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-// TMW2 scripts.
-// Authors:
-// 4144
-// Qwerty Dragon
-// Vasily_Makarov
-// Jesusalva
-// Description:
-// Allows to change language and talks about what happened to him.
-// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks.
-// Variables:
-// 0 ShipQuests_Julia
-// Values:
-// Julia:
-// 10 Default, no quest given.
-// 01 Need to see Julia.
-// 02 Has been registered by Julia.
-
-002-3,38,24,0 script Juliet NPC_JULIA,2,10,{
-
- function ynMenu {
- if (select(l("Yes, I do."), l("No, none.")) == 1) {
- return;
- }
- closedialog;
- }
-
- function sellFood {
- closeclientdialog;
- openshop;
- close;
- return;
- }
-
-
-
- function basicSkill {
- mes "";
- mesn;
- mesq l("Let me check into it...");
- next;
- adddefaultskills;
- mesq l("Here you go, everything is fixed.");
- emotion E_HAPPY;
- next;
- mesq l("Do you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- function chooseLang {
- mes "";
- mesn;
- mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!");
- next;
- mesq l("Tell me which language you speak and I will change the note on the ship passenger list.");
- next;
-
- asklanguage(LANG_IN_SHIP);
-
- mes "";
- mesn;
- mesq l("Ok, done.");
-
- if (getq(ShipQuests_Julia) == 2) {
- next;
- mesq l("Do you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- next;
- mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
-
- mesq l("Here they are.");
- next;
-
- narrator S_LAST_NEXT,
- l("There is a paper with some rules written on it.");
-
- GameRules 8 | 4;
-
- mesn;
- mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
- next;
- mesq l("If you want to read this page again, there is a copy up on the left wall.");
- next;
- mesq l("You can also read The Book of Laws at any time to see the rules.");
- next;
- mesq l("I think I'm done with that now. Do you have any questions?");
- next;
-
- setq ShipQuests_Julia, 2;
- return;
- }
-
- function whereAmI {
- mes "";
- mesn;
- mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar.");
- next;
- mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
- next;
- mesq l("Do you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- function whatHappened {
- mes "";
- mesn;
- mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
- next;
- mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
- next;
-
- //select
- // l("Sorry, but I can't tell you anything about that."),
- // l("Nothing, sorry.");
-
- mes "";
- mesn;
- mesq l("Did you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- function readRules {
- mes "";
- mesn;
- mesq l("Of course, they are on the left wall, go have a look at them.");
- next;
- mesq l("Do you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- function mainMenu {
- do
- {
- .@q4 = getq(General_Narrator);
-
- select
- l("I am hungry. Can I buy some food here?"),
- rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
- lg("I made a mistake, I would like to change my language."),
- rif(!.@q4, l("Could you explain to me where I am?")),
- rif(!.@q4, l("What happened to me?")),
- l("Can I read these rules again?"),
- l("Nothing, sorry.");
-
- switch (@menu) {
- case 1: sellFood; break;
- case 2: basicSkill; break;
- case 3: chooseLang .@s$; break;
- case 4: whereAmI; break;
- case 5: whatHappened; break;
- case 6: readRules; break;
- case 7: closedialog; end;
- }
- } while (1);
- }
-
- mesn;
- mesq lg("Hello dear!");
- next;
- mesq l("What do you want today?");
- next;
-
- mainMenu;
-
-OnTouch:
- .@q = getq(ShipQuests_Julia);
- if (.@q > 1) end;
-
- checkclientversion;
-
- mesn;
- mesq l("Hi, nice to see you!");
- next;
- mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay.");
- next;
- if (getq(ShipQuests_Julia) < 2) {
- mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world.");
- next;
-
- GameRules 8 | 4;
-
- mesn;
- mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!");
- next;
- mesn;
- mesq l("If you want to read this page again, there is a copy up on the left wall.");
- next;
- mesn;
- mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat.");
- // No inventoryplace here.
- getitem BookOfLaws, 1;
- setq ShipQuests_Julia, 2;
- next;
- mesq l("I think I'm done with that now. Do you have any questions?");
- next;
- }
- mainMenu;
- end;
-
-OnInit:
- .sex = G_FEMALE;
- .distance = 10;
- sellitem Cheese;
- sellitem Aquada;
- sellitem Piberries;
-
-}