diff options
Diffstat (limited to 'npc/00000SAVE/misc')
-rw-r--r-- | npc/00000SAVE/misc/injured-mouboo.txt | 224 | ||||
-rw-r--r-- | npc/00000SAVE/misc/sagratha.txt | 450 |
2 files changed, 450 insertions, 224 deletions
diff --git a/npc/00000SAVE/misc/injured-mouboo.txt b/npc/00000SAVE/misc/injured-mouboo.txt deleted file mode 100644 index 0737f79c4..000000000 --- a/npc/00000SAVE/misc/injured-mouboo.txt +++ /dev/null @@ -1,224 +0,0 @@ - -function script QuestMoubooHeal { - @Q_MASK = NIBBLE_2_MASK; - @Q_SHIFT = NIBBLE_2_SHIFT; - - @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - @Q_status_upper = @Q_status & 12; - @Q_status = @Q_status & 3; - - @STATE_INITIAL = 0; - @STATE_HEALED_MOUBOO = 3; - - if (@Q_status != @STATE_INITIAL) - goto L_Nothing; - - @Q_status = @STATE_HEALED_MOUBOO; - callsub S_Update_Var; - mes "[Injured Mouboo]"; - mes "A soft white glow surrounds the mouboo's leg, which slowly shifts back into place."; - mes "As the glow subsides, the mouboo gets up, carefully, and takes a few steps. It seems to be fully healed!"; - mes "[5000 experience points]"; - getexp 5000, 0; - next; - mes "[Injured Mouboo]"; - mes "Visibly happy, the mouboo lies down on the ground and snuggles with a black piece of cloth it had been lying on."; - mes "The healing process must have been exhausting, for it is asleep in an instant."; - next; - @value = 15; - callfunc "QuestSagathaHappy"; - close; - -L_Nothing: - mes "Your spell has no effect."; - close; - -S_Update_Var: - @Q_wr_status = @Q_status | @Q_status_upper; - set QUEST_MAGIC, - (QUEST_MAGIC & ~(@Q_MASK) - | (@Q_wr_status << @Q_SHIFT)); - return; -} - -012-1,57,153,0 script Mouboo NPC171,{ - @Q_MASK = NIBBLE_2_MASK; - @Q_SHIFT = NIBBLE_2_SHIFT; - - @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - @Q_status_upper = @Q_status & 12; - @Q_status = @Q_status & 3; - - @STATE_INITIAL = 0; - @STATE_KILLED_MOUBOO = 1; - @STATE_TOOK_KILL_REWARD = 2; - @STATE_HEALED_MOUBOO = 3; - - if (@Q_status == @STATE_KILLED_MOUBOO) - goto L_Dead; - if (@Q_status == @STATE_TOOK_KILL_REWARD) - goto L_took_reward; - if (@Q_status == @STATE_HEALED_MOUBOO) - goto L_healed; - - mes "[Injured Mouboo]"; - mes "You notice a mouboo lying on the ground, groaning, as if in pain."; - next; - goto L_Menu; - -L_Menu: - menu - "Examine the mouboo", L_examine, - "Give the mouboo something", L_Give, - "Kill the mouboo", L_Kill, - "Leave", L_close; - -L_examine: - mes "[Injured Mouboo]"; - mes "Looking closer, you notice that the mouboo's left hind leg is bent at a very unnatural angle-- that seems to be the cause for its pain."; - next; - mes "[Injured Mouboo]"; - mes "You also notice that the mouboo is lying on top of what appears to be a black turtleneck sweater."; - mes "Do you want to pick up the sweater?"; - next; - menu - "Yes.", L_pickup_alive, - "No.", L_Menu; - -L_pickup_alive: - mes "[Injured Mouboo]"; - mes "The Mouboo groans and pushes your hand away. It seems to be rather fond of the sweater."; - next; - goto L_Menu; - -L_Give: - @items_nr = 12; - setarray @items$, "CactusDrink", "CactusPotion", "ChocolateBar", "Milk", "OrangeCupcake", "RedApple", "Beer", "BottleOfWater", "TinyHealingPotion", "SmallHealingPotion", "MediumHealingPotion", "LargeHealingPotion"; - setarray @itemnames$, "Cactus Drink", "Cactus