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+010-2,33,25,0 script Chef#dimond NPC148,{
+
+
+
+ goto L_Begin;
+
+L_Begin:
+ mes "[Chef]";
+ mes "";
+ mes "\"I'm too busy right now to talk.\"";
+
+ callfunc "KadiyaSubquestConsts";
+ if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0))
+ goto L_lace_chococake;
+ if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0))
+ goto L_lace_cupcake;
+ close;
+
+L_lace_chococake:
+ next;
+ menu
+ "Sorry.", L_close,
+ "I need your help with a sick young girl!", L_Next;
+
+L_Next:
+ mes "[Chef]";
+ mes "";
+ mes "You explain Kadiya's situation to him.";
+ mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\"";
+ close;
+
+L_lace_cupcake:
+ next;
+ menu
+ "Sorry.", L_close,
+ "I need your help with a sick young girl!", L_Next1;
+
+L_Next1:
+ mes "[Chef]";
+ mes "";
+ mes "You explain Kadiya's situation to him.";
+ mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\"";
+ next;
+ menu
+ "No, sorry.", L_bringit,
+ "Yes, here you are.", L_Next2;
+
+L_Next2:
+ if (countitem ("MopoxCurePotion") < 1)
+ goto L_bringit;
+ mes "[Chef]";
+ mes "";
+ mes "He shudders as he smells the bottle.";
+ mes "\"That is disgusting! How do you expect me to mask this?\"";
+ mes "He ponders his own question for a moment.";
+ next;
+ mes "[Chef]";
+ mes "";
+ mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
+ next;
+ menu
+ "I'll go and get it.", L_close,
+ "Here you are!", L_Next3,
+ "Not now.", L_close;
+
+L_Next3:
+ if (countitem ("GingerBreadMan") < 3)
+ goto L_No_gingerbread;
+ if (countitem ("Orange") < 1)
+ goto L_No_orange;
+ if (countitem ("MopoxCurePotion") < 1)
+ goto L_No_Potion;
+ if (Zeny < 500)
+ goto L_No_Zeny;
+
+ Zeny = Zeny - 500;
+ delitem "GingerBreadMan", 3;
+ delitem "Orange", 1;
+ delitem "MopoxCurePotion", 1;
+
+ getitem "LacedOrangeCupcake", 1;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Good, good. This should work.\"";
+ mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
+ next;
+ mes "[Chef]";
+ mes "";
+ mes "\"Take a seat.\"";
+ mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while.";
+ mes "Finally, he removes the form and carefully extracts the cupcake.";
+ next;
+ mes "[Chef]";
+ mes "";
+ mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
+ close;
+
+L_No_gingerbread:
+ mes "[Chef]";
+ mes "";
+ mes "\"I will need three pieces of gingerbread.\"";
+ close;
+
+L_No_orange:
+ mes "[Chef]";
+ mes "";
+ mes "\"Please bring me an orange for these cupcakes.\"";
+ close;
+
+L_No_Zeny:
+ mes "[Chef]";
+ mes "";
+ mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
+ close;
+
+L_No_Potion:
+ mes "[Chef]";
+ mes "";
+ mes "\"Where did your Mopox potion go?\"";
+ close;
+
+L_bringit:
+ mes "[Chef]";
+ mes "";
+ mes "\"Bring it here when you do.\"";
+ next;
+
+L_close:
+ close;
+
+L_JellyBean:
+ mes "[Chef]";
+ mes "";
+ mes "\"I can't talk right now... I'm too busy.\"";
+ next;
+ mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
+ next;
+ mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\"";
+ menu
+ "I would really appreciate that!", L_SetJellyBean,
+ "Nah, I decided not to do that stupid quest.", L_close;
+
+L_SetJellyBean:
+ QUEST_Easter11 = 8;
+ goto L_MakeJellyBean;
+
+L_MakeJellyBean:
+ mes "[Chef]";
+ mes "";
+ mes "\"I will need you to bring me some candies.\"";
+ mes "\"I think 15 should be enough.\"";
