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+// TODO IMPORTANT: We don't use raw coal, so this NPC need to change a bit
+
+016-1,40,39,0 script Paxel NPC141,{
+ @Cost_With_Logs = 2000;
+ @Cost_Without_Logs = 3000;
+ @Logs_Needed = 5;
+ @Coal_Per = 5;
+
+ mes "[Paxel]";
+ mes "\"Hello traveler! I've been studying how to refine raw coal with pressure and heat from a wood firepit.";
+ mes "\"For " + @Cost_With_Logs + " gold, I can refine " + @Coal_Per + " Coal from a lump of Raw Coal and " + @Logs_Needed + " Raw Logs.";
+ mes "If you don't have any logs to spare, I can use my logs; but that will cost you " + @Cost_Without_Logs + " gold.\"";
+
+ menu
+ "I'd like you to use my logs.", L_Logs_Provided,
+ "Use your logs, please.", L_No_Logs_Provided,
+ "I don't want to refine any coal today.", L_close;
+
+L_Logs_Provided:
+ @Log_Mult = @Logs_Needed;
+ @Cost_Mult = @Cost_With_Logs;
+ goto L_Check_Items;
+
+L_No_Logs_Provided:
+ @Log_Mult = 0;
+ @Cost_Mult = @Cost_Without_Logs;
+ goto L_Check_Items;
+
+L_Check_Items:
+ mes "[Paxel]";
+ mes "\"How many lumps of Raw Coal do you want refined?\"";
+
+ input @refine_count;
+
+ if (@refine_count == 0) goto L_Bye;
+ if (@refine_count > countitem("RawCoal") || @refine_count * @Log_Mult > countitem("RawLog")) goto L_MissingItems;
+ if (@refine_count * @Cost_Mult > Zeny) goto L_NoMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Coal") == 0) goto L_NoSpace;
+
+ delitem "RawCoal", @refine_count;
+ delitem "RawLog", @refine_count * @Log_Mult;
+ Zeny = Zeny - (@refine_count * @Cost_Mult);
+
+ getitem "Coal", @refine_count * @Coal_Per;
+ goto L_Bye;
+
+
+L_MissingItems:
+ mes "[Paxel]";
+ mes "\"You are missing some of the raw materials.\"";
+ goto L_close;
+
+L_NoMoney:
+ mes "[Paxel]";
+ mes "\"You can't afford that much work! Do some odd jobs and come back.\"";
+ goto L_close;
+
+
+L_NoSpace:
+ mes "[Paxel]";
+ mes "\"You won't have enough space for the refined Coal. Better come back later.\"";
+ goto L_close;
+
+
+L_Bye:
+ mes "[Paxel]";
+ mes "\"Have a good day and come again soon!\"";
+ goto L_close;
+
+L_close:
+ close;
+}