Potion", "Chocolate Bar", "Milk", "Orange Cupcake", "Red Apple", "Beer", "Bottle of Water", "Tiny Healing Potion", "Small Healing Potion", "Medium Healing Potion", "Large Healing Potion"; - setarray @itemeat, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0; - - setarray @menuitems$, "", "", "", "", "", "", "", "", "", "", "", "", ""; - @choices_nr = 0; - setarray @menuNames$, "", "", "", "", "", "", "", "", "", "", "", "", ""; - setarray @choice_eat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; - - @n = 0; - @ct = 0; - goto L_nloop; - -L_nloop: - @k$ = @items$[@n]; - if (countitem(@k$) == 0) - goto L_nloop_skip; - - @menuitems$[@ct] = @itemnames$[@n]; - @menuNames$[@ct] = @k$; - @choice_eat[@ct] = @itemeat[@n]; - @ct = @ct + 1; - goto L_nloop_skip; - -L_nloop_skip: - @n = @n+1; - if (@n < @items_nr) - goto L_nloop; - - @menuitems$[@ct] = "Nevermind"; - - menu - @menuitems$[0], L_MenuItems, - @menuitems$[1], L_MenuItems, - @menuitems$[2], L_MenuItems, - @menuitems$[3], L_MenuItems, - @menuitems$[4], L_MenuItems, - @menuitems$[5], L_MenuItems, - @menuitems$[6], L_MenuItems, - @menuitems$[7], L_MenuItems, - @menuitems$[8], L_MenuItems, - @menuitems$[9], L_MenuItems, - @menuitems$[10], L_MenuItems, - @menuitems$[11], L_MenuItems, - @menuitems$[12], L_MenuItems; - -L_MenuItems: - @menu = @menu - 1; - if (@menu == @ct) - goto L_Menu; - @choice$ = @menuNames$[@menu]; - @verb$ = "drinks"; - if (@choice_eat[@menu]) - @verb$ = "eats"; - if (@choice$ != "" && countitem(@choice$)) - goto L_consume; - goto L_Menu; - -L_consume: - mes "[Injured Mouboo]"; - mes "The mouboo " + @verb$ + " your " + getitemlink(@choice$) + "."; - delitem @choice$, 1; - next; - if (@choice$ == "LargeHealingPotion") - goto L_do_heal; - mes "[Injured Mouboo]"; - mes "Unfortunately, it seems to have had no effect."; - next; - goto L_Menu; - -L_do_heal: - callfunc "QuestMoubooHeal"; - goto L_Kill; - -L_Kill: - mes "[Injured Mouboo]"; - if (BaseLevel > 44) - goto L_Kill_success; - mes "The mouboo deflects your attack and counterattacks!"; - mes "It misses you only barely."; - mes "Injured though it may be, this mouboo is still more than a match for you!"; - next; - goto L_Menu; - -L_Kill_success: - mes "After some wrestling, the mouboo succumbs to your attacks."; - mes "[100 experience points]"; - getexp 100, 0; - @Q_status = @STATE_KILLED_MOUBOO; - callsub S_Update_Var; - next; - goto L_Dead; - -L_Dead: - mes "[Dead Mouboo]"; - mes "The dead mouboo is lying on top of a black T-neck sweater."; - getinventorylist; - if (@inventorylist_count == 100) - goto L_Nopickup; - getitem "BlackTurtleneckSweater", 1; - mes "You pull out the sweater and stuff it into your backpack."; - @Q_status = @STATE_TOOK_KILL_REWARD; - callsub S_Update_Var; - close; - -L_took_reward: - mes "[Dead Mouboo]"; - mes "You see a dead mouboo."; - close; - -L_Nopickup: - mes "Unfortunately, you can't carry any more."; - close; - -L_healed: - mes "[Mouboo]"; - mes "The mouboo is sleeping soundly, smiling in its dreams."; - close; - -L_close: - close; - -S_Update_Var: - @Q_wr_status = @Q_status | @Q_status_upper; - set QUEST_MAGIC, - (QUEST_MAGIC & ~(@Q_MASK) - | (@Q_wr_status << @Q_SHIFT)); - return; -} diff --git a/npc/00000SAVE/misc/sagratha.txt b/npc/00000SAVE/misc/sagratha.txt new file mode 100644 index 