diff options
Diffstat (limited to 'npc/002-1')
-rw-r--r-- | npc/002-1/chefgado.txt | 10 | ||||
-rw-r--r-- | npc/002-1/knife.txt | 1 |
2 files changed, 6 insertions, 5 deletions
diff --git a/npc/002-1/chefgado.txt b/npc/002-1/chefgado.txt index 4c45ea0a2..6eb08d94c 100644 --- a/npc/002-1/chefgado.txt +++ b/npc/002-1/chefgado.txt @@ -29,10 +29,10 @@ L_Knife: mesn; - mesq l("I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes, don't even know what to do with them."); - if (TUTORIAL) mesc l("That indeed is true, you can see a pile of rusty knifes on the nearby table."); + mesq l("I hate the sea, the salty air always lets my knives rust. I already have a stockpile of rusty knives, don't even know what to do with them."); + if (TUTORIAL) mesc l("That indeed is true, you can see a pile of rusty knives on the nearby table."); if (TUTORIAL) dnext; - tutmes l("Unlike talking, when trying to pick objects or read signs, you should be at arms distance of them."), l("NOTE"), false; + tutmes l("Unlike talking, when trying to pick objects or read signs, you should be at an arms distance of them."), l("NOTE"), false; tutmes l("This is often 1, 2 or 3 tiles. For talking, usually 4 or 5 tiles. Shouting can be done from 12 up to 18 tiles; But as shouting is rude, most NPCs won't react to it."), l("TUTORIAL"), false; close; @@ -60,7 +60,7 @@ L_Ask: L_Start: mes ""; mesn; - mesq l("Great, I need 11 @@. Remember a good food makes a good crew.",getitemlink("PiouLegs")); + mesq l("Great, I need 11 @@. Only good food makes a good crew.",getitemlink("PiouLegs")); setq ShipQuests_ChefGado, 1; mes ""; menu @@ -71,7 +71,7 @@ L_Start: L_Continue: setq ShipQuests_ChefGado, 1; mesn; - mesq l("Do you have the @@/11 @@ I requested? Sailors are getting hungry because you!",countitem("PiouLegs"),getitemlink("PiouLegs")); + mesq l("Do you have the @@/11 @@ I requested? The sailors are starving because of you!",countitem("PiouLegs"),getitemlink("PiouLegs")); mes ""; menu rif(countitem("PiouLegs") >= 11, l("Yes, take them.")), L_Reward, diff --git a/npc/002-1/knife.txt b/npc/002-1/knife.txt index 5628e1650..de0e90b68 100644 --- a/npc/002-1/knife.txt +++ b/npc/002-1/knife.txt @@ -33,6 +33,7 @@ L_Give: setq ShipQuests_Knife, 1; getitem RustyKnife, 1; + // TODO: replace keys with variables since the player may have remapped them, possibly replace the messages below with tutorial messages? mesn l("Narrator"); mesc l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."); next; |