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-rw-r--r--npc/002-1/alige.jesusalva8
-rw-r--r--npc/002-1/alige.txt35
2 files changed, 36 insertions, 7 deletions
diff --git a/npc/002-1/alige.jesusalva b/npc/002-1/alige.jesusalva
index 8257982a8..662f92724 100644
--- a/npc/002-1/alige.jesusalva
+++ b/npc/002-1/alige.jesusalva
@@ -82,7 +82,7 @@ L_Ajuda:
mesn;
mes "\"Nossa! Muito obrigado! Te espero o quanto antes!\"";
next;
- mes "["+ strcharinfo(0) +"]";
+ mesn strcharinfo(0);
mes "\"Hey! Não entendi pq estes itens.\"";
next;
mesn;
@@ -96,7 +96,7 @@ L_Ajuda:
mes "\"Água e Coxas de Galinha para se alimentar durante o percuso e ir de clandestino no navio. "+
"Algunas poções pois nunca se sabe o que vou enfrentar e dinheiro para não andar liso. \"";
next;
- mes "["+ strcharinfo(0) +"]";
+ mesn strcharinfo(0);
mes "\"Você planejou bem. Vou pegar os itens...\"";
QUEST_ChapeuDeMarinheiro = 1;
close;
@@ -105,7 +105,7 @@ L_pegou:
mesn;
mes "\"Você já tem o que lhe pedi?\"";
next;
- mes "["+ strcharinfo(0) +"]";
+ mesn strcharinfo(0);
menu
"Sim, pode conferir.", L_ver,
"Vou avisar as autoridades... boa sorte na prisão.", L_Fechar;
@@ -193,7 +193,7 @@ L_Fim:
mes "[Mercador]";
mes "\"Estou por aqui... Mais já paguei pelos meus atos, agora estou de bem com tudo não preciso mais fugir...\"";
next;
- mes "["+ strcharinfo(0) +"]";
+ mesn strcharinfo(0);
mes "\"Por que será que eu não acredito nisso...\"";
close;
diff --git a/npc/002-1/alige.txt b/npc/002-1/alige.txt
index 90b3bd799..5f45d184e 100644
--- a/npc/002-1/alige.txt
+++ b/npc/002-1/alige.txt
@@ -9,7 +9,7 @@
// Jesusalva
// Description:
// Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes,
-// food, water, and money for a hat.
+// food, water, and money for an item.
002-1,45,26,0 script Alige NPC_ALIGE,{
.@q=getq(ShipQuests_Alige);
@@ -45,16 +45,45 @@ L_GoGo:
next;
mesn l("Old Paper Patch");
mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion));
- mes l("* @@/10.000 GP", Zeny);
+ mes l("* @@/12 @@", countitem(Bread), getitemlink(Bread));
+ mes l("* @@/12 @@", countitem(Cheese), getitemlink(Cheese));
+ mes l("* @@/8 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater));
+ mes l("* @@/6 @@", countitem(HastePotion), getitemlink(HastePotion));
+ mes l("* @@/6 @@", countitem(StrengthPotion), getitemlink(StrengthPotion));
+ mes l("* @@/2 @@", countitem(YellowCottonDye), getitemlink(YellowCottonDye));
+ mes l("* @@/2 @@", countitem(BlueCottonDye), getitemlink(BlueCottonDye));
+ mes l("* @@/7.500 GP", Zeny);
next;
+ // Temporary item. This four leaf amulet can be evolved: Bromenal < Iron < Golden < Crozenite
mesn;
- mesq l("In exchange for your help, I'll give you a @@!");
+ mesq l("In exchange for your help, I'll give you a @@!", getitemlink(BromenalFourLeafAmulet));
menu
l("Of course I'll help you!"), L_Accept,
l("Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"), L_Close;
L_Accept:
mesn;
+ mesq l("\"Many thanks! I'll be waiting for you, hiding on the ship's hold!\"");
+ next;
+ mesn strcharinfo(0);
+ mesq l("Could you first explain me why so many items?");
+ next;
+ mesn;
+ mesq l("Very well, listen to my plan!");
+ next;
+ mesn;
+ mesq l("The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?");
+ next;
+ mesn;
+ mesq l("Water, Bread and Cheese are to eat, and money is always useful, you know.");
+ next;
+ mesn strcharinfo(0);
+ mesq l("You planned neatly. I'll be back.");
+ setq ShipQuests_Alige, 1;
+ close;
+
+
+ mesn;
mesq l("Wait... I just remebered, I need to solve a problem first. So please come back later.");
close;