000000000..b774af006 --- /dev/null +++ b/npc/00000SAVE/misc/sagratha.txt @@ -0,0 +1,450 @@ +// IMPORTANT: *****NOT***** APPROVED FOR TMW2. +// +// Script under Jesusalva's care. +// +// Will be extensively modified and (almost) entirely rewriten for TMW2:ML. +// Serves merely as a reference. + +function script QuestSagrathaHappy { + @unhappiness = (QUEST_MAGIC & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT; + if (@unhappiness < @value) + goto L_zero; + + @unhappiness = @unhappiness - @value; + goto L_write; + +L_zero: + @unhappiness = 0; + goto L_write; + +L_write: + QUEST_MAGIC = (QUEST_MAGIC & ~NIBBLE_3_MASK) | (@unhappiness << NIBBLE_3_SHIFT); + return; +} + +function script QuestSagrathaAnnoy { + @unhappiness = (QUEST_MAGIC & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT; + if ((@unhappiness + @value) > 15) + goto L_max; + + @unhappiness = @unhappiness + @value; + goto L_write; + +L_max: + @unhappiness = 15; + goto L_write; + +L_write: + QUEST_MAGIC = (QUEST_MAGIC & ~NIBBLE_3_MASK) | (@unhappiness << NIBBLE_3_SHIFT); + return; +} + +function script SagrathaStatus { + if (getequipid(equip_head) != 1216 && getequipid(equip_head) != 752) + goto L_Next; + @value = 15; + callfunc "QuestSagrathaAnnoy"; + goto L_Next; + +L_Next: + @mexp = MAGIC_EXPERIENCE & 65535; + @has_magic = getskilllv(SKILL_MAGIC); + @evil = 0; + @good = 0; + @unhappy = (QUEST_MAGIC & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT; + @mouboo = ((QUEST_MAGIC & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT) & 3; + + if (@mouboo == 3) + @good = @good + 1; + if (@mouboo == 2) + @evil = 1; + if (@mouboo == 1) + @evil = 1; + + if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) + @evil = 1; + + @druid = (((QUEST_MAGIC & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT) & 12) >> 2; + if (@druid == 3) + @good = @good + 1; + return; +} + +013-1,131,24,0 script Sagratha#_M NPC167,{ + callfunc "SagrathaStatus"; + + @Q_MASK = NIBBLE_4_MASK | NIBBLE_5_MASK; + @Q_SHIFT = NIBBLE_4_SHIFT; + + @STATUS_INITIAL = 0; + set @STATUS_STUDENT, 1; // N14 + @STATUS_STUDENT_N10 = 2; + @STATUS_STUDENT_A10 = 3; + @STATUS_STUDENT_A11 = 4; + @STATUS_STUDENT_A12 = 5; + @STATUS_STUDENT_N11 = 6; + @STATUS_STUDENT_LEVEL_3 = 7; + + @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; + + if (MAGIC_FLAGS & MFLAG_KNOWS_SAGRATHA) + mes "[Sagratha the Witch]"; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_SAGRATHA)) + mes "[Witch]"; + // if fluffyhat + if (getequipid(equip_head) == 752) + goto L_hat_attack; + if (@evil) + goto L_evil; + if (@unhappy > 10) + goto L_unhappy; + if (MAGIC_FLAGS & MFLAG_KNOWS_SAGRATHA) + goto L_wb; + + mes "Before you stands a beautiful woman, dressed in dark purple robes and wearing a witch's hat."; + + if (Sex) + mes "She looks at you suspiciously."; + if (!Sex) + mes "She looks at you impassively."; + next; + menu + "Who are you?", L_Next, + "What's your name?", L_Intro_name, + "Hello! My name is " + strcharinfo(0) + ".", L_Intro_givename, + "Goodbye.", L_close; + +L_Next: + mes "[Witch]"; + mes "\"I am what you humans call a witch. I am a human who has chosen all living creatures as what you call family.