summaryrefslogtreecommitdiff
path: root/npc/001-7
diff options
context:
space:
mode:
Diffstat (limited to 'npc/001-7')
-rw-r--r--npc/001-7/homunculus.txt166
1 files changed, 164 insertions, 2 deletions
diff --git a/npc/001-7/homunculus.txt b/npc/001-7/homunculus.txt
index 1f2b5ef02..830d6ecf6 100644
--- a/npc/001-7/homunculus.txt
+++ b/npc/001-7/homunculus.txt
@@ -52,14 +52,176 @@ OnTouch:
001-7,50,112,0 script Abandoned Fountain#MKH NPC_NO_SPRITE,{
.@q=getq2(FrostiaQuest_Homunculus);
mesn;
- mesc l("Meh.");
+ mesc l("At a first glance, it seems to be full of water, but inspecting closer, it is not.");
+ next;
+ mesn;
+ mesc l("It is difficult to describe, it is like if it was mixed with mana itself. Drinking a bit of it was enough to recover your MP.");
+ percentheal 0, 100;
if (!(.@q & .objID))
setq2 FrostiaQuest_Homunculus, .@q|.objID;
close;
OnInit:
.objID=1;
- .distance=3;
+ .distance=2;
+ end;
+}
+
+
+001-7,48,111,0 script Sign#MKH NPC_NO_SPRITE,{
+ .@q=getq2(FrostiaQuest_Homunculus);
+ mesn;
+ mesc l("Welcome to ###########.");
+ mesc l("Yes, we have @@!", getitemlink(Coffee));
+ next;
+ mesn;
+ mesc l("The village name is difficult to read.");
+ if (!(.@q & .objID))
+ setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ close;
+OnInit:
+ .objID=2;
+ .distance=2;
end;
}
+001-7,41,104,0 script Abandoned House#MKH1 NPC_NO_SPRITE,{
+ .@q=getq2(FrostiaQuest_Homunculus);
+ mesn;
+ mesc l("The door won't budge.");
+ if (!(.@q & .objID))
+ setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ close;
+OnInit:
+ .objID=4;
+ .distance=2;
+ end;
+}
+
+001-7,59,104,0 script Abandoned House#MKH2 NPC_NO_SPRITE,{
+ .@q=getq2(FrostiaQuest_Homunculus);
+ mesn;
+ mesc l("It seems to have been abandoned a long time ago, but the chimney is still going?");
+ if (!(.@q & .objID))
+ setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ close;
+OnInit:
+ .objID=8;
+ .distance=2;
+ end;
+}
+
+
+001-7,41,99,0 script Abandoned House#MKH3 NPC_NO_SPRITE,{
+ .@q=getq2(FrostiaQuest_Homunculus);
+ mesn;
+ mesc l("The knob has... melted down? What?");
+ if (!(.@q & .objID))
+ setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ close;
+OnInit:
+ .objID=16;
+ .distance=1;
+ end;
+}
+
+001-7,59,99,0 script Abandoned House#MKH4 NPC_NO_SPRITE,{
+ .@q=getq2(FrostiaQuest_Homunculus);
+ mesn;
+ mesc l("There seems to be signs of a fight long forgotten, but it still reeks blood.");
+ if (!(.@q & .objID))
+ setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ close;
+OnInit:
+ .objID=32;
+ .distance=1;
+ end;
+}
+
+001-7,33,89,0 script Apple Trees#MKH1 NPC_NO_SPRITE,{
+ .@q=getq2(FrostiaQuest_Homunculus);
+ mesn;
+ mesc l("It seems to be growing apples, but by the amount of magic particles...");
+ next;
+ mesn;
+ mesc l("A close inspection reveals nothing out of ordinary. It seems to be well kept.");
+ next;
+ if (!(.@q & 1)) {
+ mesn strcharinfo(0);
+ mesc l("You're hesitant to pick one, they could be dangerous.");
+ close;
+ }
+ mesn strcharinfo(0);
+ mesc l("You carefully pick a @@. It looks delicious, but you probably will need it later.", getitemlink(Manapple));
+ if (!(.@q & .objID)) {
+ inventoryplace Manapple, 1;
+ getitem Manapple, 1;
+ setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ }
+ close;
+OnInit:
+ .objID=64;
+ .distance=2;
+ end;
+}
+
+001-7,40,88,0 script Abandoned House#MKH6 NPC_NO_SPRITE,{
+ .@q=getq2(FrostiaQuest_Homunculus);
+ if (!(.@q & 64)) {
+ mesn strcharinfo(0);
+ mesc l("I should check the Apple Garden first.");
+ close;
+ }
+ // I hope this is right
+ if ((.@q & 60) < 4) {
+ mesn strcharinfo(0);
+ mesc l("I better not disturb the hut owner.");
+ close;
+ }
+
+ mesn;
+ mesc l("It's locked. But a close inspection reveals a small key under the rug.");
+ next;
+ mesn;
+ mesc l("Maybe there's a locked door somewhere, and this key will fit?");
+ if (!(.@q & .objID))
+ setq2 FrostiaQuest_Homunculus, .@q|.objID;
+ close;
+OnInit:
+ .objID=128;
+ .distance=1;
+ end;
+}
+
+001-7,50,99,0 script Abandoned House#MKH5 NPC_NO_SPRITE,{
+ .@q=getq2(FrostiaQuest_Homunculus);
+ if (!(.@q & 128)) {
+ mesn;
+ mesc l("It's locked.");
+ close;
+ }
+ mesn;
+ mesc l("It's locked.");
+ next;
+ mesn;
+ mesc l("You use the small key from the apple garden hut. It fits neatly.");
+ next;
+ mesn;
+ mesc l("The hut is... empty. And it doesn't have a fireplace, either.");
+ next;
+ mesn;
+ mesc l("You don't know how the chimney keeps producing smoke. It must be using hiding magic.");
+ next;
+ mesn;
+ mesc l("However took control of this village is no ordinary mage. There's a switch on the wall.");
+ next;
+ mesn;
+ mesc l("You flip the switch. Nothing happens.");
+ // You can unflip it :>
+ setq2 FrostiaQuest_Homunculus, .@q^.objID;
+ close;
+OnInit:
+ .objID=256;
+ .distance=1;
+ end;
+}