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Diffstat (limited to 'npc/001-1/eugene.txt')
-rw-r--r-- | npc/001-1/eugene.txt | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt new file mode 100644 index 000000000..442b950d8 --- /dev/null +++ b/npc/001-1/eugene.txt @@ -0,0 +1,84 @@ +// Evol scripts. +// Authors: +// Reid +// Travolta +// Description: +// Fishman NPC +// Quest variable: +// ArtisQuests_Fishman +// Quest stages: +// 0 - not started +// 1 - Eugene asked for items +// 2 - completed + +001-1,113,120,0 script Eugene NPC_EUGENE,{ + + .BaitID = SmallTentacles; + .BaitCount = 10; + + narrator S_LAST_NEXT, + l("You see a raijin boy, sitting on the edge of the dock."), + l("He's holding a fishing rod, while gazing out at the sea."); + + .@q = getq(ArtisQuests_Fishman); + if (.@q == 1) goto L_CheckItems; + if (.@q == 2) goto L_QuestDone; + + speech S_LAST_BLANK_LINE, + l("Ahoi."), + l("Hey, check out my brand new fishing rod. I bought it just today."), + l("I was so excited, I wanted to try it as soon as possible."), + l("So in a hurry, I forgot to take enough bait for fishing."), + lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); + + switch (select(l("I'll be back in no time."), + l("Sorry, I'm doing other things at the moment."))) + { + case 1: + setq ArtisQuests_Fishman, 1; + speech S_FIRST_BLANK_LINE, + l("Thank you. I'll wait here."); + close; + case 2: + speech S_FIRST_BLANK_LINE, + l("But I'm almost out of @@...", getitemlink(.BaitID)); + close; + } + +L_CheckItems: + if (countitem(.BaitID) < .BaitCount) + { + speech + l("Sorry, but you don't have what I need."), + l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); + close; + } + + speech + l("That's exactly what I needed!"), + l("To thank you, accept my old fishing rod."), + l("It's not as good as my new one, but still very useful."), + l("Just look at that water! There's a whole bunch of fish down there."), + l("Oh, and you will need this book too, it will help you learn the basics of fishing."), + lg("You might even get lucky, and get a @@.", + "You might even get lucky, and get a @@.", getitemlink(GrassCarp)), + l("Have a good time fishing!"); + + delitem .BaitID, .BaitCount; + getitem FishingRod, 1; + getitem FishingGuideVolI, 1; + setq ArtisQuests_Fishman, 2; + close; + +L_QuestDone: + // Idea for future: Eugene telling fishman jokes. + speech + l("Ahoy, @@!", strcharinfo(0)), + l("Are the fish biting today?"); + close; + +OnInit: + .sex = G_MALE; + .distance = 2; + end; +} |