\""; + next; + menu + "No, I mean... what's your name?", L_Intro_name, + "Hello! My name is " + strcharinfo(0) + ".", L_Intro_givename, + "Uh.... goodbye.", L_close; + +L_hat_attack: + mes "The witch seems to be trembling with disgust as she stares at your headgear."; + mes "\"Do you think that is funny?\" she snarls."; + next; + if (MAGIC_FLAGS & MFLAG_KNOWS_SAGRATHA) + mes "[Sagratha the Witch]"; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_SAGRATHA)) + mes "[Witch]"; + mes "\"You have no idea what that poor creature felt!\""; + mes "She snaps her fingers."; + mes "\"Let me show you...\""; + misceffect sfx_magic_war, strcharinfo(0); + misceffect sfx_magic_war; + heal -300, 0; + close; + +L_Intro_name: + mes "[Sagratha the Witch]"; + mes "\"They call me Sagratha.\""; + MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_SAGRATHA; + next; + goto L_Main; + +L_Intro_givename: + mes "[Witch]"; + mes "\"Ah.\""; + next; + menu + "What's yours?", L_Intro_name, + "Uhm... bye.", L_close; + +L_evil: + mes "The witch's eyes flare up in anger as she notices you, and she turns away from you."; + mes "Whatever the reason, she doesn't seem to like you."; + close; + +L_unhappy: + mes "The witch glares at you in anger."; + mes "\"I wonder if you can still sleep after killing those innocent forest creatures!"; + mes "I am sure that they will come back to haunt you in your dreams!\""; + close; + +L_wb: + if (@good > 1) + mes "Sagratha nods as she notices you."; + if (@good == 1) + mes "Sagratha raises an eyebrow as you address her."; + if (@good == 0) + mes "Sagratha glances at you, suspicion evident in her eyes."; + next; + goto L_Main; + +L_Main: + if (@Q_status) + menu + "Can you explain magic to me?", L_explain_magic, + "Can you teach me more magic?", L_Teach, + "What do you know about...", L_Question, + "Goodbye.", L_close; + menu + "Can you explain magic to me?", L_explain_magic, + "Can you teach me magic?", L_Teach_Initial, + "What do you know about...", L_Question, + "Goodbye.", L_close; + +L_Teach_Initial: + if (@good < 2) + goto L_Teach_Initial_nogood; + if (getskilllv(SKILL_MAGIC_NATURE) < 2) + goto L_Teach_Ininn; + mes "[Sagratha the Witch]"; + mes "She nods."; + mes "\"For now, yes. But you will have to prove that you really care about more than yourself.\""; + next; + mes "[Sagratha the Witch]"; + mes "She snaps her fingers, and without warning you begin to acutely sense the magical energies around you, for a brief instant!"; + @Q_status = @STATUS_STUDENT; + callsub S_Update_Var; + @SUP_xp = 5000; + @SUP_lvl = 2; + callsub S_up_astral; + next; + mes "[Sagratha the Witch]"; + mes "\"In the future, I will teach you nature and astral magic. For the other schools there are better teachers around.\""; + if (getskilllv(SKILL_MAGIC) < 2) + mes "\"Your skill in magic won't be great enough to use some of the spells yet, so keep practicing and visiting the mana seed until it is.\""; + next; + goto L_Main; + +L_Teach_Initial_nogood: + mes "[Sagratha the Witch]"; + mes "\"I don't take strangers as students.\""; + next; + goto L_Main; + +L_Teach_Ininn: + mes "[Sagratha the Witch]"; + mes "\"I might, but you don't even understand the basics of nature magic.\""; + next; + goto L_Main; + +L_explain_magic: + mes "[Sagratha the Witch]"; + mes "\"No.