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-rw-r--r--npc/001-1/rock.txt173
1 files changed, 0 insertions, 173 deletions
diff --git a/npc/001-1/rock.txt b/npc/001-1/rock.txt
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-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Blacksmith's assistant of Artis
-// Variables:
-// ArtisQuests_Enora
-// Values:
-// 0 Default.
-// 1 BlackSmith quest delivered.
-// 2 Chelios Quest given.
-// 3 Chelios Quest done.
-// 4 BlackSmith gave the sword.
-
-001-1,88,114,0 script rock NPC_PLAYER,{
-
- function quest_play {
- mes l("Before start witch item do you want to play");
- mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
-
- .item = requestitem();
- if (.item < 1)
- {
- mes l("You didn't add a item.");
- close;
- }
-
- if (countitem(.item) < 1)
- {
- mes l("You don't have the item.");
- close;
- }
- delitem .item, 1;
- goto quest_choose;
- }
-
- function quest_game {
- if (.choose == 1){
- mes l("you choose rock.");
- next;
- }
- else if (.choose == 2){
- mes l("you choose scissors.");
- next;
- }
- else {
- mes l("you choose paper.");
- next;
- }
-
- .npcChoose = rand(3);
- if (.npcChoose == 0)
- {
- mes l("the npc choose rock.");
- next;
- if (.choose == 1)
- {
- mes l("draw.");
- goto quest_choose;
- }
- else if (.choose == 2)
- {
- mes l("you lose");
- close;
- }
- else if (.choose == 3)
- {
- mes l("you win");
- getitem .item, 2;
- close;
- }
- }
- else if (.npcChoose == 1)
- {
- mes l("the npc choose scissors.");
- next;
- if (.choose == 2)
- {
- mes l("draw.");
- goto quest_choose;
- }
- else if (.choose == 3)
- {
- mes l("you lose");
- close;
- }
- else if (.choose == 1)
- {
- mes l("you win @@",getitemlink(.item));
- getitem .item, 2;
- close;
- }
- }
- else if (.npcChoose == 2)
- {
- mes l("the npc choose paper.");
- next;
- if (.choose == 3)
- {
- mes l("draw.");
- goto quest_choose;
- }
- else if (.choose == 1)
- {
- mes l("you lose");
- close;
- }
- else if (.choose == 2)
- {
- mes l("you win");
- getitem .item, 2;
- close;
- }
- }
- close;
- }
-
-
- function quest_choose {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("What do you choose?");
- next;
- do
- {
- select
- l("Rock"),
- l("Scissors"),
- l("Paper");
-
- switch (@menu)
- {
- case 1:
- .choose = 1;
- quest_game;
- break;
- case 2:
- .choose = 2;
- quest_game;
- break;
- case 3:
- .choose = 3;
- quest_game;
- break;
- }
- } while (@menu != 4);
- close;
- }
-
- speech S_LAST_NEXT, l("Hello do you want to play rock scissors paper?");
- do
- {
- select
- l("Hello"),
- menuaction(l("Quit"));
-
- switch (@menu)
- {
- case 1:
- quest_play;
- break;
- }
- } while (@menu != 2);
-
- closedialog;
- goodbye;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 3;
- end;
-}
-