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-rw-r--r--npc/00000SAVE/016-1_paxel.txt73
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diff --git a/npc/00000SAVE/016-1_paxel.txt b/npc/00000SAVE/016-1_paxel.txt
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-// TODO IMPORTANT: We don't use raw coal, so this NPC need to change a bit
-
-016-1,40,39,0 script Paxel NPC141,{
- @Cost_With_Logs = 2000;
- @Cost_Without_Logs = 3000;
- @Logs_Needed = 5;
- @Coal_Per = 5;
-
- mes "[Paxel]";
- mes "\"Hello traveler! I've been studying how to refine raw coal with pressure and heat from a wood firepit.";
- mes "\"For " + @Cost_With_Logs + " gold, I can refine " + @Coal_Per + " Coal from a lump of Raw Coal and " + @Logs_Needed + " Raw Logs.";
- mes "If you don't have any logs to spare, I can use my logs; but that will cost you " + @Cost_Without_Logs + " gold.\"";
-
- menu
- "I'd like you to use my logs.", L_Logs_Provided,
- "Use your logs, please.", L_No_Logs_Provided,
- "I don't want to refine any coal today.", L_close;
-
-L_Logs_Provided:
- @Log_Mult = @Logs_Needed;
- @Cost_Mult = @Cost_With_Logs;
- goto L_Check_Items;
-
-L_No_Logs_Provided:
- @Log_Mult = 0;
- @Cost_Mult = @Cost_Without_Logs;
- goto L_Check_Items;
-
-L_Check_Items:
- mes "[Paxel]";
- mes "\"How many lumps of Raw Coal do you want refined?\"";
-
- input @refine_count;
-
- if (@refine_count == 0) goto L_Bye;
- if (@refine_count > countitem("RawCoal") || @refine_count * @Log_Mult > countitem("RawLog")) goto L_MissingItems;
- if (@refine_count * @Cost_Mult > Zeny) goto L_NoMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Coal") == 0) goto L_NoSpace;
-
- delitem "RawCoal", @refine_count;
- delitem "RawLog", @refine_count * @Log_Mult;
- Zeny = Zeny - (@refine_count * @Cost_Mult);
-
- getitem "Coal", @refine_count * @Coal_Per;
- goto L_Bye;
-
-
-L_MissingItems:
- mes "[Paxel]";
- mes "\"You are missing some of the raw materials.\"";
- goto L_close;
-
-L_NoMoney:
- mes "[Paxel]";
- mes "\"You can't afford that much work! Do some odd jobs and come back.\"";
- goto L_close;
-
-
-L_NoSpace:
- mes "[Paxel]";
- mes "\"You won't have enough space for the refined Coal. Better come back later.\"";
- goto L_close;
-
-
-L_Bye:
- mes "[Paxel]";
- mes "\"Have a good day and come again soon!\"";
- goto L_close;
-
-L_close:
- close;
-}