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Diffstat (limited to 'npc/001-2-22/peter.txt')
-rw-r--r-- | npc/001-2-22/peter.txt | 335 |
1 files changed, 335 insertions, 0 deletions
diff --git a/npc/001-2-22/peter.txt b/npc/001-2-22/peter.txt new file mode 100644 index 000000000..0365392af --- /dev/null +++ b/npc/001-2-22/peter.txt @@ -0,0 +1,335 @@ +// Evol scripts. +// Authors: +// 4144 +// Ablu +// Alastrim +// Qwerty Dragon +// Reid +// Vasily_Makarov +// Description: +// Rat hunter. +// 4+2 bits array: +// ShipQuests +// Variable: +// ShipQuests_Peter +// Values: +// 0 Doesn't know the quest. +// 1 Task given. +// 2 Task given and reward expected. +// 3 Task completed without reward. +// 4 Asked for reward after completion of the task. +// 5 Task done and reward given. +// 6 Did not start the quest. +// Others: +// .@peter = Peter#001-2-22 variable. +// "001-2-23" - map with mobs. +// "$@ARTIS_RAT1_HELPER$" - Name of the participant. +// "$@ARTIS_RAT1_DEATHS - Number of deaths when the participant starts the fight. +// "$@ARTIS_RAT1_CONTROL" - Explanation of each index of the array. +// "$@ARTIS_RAT1_OLD_HELPER$" - Name of the participant. +// "$@ARTIS_RAT1_COUNTDOWN" - Seconds since the epoch of when the player done the quest. +// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive). +// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive). +// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive). +// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive). +// [5] = Shows how many seconds passed since ratto number 1 died. +// [6] = Shows how many seconds passed since ratto number 2 died. +// [7] = Shows how many seconds passed since ratto number 3 died. +// [8] = Shows how many seconds passed since ratto number 4 died. +// [9] = Shows how many seconds passed since the player started the quest. +// [10] = Shows how many seconds passed since the player done the quest. + +001-2-22,72,34,0 script AreaNPC#001-2-22 NPC_HIDDEN,0,1,{ + +OnTouch: + if (BaseLevel < 5) goto L_Stop; + if ($@ARTIS_RAT1_COUNTDOWN == 0) goto L_NoCountDown; + if ((gettimetick(2) - $@ARTIS_RAT1_COUNTDOWN) < 10) goto L_NoGoodTick; + if (($@ARTIS_RAT1_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@ARTIS_RAT1_COUNTDOWN) < 60)) goto L_NoGoodTick; + $@ARTIS_RAT1_COUNTDOWN = 0; + +L_NoCountDown: + if ($@ARTIS_RAT1_HELPER$ != "") goto L_Occupied; + .@peter = getq(ShipQuests_Peter); + if (.@peter < 1 || .@peter > 5) goto L_Task; + if (.@peter == 1 || .@peter == 2) goto L_Rfail; + if (.@peter == 3 || .@peter == 4) goto L_Rwin; + if (.@peter > 5) goto L_SecondTime; + doevent "Peter#001-2-22::OnReturnWin"; + close; + +L_Stop: + doevent "Peter#001-2-22::OnStop"; + + close; + +L_Occupied: + doevent "Peter#001-2-22::OnDontneedHelp"; + + close; + +L_Task: + doevent "Peter#001-2-22::OnGiveTask"; + + close; + +L_Rfail: + doevent "Peter#001-2-22::OnReturnFail"; + + close; + +L_Rwin: + doevent "Peter#001-2-22::OnReturnWin"; + + close; + +L_NoGoodTick: + doevent "Peter#001-2-22::OnNoGoodTick"; + + close; +} + +001-2-22,70,35,0 script Peter#001-2-22 NPC_RATTO_SAILOR,{ + if (BaseLevel < 5) goto OnTooWeak; + if ($@ARTIS_RAT1_COUNTDOWN == 0) goto L_NoCountDown; + if ((gettimetick(2) - $@ARTIS_RAT1_COUNTDOWN) < 10) goto OnNoGoodTick; + if (($@ARTIS_RAT1_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@ARTIS_RAT1_COUNTDOWN) < 60)) goto OnNoGoodTick; + $@ARTIS_RAT1_COUNTDOWN = 0; + +L_NoCountDown: + .