diff options
Diffstat (limited to 'npc/001-2-27')
-rw-r--r-- | npc/001-2-27/_import.txt | 8 | ||||
-rw-r--r-- | npc/001-2-27/_warps.txt | 3 | ||||
-rw-r--r-- | npc/001-2-27/don.txt | 98 | ||||
-rw-r--r-- | npc/001-2-27/kaylo.txt | 44 | ||||
-rw-r--r-- | npc/001-2-27/lydon.txt | 37 | ||||
-rw-r--r-- | npc/001-2-27/mapflags.txt | 1 | ||||
-rw-r--r-- | npc/001-2-27/shop.txt | 60 |
7 files changed, 0 insertions, 251 deletions
diff --git a/npc/001-2-27/_import.txt b/npc/001-2-27/_import.txt deleted file mode 100644 index 977f41322..000000000 --- a/npc/001-2-27/_import.txt +++ /dev/null @@ -1,8 +0,0 @@ -// Map 001-2-27: Blacksmith Shop -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/001-2-27/_warps.txt", -"npc/001-2-27/don.txt", -"npc/001-2-27/kaylo.txt", -"npc/001-2-27/lydon.txt", -"npc/001-2-27/mapflags.txt", -"npc/001-2-27/shop.txt", diff --git a/npc/001-2-27/_warps.txt b/npc/001-2-27/_warps.txt deleted file mode 100644 index 60537f046..000000000 --- a/npc/001-2-27/_warps.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 001-2-27: Blacksmith Shop warps -001-2-27,35,39,0 warp #001-2-27_35_35 0,0,001-1,101,108 diff --git a/npc/001-2-27/don.txt b/npc/001-2-27/don.txt deleted file mode 100644 index cc62f4c11..000000000 --- a/npc/001-2-27/don.txt +++ /dev/null @@ -1,98 +0,0 @@ -// Evol scripts. -// Author: -// Reid -// Description: -// Don the blacksmith of Artis - -001-2-27,35,29,0 script Don#001-2-27 NPC_HUMAN_MALE_OLD,{ - - function improve_equipment { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Different ways, each part of your equipment can be generally upgraded."), - l("You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1."), - l("You can also improve your equipment in a totally different way with the use of cards."); - return; - } - - function card_explanation { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."), - l("I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment."), - l("A stat card works on different pieces of equipment."), - l("Each piece of equipment has a predefined slot number."), - l("Each card improves your gear by a ratio or a fixed number on a predefined stat."), - l("Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter."), - l("You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done."); - return; - } - - function take_apprentice { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("I do not."); - emotion E_UPSET; - - select(l("What about Chelios?")); - - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge."), - l("He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it..."), - l("He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway."); - return; - } - - function good_blacksmith { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("I do not like to brag about it but you won't find a better blacksmith on the whole island."), - l("If you need somebody to craft a weapon or a plate from diagrams I am the one that you need."); - - switch (select(l("Can I craft them myself?"), - l("Ok."))) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You can try, but your chance of success is lesser than a well trained smith and master craftsman."); - break; - case 2: - break; - } - - return; - } - - speech S_LAST_NEXT, - lg("Hi, what do you want kiddo?"); - - do - { - switch (.@q = select(l("How can I improve my equipment?"), - l("What is a card?"), - l("Are you a good blacksmith?"), - l("Do you take apprentices?"), - l("Nothing."))) - { - case 1: - improve_equipment; - break; - case 2: - card_explanation; - break; - case 3: - good_blacksmith; - break; - case 4: - take_apprentice; - break; - case 5: - break; - } - } while (.