diff options
Diffstat (limited to 'npc/00000SAVE')
-rw-r--r-- | npc/00000SAVE/009-2_nowhere_man.txt | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/npc/00000SAVE/009-2_nowhere_man.txt b/npc/00000SAVE/009-2_nowhere_man.txt deleted file mode 100644 index 5bdf6d35d..000000000 --- a/npc/00000SAVE/009-2_nowhere_man.txt +++ /dev/null @@ -1,130 +0,0 @@ - -009-2,33,94,0 script Nowhere Man NPC153,{ - @ironprice = 1000; - @Sulphurprice = 1200; - @Yellowpowderprice = 6500; - - mes "[Nowhere Man]"; - mes "\"Welcome! I am a transmuter and I will Transmute some items into other items, but at a cost.\""; - goto L_Trademenu; - -L_Trademenu: - menu - "Can you make Iron Powder?", L_Iron, // Non unique, TBR - "How about Sulphur Powder?", L_Sulphur, // Non unique, TBR - "I need Yellow Powder.", L_Healpots, - "Do you have gloves?", L_Gloves, - "I think I have everything I need, thanks.", L_close; - -L_Iron: - mes "[Nowhere Man]"; - mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @ironprice + "gp.\""; - menu - "Sure.", L_Ipowder, - "What a ripoff! No way!", L_close; - -L_Sulphur: - mes "[Nowhere Man]"; - mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\""; - menu - "Here you go.", L_Spowder, - "Are you nuts?! Forget it!", L_close; - -L_Healpots: - mes "[Nowhere Man]"; - mes "\"Yellow powder can be used for spells, but isn't cheap to transmute. Are you sure? It'll cost you " + @Yellowpowderprice + "gp and 3 hard spikes for 1.\""; - menu - "Sure.", L_Pots, - "You're right, that's way too much.", L_close; - -L_Ipowder: - if (countitem("IronOre") < 1) goto L_Missing; - if (Zeny < @ironprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full; - delitem "IronOre", 1; - Zeny = Zeny - @ironprice; - getitem "IronPowder", 4; - mes "[Nowhere Man]"; - mes "\"There you go. Would you like to trade anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - goto L_close; - -L_Spowder: - if (countitem("PileOfAsh") < 1) goto L_Missing; - if (Zeny < @Sulphurprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full; - delitem "PileOfAsh", 1; - Zeny = Zeny - @Sulphurprice; - getitem "SulphurPowder", 5; - mes "[Nowhere Man]"; - mes "\"There you go. Would you like to trade anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - goto L_close; - -L_Pots: - if (countitem("HardSpike") < 3) goto L_Missing; - if (Zeny < @Yellowpowderprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("HardSpike") > 3 && countitem("YellowPowder") < 1) goto L_Full; - delitem "HardSpike", 3; - Zeny = Zeny - @Yellowpowderprice; - getitem "YellowPowder", 1; - mes "[Nowhere Man]"; - mes "\"There you go. Would you like me to transmute anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - goto L_close; - -L_Gloves: - if (Zeny < 3000) - goto L_close; - getinventorylist; - if (@inventorylist_count == 100 && countitem("LeatherGloves") == 0) - goto L_Full; - mes "[Nowhere Man]"; - mes "\"Gloves? Sure, I sell fine leather gloves for only 3000 GP.\""; - menu - "Ok, that's a good deal", L_PurchaseGloves, - "No gloves, lets see what else you have", L_Trademenu, - "No thank you, maybe I will buy some later.", L_close; - -L_PurchaseGloves: - Zeny = Zeny - 3000; - getitem "LeatherGloves", 1; - mes "[Nowhere Man]"; - mes "Thank you. I am sure you will get use from them."; - close; - -L_Full: - mes "[Nowhere Man]"; - mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\""; - goto L_close; - -L_Missing: - mes "[Nowhere Man]"; - mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\""; - goto L_close; - -L_NotEnoughMoney: - mes "[Nowhere Man]"; - mes "\"You don't have enough money.\""; - goto L_close; - -L_No: - mes "[Nowhere Man]"; - mes "\"Have a great day!\""; - goto L_close; - -L_close: - @ironprice = 0; - @Sulphurprice = 0; - @Potionprice = 0; - close; -} |