@peter = getq(ShipQuests_Peter); + if (.@peter == 1 || .@peter == 2) goto OnReturnFail; + if (.@peter == 3 || .@peter == 4 || .@peter == 5) goto OnReturnWin; + +OnGiveTask: + setq ShipQuests_Peter, 6; + .@peter = getq(ShipQuests_Peter); + mesn; + mesq lg("Hey, girl!", "Hey, man!"); + next; + mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?"); + next; + + menu + l("Yeah, but what reward will I get?"), L_BonusTask, + l("Why not, I need to train anyway."), L_Task, + l("No, they are way too dangerous for me!"), -; + + mes ""; + mesn; + mesq l("Hehe, hehe. Well, come back if you change your mind."); + + goto L_Quit; + +OnTooWeak: + mesn; + mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now."); + + goto L_Quit; + +OnStop: + warp "001-2-22", 72, 36; + + mesn; + mesq l("You can't go there!"); + + close; + +OnReturnFail: + mesn; + mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?"); + next; + + menu + l("Yeah, but I would like to make sure I get a reward."), L_BonusTask, + l("Why not, I need to train anyway."), L_Task, + l("No, they are way too dangerous for me!"), -; + + mes ""; + mesn; + mesq l("Hehe, hehe. Well, come back if you change your mind."); + + goto L_Quit; + +OnReturnWin: + .@peter = getq(ShipQuests_Peter); + mesn; + mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination."); + next; + + if (.@peter == 3 || .@peter == 4) + menu + l("Did you say reward? I want it!"), L_BonusTask, + l("I am not worried about rewards. I just want to help."), L_Task, + l("Sorry, I am not in the mood for another fight with these rattos."), -; + + if (.@peter == 5) + menu + l("No problem, I can help you anyway."), L_Task, + l("Sorry, I am not in the mood for another fight with these rattos."), -; + + mes ""; + mesn; + mesq l("Hehe, hehe. Well, come back if you change your mind."); + + close; + +L_BonusTask: + mes ""; + mesn; + mesq l("What if I give you 1000 Esperin for that job, is it ok?"); + next; + + menu + lg("Okay, I'm ready to work!"), -, + l("What? This reward is too small!"), L_Quit; + + .@peter = getq(ShipQuests_Peter); + if ($@ARTIS_RAT1_HELPER$ != "") goto OnDontneedHelp; + if (.@peter == 6) setq ShipQuests_Peter, 2; + if (.@peter == 3) setq ShipQuests_Peter, 4; + .@peter = getq(ShipQuests_Peter); + goto L_Start; + +L_Task: + .@peter = getq(ShipQuests_Peter); + if ($@ARTIS_RAT1_HELPER$ != "") goto OnDontneedHelp; + if (.@peter == 6) setq ShipQuests_Peter, 1; + .@peter = getq(ShipQuests_Peter); + +L_Start: + mes ""; + mesn; + mesq l("Okay, you can start!"); + +OnStartOutside: + if ($@ARTIS_RAT1_HELPER$ != "") goto OnDontneedHelp; + $@ARTIS_RAT1_HELPER$ = strcharinfo(0); + $@ARTIS_RAT1_DEATHS = PC_DIE_COUNTER; + initnpctimer; + warp "001-2-23", 48, 28; + doevent "RattosControl#001-2-23::OnSpawn"; + + goto L_Quit; + +OnTimer2000: + if (attachrid(getcharid(3, $@ARTIS_RAT1_HELPER$)) == 0) goto L_Logoff; + $@ARTIS_RAT1_CONTROL[9] = $@ARTIS_RAT1_CONTROL[9] + 2; + if ($@ARTIS_RAT1_CONTROL[9] > 100) goto L_Timeout; + if (PC_DIE_COUNTER > $@ARTIS_RAT1_DEATHS) goto L_Dead; + if ($@ARTIS_RAT1_CONTROL[1] && $@ARTIS_RAT1_CONTROL[2] && $@ARTIS_RAT1_CONTROL[3] && $@ARTIS_RAT1_CONTROL[4]) goto