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Diffstat (limited to 'npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt')
-rw-r--r--npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt173
1 files changed, 86 insertions, 87 deletions
diff --git a/npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt b/npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt
index 902faa28c..a5ee35f70 100644
--- a/npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt
+++ b/npc/00000SAVE/016-1_NewPaxel.forum.deserthelmet.txt
@@ -4,142 +4,141 @@
// Create Quest: Darlord (Depredador)
//----------------------------------------------------
-012-1.gat,122,115,0 script Warrior 126,{
-if(QUEST_Warrior1 == 2) goto L_Done1;
-if(QUEST_Warrior1 == 1) goto L_Ask2;
+012-1.gat,122,115,0 script Paxel 126,{
+ if(QUEST_Warrior1 == 2) goto L_Done1;
+ if(QUEST_Warrior1 == 1) goto L_Ask2;
-if (BaseLevel >= 60 && countitem("IronOre") > 0)
-goto L_Ask1;
+ if (BaseLevel >= 60 && countitem(IronIngot) > 0) goto L_Ask1;
-mes "[Warrior]";
-mes "\"Hello! Calm wind today!\"";
-menu
-"Yes, but I like windy days.", L_Wind,
-"Hmm... sorry but gotta go...", L_Go;
-close;
+ mesn;
+ mes "\"Hello! Calm wind today!\"";
+ menu
+ "Yes, but I like windy days.", L_Wind,
+ "Hmm... sorry but gotta go...", L_Go;
+ close;
L_Go:
-mes "[Warrior]";
-mes "\"Ok, good trip then.\"";
-close;
+ mesn;
+ mes "\"Ok, good trip then.\"";
+ close;
L_Wind:
-mes "[Warrior]";
-mes "\"I don't like them, i can't fly straight.\"";
-close;
+ mesn;
+ mes "\"I don't like them, i can't fly straight.\"";
+ close;
// ----------------------------------------------------
// Desert Helmet quest start
// ----------------------------------------------------
L_Ask1:
-mes "[Warrior]";
-mes "\"Hello "+ strcharinfo(0) + "! I see you have some [Iron Ore] with you!\"";
+ mesn;
+ mes "\"Hello "+ strcharinfo(0) + "! I see you have some [Iron Ore] with you!\"";
-menu
-"Yes... right... what about [Iron Ore]?", L_Quest1,
-"Yes, but i have grown attached to [Iron Ore]...", L_No,
-"Right, but now i have business in other places.", L_Rude;
-close;
+ menu
+ "Yes... right... what about [Iron Ore]?", L_Quest1,
+ "Yes, but i have grown attached to [Iron Ore]...", L_No,
+ "Right, but now i have business in other places.", L_Rude;
+ close;
L_Quest1:
-mes "[Warrior]";
-mes "\"Iron Ore is a really special item. People without helmets can't understand [Iron Ore] real power, anyway if you could give me some of them you would understand why they are so special.\"";
+ mesn;
+ mes "\"Iron Ore is a really special item. People without helmets can't understand [Iron Ore] real power, anyway if you could give me some of them you would understand why they are so special.\"";
-menu
-"Certainly, you can have all my [Iron Ore]", L_Check1,
-"Sorry but i am not interested in that.", L_No;
-close;
+ menu
+ "Certainly, you can have all my [Iron Ore]", L_Check1,
+ "Sorry but i am not interested in that.", L_No;
+ close;
L_No:
-mes "[Warrior]";
-mes "\"Ok, come back me when you want to know [Iron Ore] real power\"";
-close;
+ mesn;
+ mes "\"Ok, come back me when you want to know [Iron Ore] real power\"";
+ close;
L_Rude:
-mes "[Warrior]";
-mes "\"Well, good luck with your business.\"";
-close;
+ mesn;
+ mes "\"Well, good luck with your business.\"";
+ close;
L_Check1:
-if (countitem("IronOre") > 11)
-goto L_Progress1;
-goto L_More_Needed1;
+ if (countitem(IronIngot) > 11)
+ goto L_Progress1;
+ goto L_More_Needed1;
L_More_Needed1:
-mes "[Warrior]";
-mes "\"Your [Iron Ore] are not enough, please look for more.\"";
