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-rw-r--r--npc/001-2-24/_import.txt7
-rw-r--r--npc/001-2-24/_warps.txt3
-rw-r--r--npc/001-2-24/hammock.txt17
-rw-r--r--npc/001-2-24/mapflags.txt1
-rw-r--r--npc/001-2-24/nard.txt94
-rw-r--r--npc/001-2-24/piourocket.txt9
6 files changed, 131 insertions, 0 deletions
diff --git a/npc/001-2-24/_import.txt b/npc/001-2-24/_import.txt
new file mode 100644
index 000000000..34c43a0b5
--- /dev/null
+++ b/npc/001-2-24/_import.txt
@@ -0,0 +1,7 @@
+// Map 001-2-24: Nard's Room
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-24/_warps.txt",
+"npc/001-2-24/hammock.txt",
+"npc/001-2-24/mapflags.txt",
+"npc/001-2-24/nard.txt",
+"npc/001-2-24/piourocket.txt",
diff --git a/npc/001-2-24/_warps.txt b/npc/001-2-24/_warps.txt
new file mode 100644
index 000000000..945c3aca1
--- /dev/null
+++ b/npc/001-2-24/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-24: Nard's Room warps
+001-2-24,19,27,0 warp #001-2-24_19_27 0,0,001-2-21,32,28
diff --git a/npc/001-2-24/hammock.txt b/npc/001-2-24/hammock.txt
new file mode 100644
index 000000000..f43193587
--- /dev/null
+++ b/npc/001-2-24/hammock.txt
@@ -0,0 +1,17 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Animated hammock at the top level of the ship.
+
+001-2-24,28,24,0 script #nardArtisHammock NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchRight;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
diff --git a/npc/001-2-24/mapflags.txt b/npc/001-2-24/mapflags.txt
new file mode 100644
index 000000000..4506b385f
--- /dev/null
+++ b/npc/001-2-24/mapflags.txt
@@ -0,0 +1 @@
+001-2-24 mapflag town
diff --git a/npc/001-2-24/nard.txt b/npc/001-2-24/nard.txt
new file mode 100644
index 000000000..6c8458388
--- /dev/null
+++ b/npc/001-2-24/nard.txt
@@ -0,0 +1,94 @@
+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Captain Nard dialogs.
+// Nard does the introduction with a small quest.
+// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
+// 4 bits array:
+// ShipQuests
+// Variable:
+// 0 ShipQuests_Nard
+// 1 ShipQuests_Gugli
+// 2 ShipQuests_ChefGado
+// Values:
+// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
+// 01 Nard spoke and gave access to the outdoor of the ship.
+// 02 Completed the Gugli quest.
+// 03 ChefGado Quest accepted.
+// 04 ChefGado Quest completed and "Introduction" chapter finalized.
+// 05 Reward taken from the box.
+// 10 Never talked with Gugli.
+// 11 Gugli gives you the task.
+// 12 Gave all of the boxes to Gugli.
+
+001-2-24,25,26,0 script Nard#Artis NPC_NARD,{
+
+ checkclientversion;
+ mesn;
+ mesq g(l("Good day miss."), l("Good day mister."));
+ next;
+ mesq l("What can I do for you?");
+ .@q = getq(ArtisQuests_Enora);
+
+ // Before the player sees Enora, the menu shows L_Lost on top
+ // If the player saw Enora, the menu shows L_Lost at the bottom
+ // Because he shouldn't be lost after having talked to her, so the priority in menu changes
+ menu
+ rif(.@q == 0, lg("I'm lost, where should I go?")), L_Lost,
+ rif(.@q > 0, l("Tell me, where are we right now?")), L_Info,
+ l("How long will you stay here?"), -,
+ rif(.@q > 0, lg("I'm lost, where should I go?")), L_Lost;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."),
+ l("I think that we will stay in port for a great time."),
+ l("Although, if you want to visit a place nearby, we could take you there."),
+ l("Do you want to go somewhere?");
+
+ switch (select(l("Drasil Island."),
+ l("Nowhere, I'm fine here.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let's set sail then!");
+
+ savepoint "000-2-1", 50, 38;
+ if (!getmapxy(.@map$, .@x, .@y, 0))
+ {
+ warp "000-2-3", .@x, .@y;
+ }
+ else
+ {
+ warp "000-2-3", 22, 27;
+ }
+
+ closedialog;
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ok we stay docked here if you need our help.");
+
+ closedialog;
+ close;
+ }
+L_Info:
+ closedialog;
+ npctalk3 l("Don't you recognize the great city of Artis?");
+ close;
+
+L_Lost:
+ mes "";
+ mesn;
+ mesq l("Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!");
+ next;
+
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
diff --git a/npc/001-2-24/piourocket.txt b/npc/001-2-24/piourocket.txt
new file mode 100644
index 000000000..3bcc914bd
--- /dev/null
+++ b/npc/001-2-24/piourocket.txt
@@ -0,0 +1,9 @@
+// Evol scripts.
+// Author:
+// Ablu
+// Description:
+// Jumping piou.
+
+// actual source is in npc/000-2-3/piourocket.txt
+
+001-2-24,27,23,4 duplicate(#piourocket) #piourocketArtis NPC_PIOU_ROCKET