L_Done; + if (getmapusers("001-2-23") == 0) goto L_CleaningEnd; + goto L_CheckRattos; + + end; + +L_CheckRattos: + if ($@ARTIS_RAT1_CONTROL[1]) $@ARTIS_RAT1_CONTROL[5] = $@ARTIS_RAT1_CONTROL[5] + 2; + if ($@ARTIS_RAT1_CONTROL[2]) $@ARTIS_RAT1_CONTROL[6] = $@ARTIS_RAT1_CONTROL[6] + 2; + if ($@ARTIS_RAT1_CONTROL[3]) $@ARTIS_RAT1_CONTROL[7] = $@ARTIS_RAT1_CONTROL[7] + 2; + if ($@ARTIS_RAT1_CONTROL[4]) $@ARTIS_RAT1_CONTROL[8] = $@ARTIS_RAT1_CONTROL[8] + 2; + if ($@ARTIS_RAT1_CONTROL[5] > 45) doevent "RattosControl#001-2-23::OnRatto1Respawn"; + if ($@ARTIS_RAT1_CONTROL[6] > 45) doevent "RattosControl#001-2-23::OnRatto2Respawn"; + if ($@ARTIS_RAT1_CONTROL[7] > 45) doevent "RattosControl#001-2-23::OnRatto3Respawn"; + if ($@ARTIS_RAT1_CONTROL[8] > 45) doevent "RattosControl#001-2-23::OnRatto4Respawn"; + +L_NotYet: + setnpctimer 0; + + end; + +OnDontneedHelp: + mesn; + mesq l("I don't need your help right now, come back later."); + next; + mesq l("@@ is helping me.", $@ARTIS_RAT1_HELPER$); + + goto L_Quit; + +L_Timeout: + mesn; + mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."); + warp "001-2-22", 72, 36; + + goto L_CleaningClose; + +L_Logoff: + goto L_CleaningEnd; + +L_Dead: +// Warps the dead body outside, so it does not interfere with the getmapusers check. + if (getmapusers("001-2-23") > 0) warp "001-2-22", 72, 36; + + goto L_CleaningEnd; + +L_Done: + $@ARTIS_RAT1_CONTROL[10] = $@ARTIS_RAT1_CONTROL[10] + 2; + if($@ARTIS_RAT1_CONTROL[10] < 5) goto L_NotYet; + .@peter = getq(ShipQuests_Peter); + if (.@peter == 2 || .@peter == 4) goto L_Reward; + warp "001-2-22", 72, 36; + + goto L_Thanks; + +L_CleaningEnd: + stopnpctimer; + $@ARTIS_RAT1_HELPER$ = ""; + $@ARTIS_RAT1_DEATHS = 0; + cleararray $@ARTIS_RAT1_CONTROL, 0, 11; + killmonster "001-2-23", "RattosControl#001-2-23::OnRatto1Death"; + killmonster "001-2-23", "RattosControl#001-2-23::OnRatto2Death"; + killmonster "001-2-23", "RattosControl#001-2-23::OnRatto3Death"; + killmonster "001-2-23", "RattosControl#001-2-23::OnRatto4Death"; + + end; + +L_CleaningClose: + stopnpctimer; + $@ARTIS_RAT1_OLD_HELPER$ = $@ARTIS_RAT1_HELPER$; + $@ARTIS_RAT1_HELPER$ = ""; + $@ARTIS_RAT1_DEATHS = 0; + cleararray $@ARTIS_RAT1_CONTROL, 0, 11; + killmonster "001-2-23", "RattosControl#001-2-23::OnRatto1Death"; + killmonster "001-2-23", "RattosControl#001-2-23::OnRatto2Death"; + killmonster "001-2-23", "RattosControl#001-2-23::OnRatto3Death"; + killmonster "001-2-23", "RattosControl#001-2-23::OnRatto4Death"; + $@ARTIS_RAT1_COUNTDOWN = gettimetick(2); + + close; + +L_Reward: + warp "001-2-22", 72, 36; + setq ShipQuests_Peter, 5; + .@peter = getq(ShipQuests_Peter); + mesn; + mesq l("Good job!") + " " + l("Here's your reward!"); + getexp 100, 0; + Zeny = Zeny + 1000; + message strcharinfo(0), l("You receive @@ E!", 1000); + + goto L_CleaningClose; + +L_Thanks: + mesn; + mesq l("Thanks for helping me!"); + .@peter = getq(ShipQuests_Peter); + if (.@peter == 1) setq ShipQuests_Peter, 3; + .@peter = getq(ShipQuests_Peter); + + goto L_CleaningClose; + +L_Quit: + .@peter = 0; + + close; + +OnNoGoodTick: + mesn; + mesq l("I don't need your help right now, come back later."); + close; + +OnInit: + .sex = G_MALE; + .distance = 3; + end; +} |