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Diffstat (limited to 'npc/001-1/rock.txt')
-rw-r--r-- | npc/001-1/rock.txt | 173 |
1 files changed, 0 insertions, 173 deletions
diff --git a/npc/001-1/rock.txt b/npc/001-1/rock.txt deleted file mode 100644 index 967e5b9e4..000000000 --- a/npc/001-1/rock.txt +++ /dev/null @@ -1,173 +0,0 @@ -// Evol scripts. -// Author: -// Reid -// Description: -// Blacksmith's assistant of Artis -// Variables: -// ArtisQuests_Enora -// Values: -// 0 Default. -// 1 BlackSmith quest delivered. -// 2 Chelios Quest given. -// 3 Chelios Quest done. -// 4 BlackSmith gave the sword. - -001-1,88,114,0 script rock NPC_PLAYER,{ - - function quest_play { - mes l("Before start witch item do you want to play"); - mes "##B" + l("Drag and drop an item from your inventory.") + "##b"; - - .item = requestitem(); - if (.item < 1) - { - mes l("You didn't add a item."); - close; - } - - if (countitem(.item) < 1) - { - mes l("You don't have the item."); - close; - } - delitem .item, 1; - goto quest_choose; - } - - function quest_game { - if (.choose == 1){ - mes l("you choose rock."); - next; - } - else if (.choose == 2){ - mes l("you choose scissors."); - next; - } - else { - mes l("you choose paper."); - next; - } - - .npcChoose = rand(3); - if (.npcChoose == 0) - { - mes l("the npc choose rock."); - next; - if (.choose == 1) - { - mes l("draw."); - goto quest_choose; - } - else if (.choose == 2) - { - mes l("you lose"); - close; - } - else if (.choose == 3) - { - mes l("you win"); - getitem .item, 2; - close; - } - } - else if (.npcChoose == 1) - { - mes l("the npc choose scissors."); - next; - if (.choose == 2) - { - mes l("draw."); - goto quest_choose; - } - else if (.choose == 3) - { - mes l("you lose"); - close; - } - else if (.choose == 1) - { - mes l("you win @@",getitemlink(.item)); - getitem .item, 2; - close; - } - } - else if (.npcChoose == 2) - { - mes l("the npc choose paper."); - next; - if (.choose == 3) - { - mes l("draw."); - goto quest_choose; - } - else if (.choose == 1) - { - mes l("you lose"); - close; - } - else if (.choose == 2) - { - mes l("you win"); - getitem .item, 2; - close; - } - } - close; - } - - - function quest_choose { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("What do you choose?"); - next; - do - { - select - l("Rock"), - l("Scissors"), - l("Paper"); - - switch (@menu) - { - case 1: - .choose = 1; - quest_game; - break; - case 2: - .choose = 2; - quest_game; - break; - case 3: - .choose = 3; - quest_game; - break; - } - } while (@menu != 4); - close; - } - - speech S_LAST_NEXT, l("Hello do you want to play rock scissors paper?"); - do - { - select - l("Hello"), - menuaction(l("Quit")); - - switch (@menu) - { - case 1: - quest_play; - break; - } - } while (@menu != 2); - - closedialog; - goodbye; - close; - -OnInit: - .sex = G_MALE; - .distance = 3; - end; -} - |