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-rw-r--r--npc/00000SAVE/misc/injured-mouboo.txt224
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diff --git a/npc/00000SAVE/misc/injured-mouboo.txt b/npc/00000SAVE/misc/injured-mouboo.txt
deleted file mode 100644
index 0737f79c4..000000000
--- a/npc/00000SAVE/misc/injured-mouboo.txt
+++ /dev/null
@@ -1,224 +0,0 @@
-
-function script QuestMoubooHeal {
- @Q_MASK = NIBBLE_2_MASK;
- @Q_SHIFT = NIBBLE_2_SHIFT;
-
- @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
- @Q_status_upper = @Q_status & 12;
- @Q_status = @Q_status & 3;
-
- @STATE_INITIAL = 0;
- @STATE_HEALED_MOUBOO = 3;
-
- if (@Q_status != @STATE_INITIAL)
- goto L_Nothing;
-
- @Q_status = @STATE_HEALED_MOUBOO;
- callsub S_Update_Var;
- mes "[Injured Mouboo]";
- mes "A soft white glow surrounds the mouboo's leg, which slowly shifts back into place.";
- mes "As the glow subsides, the mouboo gets up, carefully, and takes a few steps. It seems to be fully healed!";
- mes "[5000 experience points]";
- getexp 5000, 0;
- next;
- mes "[Injured Mouboo]";
- mes "Visibly happy, the mouboo lies down on the ground and snuggles with a black piece of cloth it had been lying on.";
- mes "The healing process must have been exhausting, for it is asleep in an instant.";
- next;
- @value = 15;
- callfunc "QuestSagathaHappy";
- close;
-
-L_Nothing:
- mes "Your spell has no effect.";
- close;
-
-S_Update_Var:
- @Q_wr_status = @Q_status | @Q_status_upper;
- set QUEST_MAGIC,
- (QUEST_MAGIC & ~(@Q_MASK)
- | (@Q_wr_status << @Q_SHIFT));
- return;
-}
-
-012-1,57,153,0 script Mouboo NPC171,{
- @Q_MASK = NIBBLE_2_MASK;
- @Q_SHIFT = NIBBLE_2_SHIFT;
-
- @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
- @Q_status_upper = @Q_status & 12;
- @Q_status = @Q_status & 3;
-
- @STATE_INITIAL = 0;
- @STATE_KILLED_MOUBOO = 1;
- @STATE_TOOK_KILL_REWARD = 2;
- @STATE_HEALED_MOUBOO = 3;
-
- if (@Q_status == @STATE_KILLED_MOUBOO)
- goto L_Dead;
- if (@Q_status == @STATE_TOOK_KILL_REWARD)
- goto L_took_reward;
- if (@Q_status == @STATE_HEALED_MOUBOO)
- goto L_healed;
-
- mes "[Injured Mouboo]";
- mes "You notice a mouboo lying on the ground, groaning, as if in pain.";
- next;
- goto L_Menu;
-
-L_Menu:
- menu
- "Examine the mouboo", L_examine,
- "Give the mouboo something", L_Give,
- "Kill the mouboo", L_Kill,
- "Leave", L_close;
-
-L_examine:
- mes "[Injured Mouboo]";
- mes "Looking closer, you notice that the mouboo's left hind leg is bent at a very unnatural angle-- that seems to be the cause for its pain.";
- next;
- mes "[Injured Mouboo]";
- mes "You also notice that the mouboo is lying on top of what appears to be a black turtleneck sweater.";
- mes "Do you want to pick up the sweater?";
- next;
- menu
- "Yes.", L_pickup_alive,
- "No.", L_Menu;
-
-L_pickup_alive:
- mes "[Injured Mouboo]";
- mes "The Mouboo groans and pushes your hand away. It seems to be rather fond of the sweater.";
- next;
- goto L_Menu;
-
-L_Give:
- @items_nr = 12;
- setarray @items$, "CactusDrink", "CactusPotion", "ChocolateBar", "Milk", "OrangeCupcake", "RedApple", "Beer", "BottleOfWater", "TinyHealingPotion", "SmallHealingPotion", "MediumHealingPotion", "LargeHealingPotion";
