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-rw-r--r--npc/002-1/arpan.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt
index be8eb6e3b..f5a945e7d 100644
--- a/npc/002-1/arpan.txt
+++ b/npc/002-1/arpan.txt
@@ -133,7 +133,7 @@ L_OhWell:
L_Story:
mes "";
- mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.");
+ mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.");
next;
if (.@q_julia == 0) setq ShipQuests_Julia, 1;
mesq lg("Yaya, you should go see her! She'll be happy to see you.");
@@ -151,7 +151,7 @@ L_Menu:
menu
rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep,
lg("Could you tell me where I am?"), L_Where,
- lg("Where can I find Julia?"), L_Julia,
+ lg("Where can I find Juliet?"), L_Julia,
l("Who are you?"), L_Who,
rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes,
@@ -181,7 +181,7 @@ L_Julia:
next;
mesn "Narrator";
- mes col(l("Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
+ mes col(l("Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
next;
goto L_Menu;