@q != 5); - - goodbye; - close; - -OnInit: - .sex = G_MALE; - .distance = 2; - end; -} - diff --git a/npc/001-2-27/kaylo.txt b/npc/001-2-27/kaylo.txt deleted file mode 100644 index 5134aa07e..000000000 --- a/npc/001-2-27/kaylo.txt +++ /dev/null @@ -1,44 +0,0 @@ -// Evol scripts. -// Author: -// Reid -// Description: -// Kaylo is the Shield seller in Don's Blacksmith house on Artis. - -001-2-27,27,28,0 script Kaylo#001-2-27 NPC_KAYLO,{ - speech S_LAST_NEXT, - lg("Hi customer! What do you want today?"); - - switch (select( - l("Let's make a trade."), - l("What's wrong with your clothes?"), - l("What is this place?"), - l("See you."))) - { - case 1: - closedialog; - shop "Store#Shield001-2-27"; - close; - case 2: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("I used a card to improve my clothes."), - l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."), - l("You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!"); - break; - case 3: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You are in the Blacksmith's house, by Jove!"), - l("Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him."); - break; - case 4: - break; - } - - goodbye; - close; - -OnInit: - .sex = G_MALE; - .distance = 4; - end; -} - diff --git a/npc/001-2-27/lydon.txt b/npc/001-2-27/lydon.txt deleted file mode 100644 index 3dcd8005c..000000000 --- a/npc/001-2-27/lydon.txt +++ /dev/null @@ -1,37 +0,0 @@ -// Evol scripts. -// Author: -// Reid -// Description: -// Lydon is the Weapon seller in Don's Blacksmith house on Artis. - -001-2-27,43,28,0 script Lydon#001-2-27 NPC_LYDON,{ - speech S_LAST_NEXT, - lg("Hi customer! What do you want today?"); - - switch (select( - l("Let's make a trade."), - l("Who is the blacksmith outside?"), - l("Bye."))) - { - case 1: - closedialog; - shop "Store#Weapon001-2-27"; - close; - case 2: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Chef? He is Don's apprentice, he works on his hammering skill day and night."), - l("He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!"); - break; - case 3: - break; - } - - goodbye; - close; - -OnInit: - .sex = G_MALE; - .distance = 4; - end; -} - diff --git a/npc/001-2-27/mapflags.txt b/npc/001-2-27/mapflags.txt deleted file mode 100644 index 42bba3662..000000000 --- a/npc/001-2-27/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -001-2-27 mapflag town diff --git a/npc/001-2-27/shop.txt b/npc/001-2-27/shop.txt deleted file mode 100644 index 597fd06b8..000000000 --- a/npc/001-2-27/shop.txt +++ /dev/null @@ -1,60 +0,0 @@ -// Evol scripts. -// Authors: -// 4144 -// Reid -// Description: -// Blacksmith shops - -001-2-27,27,29,0 trader Store#Shield001-2-27 NPC_NO_SPRITE,{ - -OnInit: - tradertype(NST_MARKET); - - sellitem LeatherShield, -1, 30; - sellitem CopperArmbands, -1, 28; - sellitem IronArmbands, -1, 20; - - .sex = G_OTHER; - .distance = 2; - end; - -OnClock0000: - restoreshopitem LeatherShield, 10; - restoreshopitem CopperArmbands, 9; - restoreshopitem IronArmbands, 7; -OnClock0800: - restoreshopitem LeatherShield, 10; - restoreshopitem CopperArmbands, 6; - restoreshopitem IronArmbands, 3; -OnClock01600: - restoreshopitem LeatherShield, 10; - restoreshopitem CopperArmbands, 8; - restoreshopitem IronArmbands, 6; -} - -001-2-27,43,29,0 trader Store#Weapon001-2-27 NPC_NO_SPRITE,{ - -OnInit: - tradertype(NST_MARKET); - - sellitem PiouSlayer, -1, 50; - sellitem TrainingGladius, -1, 25; - sellitem WoodenSword, -1, 50; - - .sex = G_OTHER; - .distance = 2; - end; - -OnClock0000: - restoreshopitem PiouSlayer, 25; - restoreshopitem TrainingGladius, 8; - restoreshopitem WoodenSword, 25; -OnClock0800: - restoreshopitem PiouSlayer, 25; - restoreshopitem TrainingGladius, 8; - restoreshopitem WoodenSword, 25; -OnClock01600: - restoreshopitem PiouSlayer, 25; - restoreshopitem TrainingGladius, 8; - restoreshopitem WoodenSword, 25; -} |