- setarray @itemnames$, "Cactus Drink", "Cactus Potion", "Chocolate Bar", "Milk", "Orange Cupcake", "Red Apple", "Beer", "Bottle of Water", "Tiny Healing Potion", "Small Healing Potion", "Medium Healing Potion", "Large Healing Potion";
- setarray @itemeat, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0;
-
- setarray @menuitems$, "", "", "", "", "", "", "", "", "", "", "", "", "";
- @choices_nr = 0;
- setarray @menuNames$, "", "", "", "", "", "", "", "", "", "", "", "", "";
- setarray @choice_eat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0;
-
- @n = 0;
- @ct = 0;
- goto L_nloop;
-
-L_nloop:
- @k$ = @items$[@n];
- if (countitem(@k$) == 0)
- goto L_nloop_skip;
-
- @menuitems$[@ct] = @itemnames$[@n];
- @menuNames$[@ct] = @k$;
- @choice_eat[@ct] = @itemeat[@n];
- @ct = @ct + 1;
- goto L_nloop_skip;
-
-L_nloop_skip:
- @n = @n+1;
- if (@n < @items_nr)
- goto L_nloop;
-
- @menuitems$[@ct] = "Nevermind";
-
- menu
- @menuitems$[0], L_MenuItems,
- @menuitems$[1], L_MenuItems,
- @menuitems$[2], L_MenuItems,
- @menuitems$[3], L_MenuItems,
- @menuitems$[4], L_MenuItems,
- @menuitems$[5], L_MenuItems,
- @menuitems$[6], L_MenuItems,
- @menuitems$[7], L_MenuItems,
- @menuitems$[8], L_MenuItems,
- @menuitems$[9], L_MenuItems,
- @menuitems$[10], L_MenuItems,
- @menuitems$[11], L_MenuItems,
- @menuitems$[12], L_MenuItems;
-
-L_MenuItems:
- @menu = @menu - 1;
- if (@menu == @ct)
- goto L_Menu;
- @choice$ = @menuNames$[@menu];
- @verb$ = "drinks";
- if (@choice_eat[@menu])
- @verb$ = "eats";
- if (@choice$ != "" && countitem(@choice$))
- goto L_consume;
- goto L_Menu;
-
-L_consume:
- mes "[Injured Mouboo]";
- mes "The mouboo " + @verb$ + " your " + getitemlink(@choice$) + ".";
- delitem @choice$, 1;
- next;
- if (@choice$ == "LargeHealingPotion")
- goto L_do_heal;
- mes "[Injured Mouboo]";
- mes "Unfortunately, it seems to have had no effect.";
- next;
- goto L_Menu;
-
-L_do_heal:
- callfunc "QuestMoubooHeal";
- goto L_Kill;
-
-L_Kill:
- mes "[Injured Mouboo]";
- if (BaseLevel > 44)
- goto L_Kill_success;
- mes "The mouboo deflects your attack and counterattacks!";
- mes "It misses you only barely.";
- mes "Injured though it may be, this mouboo is still more than a match for you!";
- next;
- goto L_Menu;
-
-L_Kill_success:
- mes "After some wrestling, the mouboo succumbs to your attacks.";
- mes "[100 experience points]";
- getexp 100, 0;
- @Q_status = @STATE_KILLED_MOUBOO;
- callsub S_Update_Var;
- next;
- goto L_Dead;
-
-L_Dead:
- mes "[Dead Mouboo]";
- mes "The dead mouboo is lying on top of a black T-neck sweater.";
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Nopickup;
- getitem "BlackTurtleneckSweater", 1;
- mes "You pull out the sweater and stuff it into your backpack.";
- @Q_status = @STATE_TOOK_KILL_REWARD;
- callsub S_Update_Var;
- close;
-
-L_took_reward:
- mes "[Dead Mouboo]";
- mes "You see a dead mouboo.";
- close;
-
-L_Nopickup:
- mes "Unfortunately, you can't carry any more.";
- close;
-
-L_healed:
- mes "[Mouboo]";
- mes "The mouboo is sleeping soundly, smiling in its dreams.";
- close;
-
-L_close:
- close;
-
-S_Update_Var:
- @Q_wr_status = @Q_status | @Q_status_upper;
- set QUEST_MAGIC,
- (QUEST_MAGIC & ~(@Q_MASK)
- | (@Q_wr_status << @Q_SHIFT));
- return;
-}