\""; + next; + goto L_Main; + +L_Teach: + if (@Q_status == @STATUS_STUDENT) + goto L_Teach_N14; + if (@Q_status == @STATUS_STUDENT_N10) + goto L_Teach_N10; + if (@Q_status == @STATUS_STUDENT_A10) + goto L_Teach_A10; + if (@Q_status == @STATUS_STUDENT_A11) + goto L_Teach_A11; + if (@Q_status == @STATUS_STUDENT_A12) + goto L_Teach_A12; + if (@Q_status == @STATUS_STUDENT_N11) + goto L_Teach_N11; + + mes "[Sagratha the Witch]"; + mes "\"Not yet. You have to ask the mana seed to give you more power.\""; + next; + goto L_Main; + +L_practice: + mes "[1000 experience points]"; + @Q_status = @Q_status + 1; + callsub S_Update_Var; + getexp 1000,0; + next; + mes "[Sagratha the Witch]"; + mes "\"Now go and practice.\""; + next; + goto L_Main; + +L_Teach_N14: + if (@mexp < 125) + goto L_Teach_noexp; + mes "[Sagratha the Witch]"; + mes "\"Some forest creatures sometimes overgrow their fur or hide. That makes them uncomfortable.\""; + next; + mes "[Sagratha the Witch]"; + mes "\"You can help them with shearing magic. Press your hands together and say '" + getspellinvocation("shear") + "'. Then touch them with your hands, and brush off any excess.\""; + next; + mes "[Sagratha the Witch]"; + mes "\"The spell is strong, so you only need to do this once. Be careful not to cut them. Some things they shed are useful. Often they will leave them to you as a thank-you.\""; + goto L_practice; + +L_Teach_N10: + if (@mexp < 150) + goto L_Teach_noexp; + mes "[Sagratha the Witch]"; + mes "\"Next, a nature spell. Take a cocoon shell. Hold it in your hand. Feel its lightness.\""; + next; + mes "[Sagratha the Witch]"; + mes "\"Now whisper '" + getspellinvocation("flying-backpack") + "', and if your backpack was pressing on you you should no longer feel it now.\""; + goto L_practice; + +L_Teach_A10: + if (@mexp < 180) + goto L_Teach_noexp; + mes "[Sagratha the Witch]"; + mes "\"To protect against others' magic, take a small mushroom from a shady place. Mushrooms draw things out of the earth. Rub your mushroom into pieces between your hands.\""; + next; + mes "[Sagratha the Witch]"; + mes "\"Then say '" + getspellinvocation("barrier") + "' and let the mushroom's power take over.\""; + goto L_practice; + +L_Teach_A11: + if (@mexp < 200) + goto L_Teach_noexp; + mes "[Sagratha the Witch]"; + mes "\"If you must fight, call allies. You can call spiky mushrooms out of the ground with a mushroom spike and a root. Hold up the spike and call out to them: '" + getspellinvocation("summon-spiky-mushrooms") + "'. Then press the root to the ground.\""; + next; + mes "[Sagratha the Witch]"; + mes "\"Spiky mushrooms often grow too many spikes, so you can shear the spikes off of some.\""; + next; + goto L_practice; + +L_Teach_A12: + if (@mexp < 220) + goto L_Teach_noexp; + mes "[Sagratha the Witch]"; + mes "\"You can call fluffies, too. But for them you must call out '" + getspellinvocation("summon-fluffies") + "' instead, with white fluffy fur instead of a spike. And don't forget the root.\""; + goto L_practice; + +L_Teach_N11: + if (@mexp < 250) + goto L_Teach_noexp; + mes "[Sagratha the Witch]"; + mes "\"You can harden your skin with a hard spike. Hold it in your hands and speak '" + getspellinvocation("protect") + "', then draw its hardness into your skin.\""; + next; + mes "[Sagratha the Witch]"; + mes "\"Or call it into someone else's skin, by saying that someone's name right after the '" + getspellinvocation("protect") + "'.