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-// This is from LoF, to replace LoF Paxel
-//----------------------------------------------------
-// PRSM Helmet quest
-// Create Quest: Darlord (Depredador)
-//----------------------------------------------------
-
-// Old Paxel turned Raw Coal in Coal... But we don't have Raw Coal.
-// He probably used the nice furnace NPC too... We will need another NPC to use that...
-
-//012-1.gat,122,115,0 script Paxel 126,{
-016-1,40,39,0 script Paxel NPC141,{
- if(QUEST_Warrior1 == 2) goto L_Done1;
- if(QUEST_Warrior1 == 1) goto L_Ask2;
-
- if (BaseLevel >= 60 && countitem(IronIngot) > 0) goto L_Ask1;
-
- mesn;
- mes "\"Hello! Calm wind today!\"";
- menu
- "Yes, but I like windy days.", L_Wind,
- "Hmm... sorry but gotta go...", L_Go;
- close;
-
-L_Go:
- mesn;
- mes "\"Ok, good trip then.\"";
- close;
-
-L_Wind:
- mesn;
- mes "\"I don't like them, i can't fly straight.\"";
- close;
-
-// ----------------------------------------------------
-// Desert Helmet quest start
-// ----------------------------------------------------
-L_Ask1:
- mesn;
- mes "\"Hello "+ strcharinfo(0) + "! I see you have some [Iron Ore] with you!\"";
-
- menu
- "Yes... right... what about [Iron Ore]?", L_Quest1,
- "Yes, but i have grown attached to [Iron Ore]...", L_No,
- "Right, but now i have business in other places.", L_Rude;
- close;
-
-L_Quest1:
- mesn;
- mes "\"Iron Ore is a really special item. People without helmets can't understand [Iron Ore] real power, anyway if you could give me some of them you would understand why they are so special.\"";
-
- menu
- "Certainly, you can have all my [Iron Ore]", L_Check1,
- "Sorry but i am not interested in that.", L_No;
- close;
-
-L_No:
- mesn;
- mes "\"Ok, come back me when you want to know [Iron Ore] real power\"";
- close;
-
-L_Rude:
- mesn;
- mes "\"Well, good luck with your business.\"";
- close;
-
-L_Check1:
- if (countitem(IronIngot) > 11)
- goto L_Progress1;
- goto L_More_Needed1;
-
-L_More_Needed1:
- mesn;
- mes "\"Your [Iron Ore] are not enough, please look for more.\"";
- close;
-
-// ----------------------------------------------------
-// Got Iron Ores
-// ----------------------------------------------------
-L_Progress1:
- delitem IronIngot, 12;
- getexp 10000, 0;
- set QUEST_Warrior1, 1;
- mes "[Angel]";
- mes "\"Perfect! you have enough Iron Ore, i will take them for now but i need other items in order to bring them to life.\"";
-
-L_Ask2:
- mesn;
- mes "\"I need a two Infantry Helmet to enchant them, one Warlord Helmet to make them full of vitality and a lot of Terranite Ore to make it more magical. And 10000 GP.\"";
-
- menu
- "Please have a look, i have what you asked", L_Check2,
- "On my way to get what you need.", -;
- close;
-
-
-L_Check2:
- if (countitem(InfantryHelmet) < 2 || countitem(WarlordHelmet) < 1 || countitem(TerraniteOre) < 6)
- goto L_More_Needed2;
- if (Zeny < 10000) {
- mesn;
- mes "\"You can't afford that much work! Do some odd jobs and come back.\"";
- close;
- }
- goto L_Progress2;
-
-
-L_More_Needed2:
- mesn;
- mes "\"I am sorry but i can see that you don't have all that i asked you.\"";
- next;
- mesn;
- mes "\"Please bring me that or i won't be able to make something really special for you.\"";
- close;
-
-// ----------------------------------------------------
-// Got Desert
-// ----------------------------------------------------
-L_Progress2:
- inventoryplace PrsmHelmet, 1;
- delitem InfantryHelmet, 2;
- delitem WarlordHelmet, 1;
- delitem TerraniteOre, 20;
- getexp 60000, 0;
- getitem PrsmHelmet, 1;
- set QUEST_Warrior1, 2;
- mesn;
- mes "\"There you go a special Desert Helmet!.\"";
- close;
-
-L_Done1:
- mesn;
- mes "\"Hello winged friend! How is the wind today?\"";
-
- menu
- "Calm, perfect for a fly!", L_Fly,
- "Gale, not good to fly.", L_Wind2;
- close;
-
-L_Fly:
- mesn;
- mes "\"Haha yes, you are right!\"";
- close;
-
-L_Wind2:
- mesn;
- mes "\"Yep, i never fly in these days.\"";
- close;
-
-}