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Diffstat (limited to 'npc/001-1/qonan.txt')
-rw-r--r-- | npc/001-1/qonan.txt | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/npc/001-1/qonan.txt b/npc/001-1/qonan.txt new file mode 100644 index 000000000..fe255799f --- /dev/null +++ b/npc/001-1/qonan.txt @@ -0,0 +1,111 @@ +// Evol scripts. +// Authors: +// Reid +// Travolta +// Description: +// Sailor of Nard's La Johanne ship. +// ArtisQuests_QOnan -- quest variable: +// 0 - not started +// 1 - Q'Onan asked to find Chest +// 2 - Chest found, heading back to Q'Onan +// 3 - Quest completed + +001-1,186,107,0 script Q'Onan#001-1 NPC_QONAN,{ + + .@q = getq(ArtisQuests_QOnan); + if (.@q == 1) goto L_QuestGiven; + if (.@q == 2) goto L_ItemFound; + if (.@q == 3) goto L_QuestDone; + + speech S_LAST_BLANK_LINE, + l("We haven't met, right?"), + l("My name is Q'Onan, I'm a member of Nard's crew."), + l("I have a lot of work here, so I don't even have time to go to the town."), + l("Could you do a small favor for me?"); + + switch (select(l("Go on."), l("I don't have the time sorry."))) + { + case 2: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("No problem, see you next time."); + closedialog; + close; + } + + speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, + l("Before I joined Nard, I used to be a thief."), + l("I'm not proud of it, but I had to steal money from others to keep on living."), + l("Anyway, the last time I stole something I was almost caught."), + l("I robbed a nobleman, took a chest full of coins."), + l("But my luck left me, because as soon as I left his house, the guards started chasing me."), + l("It was at night, so I could barely escape. I ran to Artis hill."), + l("I was afraid to get busted, so I decided to get rid of the evidence."), + l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."), + l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."), + l("So, what do you say?"); + + select + l("I like money! Consider it done."), + l("Too risky, I might end up in jail. Do it yourself."); + + switch(@menu) + { + case 1: + setq ArtisQuests_QOnan, 1; + getrandompoint(178,26,182,29); + npcdebug "Chest buriad at (" + .move__rand_x + "," + .move__rand_y + ")"; + shovel_addquest("001-1", .move__rand_x, .move__rand_y, "QOnanFoundItem"); + speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, + l("Alright, you will need this shovel."), + l("You should check on the highest part of the cliff, I was hiding there."), + l("I hope to see you soon."); + getitem IronShovel, 1; + close; + case 2: + speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, + l("Come on, don't be a coward!"), + l("Anyway, let me know if you change your mind."); + close; + } + +L_QuestGiven: + speech S_LAST_NEXT, lg("I asked you to do me a favor, did you forget?"); + select l("What should I do, again?"); + speech S_FIRST_BLANK_LINE, + l("Please find the small chest, buried somewhere on Artis hill."), + l("You should check on the highest part of the cliff, I was hiding there."), + l("Bring it to me, and you will get your reward."); + close; + +L_ItemFound: + speech + l("After all this time, it was still there!"), + lg("We are very lucky, my friend."), + l("Let me open it with my key."), + l("Like I promised, here is your share."), + l("I can finally pay off my debts."); + + Zeny += 1800; + setq ArtisQuests_QOnan, 3; + close; + +L_QuestDone: + speech l("Howdy, partner in crime?"); + close; + +OnInit: + .sex = G_MALE; + .distance = 2; + .debug = 1; + end; +} + +function script QOnanFoundItem { + setq ArtisQuests_QOnan, 2; + // getitem SmallChest, 1; + narrator S_FIRST_BLANK_LINE, + l("You found a small chest, surprisingly heavy for it's size."), + l("It's probably full of coins, but no matter how hard you try to open it, you can't."), + l("Better take it back to Q'Onan."); + return; +} |