\""; + goto L_practice; + +L_Teach_noexp: + mes "[Sagratha the Witch]"; + mes "\"You must practice more first.\""; + next; + goto L_Main; + +L_Question: + callfunc "MagicTalkOptionsSetup"; + @ignore = @QQ_SAGRATHA; + callfunc "MagicTalkMenu"; + + if (@c == 0) + goto L_Main; + if (@c == @QQ_ELANORE) + goto L_Q_elanore; + if (@c == @QQ_MANASEED) + goto L_Q_manaseed; + if (@c == @QQ_MANAPOTION) + goto L_Q_manapotion; + if (@c == @QQ_WYARA) + goto L_Q_wyara; + if (@c == @QQ_AULDSBEL) + goto L_Q_auldsbel; + if (@c == @QQ_IMP) + goto L_Q_imp; + if (@c == @QQ_OLDWIZ) + goto L_Q_old_wizard; + if (@c == @QQ_ASTRALSOUL) + goto L_Q_astralsoul; + + mes "[Sagratha the Witch]"; + mes "\"That doesn't concern you.\""; + next; + goto L_Main; + +L_Q_astralsoul: + mes "[Sagratha the Witch]"; + mes "\"Yes, there is a way to improve your magic.\""; + next; + mes "\"Did you ever hear about focusing?\""; + next; + mes "\"It is a mental ability, which improves you at a certain focused skill.\""; + next; + mes "\"Yes, I am focused on nature magic, but I cannot teach focusing. That is another realm of magic. Just a few people can really focus your brain to a specific art of magic.\""; + next; + mes "\"Maybe you should ask some other people experienced in magic.\""; + next; + goto L_Main; + +L_Q_old_wizard: + mes "[Sagratha the Witch]"; + mes "\"A kind and wise wizard.\""; + next; + goto L_Main; + +L_Q_imp: + mes "[Sagratha the Witch]"; + mes "\"He is an evil and cruel one. He lies and cheats and will try to take advantage of you. Stay away from him.\""; + next; + goto L_Main; + +L_Q_elanore: + mes "[Sagratha the Witch]"; + mes "\"Elanore is the Tulimshar town healer.\""; + next; + goto L_Main; + +L_Q_manaseed: + mes "[Sagratha the Witch]"; + if (!@has_magic && (MAGIC_FLAGS & MFLAG_TOUCHED_MANASEED)) + goto L_Q_manaseed_unabsorbed; + if (@has_magic) + goto L_Q_manaseed_m; + mes "\"There is a mana seed around here, but I don't see how this concerns you.\""; + next; + goto L_Main; + +L_Q_manaseed_unabsorbed: + mes "\"If the mana seed didn't pass its magic to you, you clearly aren't attuned to magic.\""; + next; + goto L_Main; + +L_Q_manaseed_m: + mes "\"You were lucky that the mana seed gave you its magic. I hope that you will use this power for something good now.\""; + next; + goto L_Main; + +L_Q_manapotion: + mes "[Sagratha the Witch]"; + mes "\"I won't make one without a cauldron, that would be wasteful. And I'm not going to start carrying a cauldron around.\""; + next; + goto L_Main; + +L_Q_wyara: + mes "[Sagratha the Witch]"; + mes "\"Wyara decided to live with humans, in Hurnscald. She tries to make the world a better place in her own way. Please be kind to her, she is a very good person.\""; + next; + goto L_Main; + +L_Q_auldsbel: + mes "[Sagratha the Witch]"; + mes "She frowns."; + mes "\"He's a transmutation wizard, member of the northern council. Reasonably competent wizard, too.\""; + next; + goto L_Main; + +L_close: + close; + +S_up_astral: + @SUP_id = SKILL_MAGIC_ASTRAL; + @SUP_name$ = "Astral Magic"; + callfunc "SkillUp"; + return; + +S_up_nature: + @SUP_id = SKILL_MAGIC_NATURE; + @SUP_name$ = "Nature Magic"; + callfunc "SkillUp"; + return; + +S_Update_Var: + set QUEST_MAGIC, + (QUEST_MAGIC & ~(@Q_MASK) + | (@Q_status << @Q_SHIFT)); + return; +} |