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+// TrainingRoom
+//
+// Author:
+// jak1
+//
+// Story:
+// Akko Teru
+// Reid
+//
+// Spellchecking & Dialogs
+// Reid
+
+// ~~ VARS ~~
+// $@FightingIsActive
+// 0 = can Warp in Room (non active fight)
+// 1 = can't Warp in Room (active fight)
+
+//TODO adding rand messages like "try hit it harder..." for wave's
+
+
+001-2-36,32,36,0 script FightNPCName NPC_LUCAS,{
+
+ set $@NPCNAME$, "FightNPCName";
+ set $@NPCNEXTNAME$, "Samantha";
+ set $@MOB_ID, 1021;
+ set $@MOB_NAME$, "Dummy";
+ set $@CURRENT_WAVE_LEVEL, 1;
+ set $@MAX_WAVES, 10;
+
+ //Room and Mobspawn Coordinates
+ // TL BR
+ setarray $@MOB_SPAWN_COORDINATES, 24, 34, 31, 41;
+ setarray $@MAP_NAME$, "001-2-36";
+
+ set @roomPlayers, getmapusers($@MAP_NAME$);
+
+ if(@roomPlayers > 1)
+ goto NotAlone;
+
+ if ($@FightingIsActive == 1)
+ {
+ npctalk3 "You are not done now!";
+ end;
+ }
+
+ //call in Warp door if (1 = block)
+ set $@FightingIsActive, 1;
+
+ if (!debug || !is_dev())
+ goto start;
+
+ //can be removed later!
+ menu
+ "get debug vars", debug_it,
+ "reset char var", resetVar,
+ "start training", -;
+
+
+start:
+ if (FIGHT_TRAINING >= 1)
+ goto JobIsDone;
+
+ getmapxy(.@map$, .@x, .@y, 0);
+ if (.@x < 24 || .@x > 32 || .@y < 33 || .@y > 43)
+ {
+ speech S_FIRST_BLANK_LINE, l("Please enter the combat zone on the left.");
+ close;
+ }
+
+ setcells "001-2-36", 33, 35, 33, 38, 1, "fence";
+ initnpctimer;
+ setnpctimer 0;
+ startnpctimer;
+
+ npctalk3 l("Let's begin");
+ end;
+
+
+//cancel all actions, the Player needs to be alone in this Room
+NotAlone:
+ npctalk3 "You dont feel so great with audience!";
+ set $@FightingIsActive, 0;
+ end;
+
+
+//If a Spawned Mob gets Killed
+OnTrainingMobDead:
+ if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES )
+ goto FinishedTraining;
+
+ set $@CURRENT_WAVE_LEVEL, $@CURRENT_WAVE_LEVEL + 1;
+ setnpctimer 0;
+ startnpctimer;
+ end;
+
+
+SpawnMonster:
+ if ( $@FightingIsActive == 1 )
+ {
+ if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES)
+ {
+ npctalk "Last Wave!", $@NPCNAME$;
+ }
+ else
+ {
+ npctalk "Wave " + $@CURRENT_WAVE_LEVEL + "!", $@NPCNAME$;
+ }
+
+ areamonster "001-2-36", $@MOB_SPAWN_COORDINATES[0], $@MOB_SPAWN_COORDINATES[1], $@MOB_SPAWN_COORDINATES[2], $@MOB_SPAWN_COORDINATES[3], $@MOB_NAME$, $@MOB_ID, 1, $@NPCNAME$ + "::OnTrainingMobDead";
+ stopnpctimer;
+ setnpctimer 0;
+ }
+ else
+ {
+ set $@CURRENT_WAVE_LEVEL, 0;
+ }
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+
+//15 Secounds Waiting (Regeneration for fightRoom)
+OnTimer5000:
+ goto SpawnMonster;
+
+
+FinishedTraining:
+ //... TODO
+
+ npctalk "Con. u finished it...", $@NPCNAME$;
+ stopnpctimer;
+ setnpctimer 0;
+ set $@CURRENT_WAVE_LEVEL, 0;
+ delcells "fence";
+ if (FIGHT_TRAINING >= 1)
+ end;
+ set FIGHT_TRAINING, 1;
+ end;
+
+JobIsDone:
+ mes "Well done, you should talk to \"" + $@NPCNEXTNAME$ + "\"...";
+ close;
+
+
+// ----- DEBUG START ! -----
+
+debug_it:
+ mes "DEBUG INFO";
+ mes "- CharVariable:FIGHT_TRAINING "+ FIGHT_TRAINING;
+ mes "- maxWaves "+ $@MAX_WAVES;
+ mes "- currentWave "+ $@CURRENT_WAVE_LEVEL;
+ mes "- npcName "+ $@NPCNAME$;
+ mes "- mobName "+ $@MOB_NAME$;
+ mes "- mobID "+ $@MOB_ID;
+ close;
+
+resetVar:
+ set FIGHT_TRAINING , 0;
+// ----- DEBUG END ! -----
+
+
+OnInit:
+ end;
+
+}