summaryrefslogtreecommitdiff
path: root/npc/002-5
diff options
context:
space:
mode:
Diffstat (limited to 'npc/002-5')
-rw-r--r--npc/002-5/main.txt46
1 files changed, 24 insertions, 22 deletions
diff --git a/npc/002-5/main.txt b/npc/002-5/main.txt
index 52609ff17..226f592bb 100644
--- a/npc/002-5/main.txt
+++ b/npc/002-5/main.txt
@@ -1,48 +1,50 @@
// TMW2 script
// Originals from TMW-BR
-// TODO WARNING: File not yet modified. DO NOT USE.
+// Imported by Jesusalva
-002-5,28,27,0 script #teleporterNavio NPC_HIDDEN,117,29,{
+002-5,28,27,0 script #NardShip NPC_HIDDEN,117,29,{
end;
OnEvent:
- if (PC_DEST == 1) goto L_Destino1;
- if (PC_DEST == 2) goto L_Destino2;
- if (PC_DEST == 3) goto L_Destino3;
+ if (PC_DEST$ == "Candor") goto L_Candor;
+ else if (PC_DEST$ == "Tulim") goto L_Tulim;
+ else goto L_Error;
end;
-L_Destino1:
- message strcharinfo(0), "" + strcharinfo(0) + " desembarcou na Ilha de Bhramir.";
- warp "007", 21, 94;
- PC_DEST = 0;
+L_Candor:
+ PC_DEST$ = "";
@timer_navio_running = 0;
+ warp "005-1", 42, 107;
+ message strcharinfo(0), l("@@ disembarks at Candor Island.", strcharinfo(0));
end;
-L_Destino2:
- message strcharinfo(0), "" + strcharinfo(0) + " desembarcou no Polo Norte.";
- warp "010", 178, 67;
- PC_DEST = 0;
+L_Tulim:
+ PC_DEST$ = "";
@timer_navio_running = 0;
+ warp "003-1", 81, 68;
+ message strcharinfo(0), l("@@ disembarks at Tulimshar.", strcharinfo(0));
end;
-L_Destino3:
- message strcharinfo(0), "" + strcharinfo(0) + " desembarcou nas Terras Desconhecidas.";
- warp "org016", 51, 102;
- PC_DEST = 0;
+L_Error:
+ debugmes "ERROR: PLAYER INVALID PC_DEST ON #NardShip: " + PC_DEST$;
+ PC_DEST$ = "";
@timer_navio_running = 0;
+ warp "000-1", 22, 22;
+ dispbottom l("An error on your travel happened. Please report.");
end;
}
+// Do not add .distance here.
002-5,40,26,0 script Elmo#002-5 NPC_ELMO,{
- set @porto, 0; // Em alto mar
- //callfunc "CapitaoMirc";
- hello;
+ npctalk3 l("It won't be long before we reach our destination...");
close2;
- if (PC_DEST != 0 && @timer_navio_running == 0) goto L_Timer;
+ // If player logged out during travel, this Elmo can reset player travel time.
+ if (PC_DEST$ != "" && @timer_navio_running == 0) goto L_Timer;
end;
L_Timer:
- addtimer 42000, "#teleporterNavio::OnEvent";
+ addtimer nard_time(PC_DEST$), "#NardShip::OnEvent";
@timer_navio_running = 1;
end;
+
}