-close;
+ mesn;
+ mes "\"Your [Iron Ore] are not enough, please look for more.\"";
+ close;
// ----------------------------------------------------
// Got Iron Ores
// ----------------------------------------------------
L_Progress1:
-delitem "IronOre", 12;
-getexp 10000, 0;
-set QUEST_Warrior1, 1;
-mes "[Angel]";
-mes "\"Perfect! you have enough Iron Ore, i will take them for now but i need other items in order to bring them to life.\"";
+ delitem IronIngot, 12;
+ getexp 10000, 0;
+ set QUEST_Warrior1, 1;
+ mes "[Angel]";
+ mes "\"Perfect! you have enough Iron Ore, i will take them for now but i need other items in order to bring them to life.\"";
L_Ask2:
-mes "[Warrior]";
-mes "\"I need a two Infantry Helmet to enchant them, one Warlord Helmet to make them full of vitality and a lot of Terrnaite Ore to bleach them.\"";
+ mesn;
+ mes "\"I need a two Infantry Helmet to enchant them, one Warlord Helmet to make them full of vitality and a lot of Terranite Ore to make it more magical.\"";
-menu
-"Please have a look, i have what you asked", L_Check2,
-"On my way to get what you need.", -;
-close;
+ menu
+ "Please have a look, i have what you asked", L_Check2,
+ "On my way to get what you need.", -;
+ close;
L_Check2:
-if (countitem("InfantryHelmet") > 0 && countitem("WarlordHelmet") > 0 && countitem("TerraniteOre") > 0)
-goto L_Progress2;
-goto L_More_Needed2;
+ if (countitem(InfantryHelmet) > 0 && countitem(WarlordHelmet) > 0 && countitem(TerraniteOre) > 0)
+ goto L_Progress2;
+ goto L_More_Needed2;
L_More_Needed2:
-mes "[Warrior]";
-mes "\"I am sorry but i can see that you don't have all that i asked you.\"";
-next;
-mes "[Warrior]";
-mes "\"Please bring me that or i won't be able to make something really special for you.\"";
-close;
+ mesn;
+ mes "\"I am sorry but i can see that you don't have all that i asked you.\"";
+ next;
+ mesn;
+ mes "\"Please bring me that or i won't be able to make something really special for you.\"";
+ close;
// ----------------------------------------------------
// Got Desert
// ----------------------------------------------------
L_Progress2:
-if (@inventorylist_count == 100) goto L_noRoom;
-delitem "InfantryHelmet", 1;
-delitem "WarlordHelmet", 1;
-delitem "TerraniteOre", 20;
-getexp 60000, 0;
-getitem "DesertHelmet", 1;
-set QUEST_Warrior1, 2;
-mes "[Warrior]";
-mes "\"There you go a special Desert Helmet!.\"";
-close;
+ if (@inventorylist_count == 100) goto L_noRoom;
+ delitem InfantryHelmet, 1;
+ delitem WarlordHelmet, 1;
+ delitem TerraniteOre, 20;
+ getexp 60000, 0;
+ getitem PrsmHelmet, 1;
+ set QUEST_Warrior1, 2;
+ mesn;
+ mes "\"There you go a special Desert Helmet!.\"";
+ close;
L_noRoom:
-mes "[Warrior]";
-mes "\"You don't have enough room left for helmet... Please do spring cleaning in your inventory.\"";
-close;
+ mesn;
+ mes "\"You don't have enough room left for helmet... Please do spring cleaning in your inventory.\"";
+ close;
L_Done1:
-mes "[Warrior]";
-mes "\"Hello winged friend! How is the wind today?\"";
+ mesn;
+ mes "\"Hello winged friend! How is the wind today?\"";
-menu
-"Calm, perfect for a fly!", L_Fly,
-"Gale, not good to fly.", L_Wind2;
-close;
+ menu
+ "Calm, perfect for a fly!", L_Fly,
+ "Gale, not good to fly.", L_Wind2;
+ close;
L_Fly:
-mes "[Warrior]";
-mes "\"Haha yes, you are right!\"";
-close;
+ mesn;
+ mes "\"Haha yes, you are right!\"";
+ close;
L_Wind2:
-mes "[Warrior]";
-mes "\"Yep, i never fly in these days.\"";
-close;
+ mesn;
+ mes "\"Yep, i never fly in these days.\"";
+ close;
}