiouFeathers) < (getskilllv(SM_BASH)+1)*15 || - countitem(CaveSnakeSkin) < (getskilllv(SM_BASH)+1)*4 || - countitem(RubyPowder) < (getskilllv(SM_BASH)+1)*2 || - countitem(StrengthPotion) < (getskilllv(SM_BASH)+1)*2) goto L_Missing; - - delitem PiberriesInfusion, (getskilllv(SM_BASH)+1)*15; - delitem CaveSnakeSkin, (getskilllv(SM_BASH)+1)*4; - delitem RubyPowder, (getskilllv(SM_BASH)+1)*2; - delitem StrengthPotion, (getskilllv(SM_BASH)+1)*2; - - sk_lvup(SM_BASH); - - next; - } - break; - case 2: - mesc l("[Party Area Defense]"); - mesc l("Raises defense of the whole party in 5% for a while."); - mes ""; - mesn; - mesq l("This useful skill will only require:"); - mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(AL_ANGELUS)+1)*10, getitemlink(PiberriesInfusion)); - mesc l("@@/@@ @@", countitem(BlackMambaEgg), (getskilllv(AL_ANGELUS)+1)*2, getitemlink(BlackMambaEgg)); - mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(AL_ANGELUS)+1)*4, getitemlink(MoubooSteak)); - mesc l("@@/@@ @@", countitem(IronIngot), (getskilllv(AL_ANGELUS)+1)*1, getitemlink(IronIngot)); - next; - if (askyesno() == ASK_YES) { - if ( - countitem(PiberriesInfusion) < (getskilllv(AL_ANGELUS)+1)*10 || - countitem(BlackMambaEgg) < (getskilllv(AL_ANGELUS)+1)*2 || - countitem(MoubooSteak) < (getskilllv(AL_ANGELUS)+1)*4 || - countitem(IronIngot) < (getskilllv(AL_ANGELUS)+1)*1) goto L_Missing; - - delitem PiberriesInfusion, (getskilllv(AL_ANGELUS)+1)*10; - delitem BlackMambaEgg, (getskilllv(AL_ANGELUS)+1)*2; - delitem MoubooSteak, (getskilllv(AL_ANGELUS)+1)*4; - delitem IronIngot, (getskilllv(AL_ANGELUS)+1)*1; - - sk_lvup(AL_ANGELUS); - - next; - } - break; - case 3: - mesc l("[Increase Agility]"); - mesc l("Temporaly raise your agility and move speed, in exchange of HP."); - mes ""; - // TODO: Requirem, quest, agree - sk_lvup(MER_INCAGI); - break; - case 4: - mesc l("[Redemption]"); - mesc l("Kills yourself, but revives everyone in a range. You'll take the death penalty."); - mes ""; - // TODO: Requirem, quest, agree - sk_lvup(PR_REDEMPTIO); - break; - case 5: - mesc l("[Last Standing Man]"); - mesc l("Raises max HP and holy resistance. Passive."); - mes ""; - mesn; - mesq l("This useful skill will only require:"); - mesc l("@@/@@ @@", countitem(Cheese), (getskilllv(CR_TRUST)+1)*50, getitemlink(Cheese)); - mesc l("@@/@@ @@", countitem(Coral), (getskilllv(CR_TRUST)+1)*30, getitemlink(Coral)); - mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(CR_TRUST)+1)*20, getitemlink(PiberriesInfusion)); - mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(CR_TRUST)+1)*15, getitemlink(FluoPowder)); - mesc l("@@/@@ @@", countitem(HastePotion), (getskilllv(CR_TRUST)+1)*10, getitemlink(HastePotion)); - mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(CR_TRUST)+1)*3, getitemlink(DiamondPowder)); - mesc l("@@/@@ @@", countitem(GrassCarp), (getskilllv(CR_TRUST)+1)*1, getitemlink(GrassCarp)); - mesc l("@@/@@ @@", countitem(ElixirOfLife), (getskilllv(CR_TRUST)+1)*1, getitemlink(ElixirOfLife)); - next; - if (askyesno() == ASK_YES) { - if ( - countitem(Cheese) < (getskilllv(CR_TRUST)+1)*50 || - countitem(Coral) < (getskilllv(CR_TRUST)+1)*30 || - countitem(PiberriesInfusion) < (getskilllv(CR_TRUST)+1)*20 || - countitem(FluoPowder) < (getskilllv(CR_TRUST)+1)*15 || - countitem(HastePotion) < (getskilllv(CR_TRUST)+1)*10 || - countitem(DiamondPowder) < (getskilllv(CR_TRUST)+1)*3 || - countitem(GrassCarp) < (getskilllv(CR_TRUST)+1)*1 || - countitem(ElixirOfLife) < (getskilllv(CR_TRUST)+1)*1) goto L_Missing; - - delitem Cheese, (getskilllv(CR_TRUST)+1)*50; - delitem Coral, (getskilllv(CR_TRUST)+1)*30; - delitem PiberriesInfusion, (getskilllv(CR_TRUST)+1)*20; - delitem FluoPowder, (getskilllv(CR_TRUST)+1)*15; - delitem HastePotion, (getskilllv(CR_TRUST)+1)*10; - delitem DiamondPowder, (getskilllv(CR_TRUST)+1)*3; - delitem GrassCarp, (getskilllv(CR_TRUST)+1)*1; - delitem ElixirOfLife, (getskilllv(CR_TRUST)+1)*1; - - sk_lvup(CR_TRUST); - - next; - } - break; - case 6: - // All skills related may include the basic class skills if they're related. - mesc l("WARNING: If you leave the subclass, you'll lose all skills related to it!"), 1; - mesc l("This cannot be undone. Are you sure?"), 1; - mes ""; - if (askyesno() == ASK_YES) { - mes ""; - if (validatepin()) { - skill CR_TRUST, 0, 0; - skill AL_ANGELUS, 0, 0; - skill PR_REDEMPTIO, 0, 0; - skill MER_INCAGI, 0, 0; - skill SM_BASH, 2, 0; - MAGIC_SUBCLASS=MAGIC_SUBCLASS^CL_PALADIN; - mesc l("You abandoned the PALADIN class!"), 1; - close; - } else { - mesc l("Failed to validate pin. Aborting."); - next; - } - } else { - mes ""; - mesc l("Operation aborted. Phew!"); - next; - } - break; - default: - goto L_Close; - } - - goto L_Member; - -OnInit: - .@npcId = getnpcid(.name$); - setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet); - setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); - setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); - setunitdata(.@npcId, UDT_WEAPON, JeansChaps); - setunitdata(.@npcId, UDT_HAIRSTYLE, 2); - setunitdata(.@npcId, UDT_HAIRCOLOR, 4); - - .sex=G_MALE; - .distance=5; - end; -} - |