+ mes "\"Sea slimes seem to have those, so try them.\"";
+ mes "\"And because it's the holidays, I'll add in the other ingredient for free.\"";
+ menu
+ "I have some candies!", L_CandyCheck,
+ "Ok, I will be back soon.", L_close,
+ "I changed my mind, forget about it.", L_close;
+
+L_CandyCheck:
+ if(countitem("Candy") < 15)
+ goto L_EasterNotEnough;
+ if(countitem("Candy") >= 15)
+ goto L_EasterEnough;
+ close;
+
+L_EasterNotEnough:
+ mes "[Chef]";
+ mes "";
+ mes "\"You do not have enough candies for me to work with yet.\"";
+ mes "\"Please go get more.\"";
+ close;
+
+L_EasterEnough:
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Candy") > 15)
+ goto L_EasterTooMany;
+ if(countitem("Candy") < 15)
+ goto L_EasterNotEnough;
+ delitem "Candy", 15;
+ getitem "JellyBeans", 1;
+ QUEST_Easter11 = 9;
+ mes "[Chef]";
+ mes "";
+ mes "\"You have gathered enough candies for me to make the Jelly Beans.\"";
+ mes "He puts the candies into a pot and starts melting them.";
+ mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans.";
+ mes "\"Here are your Jelly Beans.\"";
+ close;
+
+L_EasterTooMany:
+ mes "[Chef]";
+ mes "";
+ mes "\"You don't have enough room for the Jelly Beans. Come back later.\"";
+ close;
+
+L_SeeBunny:
+ mes "[Chef]";
+ mes "";
+ mes "\"Oh yeah, you need to return to the Easter Bunny now.\"";
+ next;
+ goto L_Begin;
+ close;
+
+
+L_Easter2012_Begin:
+ mes "[Chef]";
+ mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\"";
+ menu
+ "Yes, he did. Why?", L_Easter2012_Continue;
+
+L_Easter2012_Continue:
+ mes "[Chef]";
+ mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\"";
+ next;
+ mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\"";
+ next;
+ mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\"";
+ next;
+ mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\"";
+ menu
+ "Ok, but I want my pan back when it is done!", L_Accept_Cooking,
+ "No way, I won't let you fill my hat with corrosive yeti saliva!", L_NoWay;
+
+L_NoWay:
+ mes "[Chef]";
+ mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\"";
+ close;
+
+L_Accept_Cooking:
+ mes "[Chef]";
+ mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\"";
+ menu
+ "Ahh, just take the pan and do your thing.", L_CarryOn,
+ "No way!", L_close;
+
+L_CarryOn:
+ if (countitem("PanHat") < 1)
+ goto L_No_PanHat;
+ delitem "PanHat", 1;
+ QUEST_Easter12 = 7;
+ mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\"";
+ next;
+ mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal...";
+ mes "\"Hahahah! And now we wait!\"";
+ close;
+
+L_Easter2012_Wait:
+ if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day))
+ goto L_Easter2012_Result;
+ mes "[Chef]";
+ mes "\"Be patient... The basic ingredients are not ready yet.\"";
+ close;
+
+L_Easter2012_Result:
+ @temp = rand(99);
+ mes "[Chef]";
+ mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\"";
+ menu
+ "The good one.", L_SelectNews,
+ "The bad one.", L_SelectNews,
+ "Oh no, I don't even want to hear!", L_close;
+
+L_SelectNews:
+ if (@temp < 15) goto L_Easter2012_Lucky;
+ if (@temp >= 15) goto L_Easter2012_Unlucky;
+ close;
+
+L_Easter2012_Lucky:
+ mes "[Chef]";
+ mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\"";
+ next;
+ mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\"";
+ QUEST_Easter12 = 10;
+ getitem "PickledBeets", 1;
+ getitem "PanHat", 1;
+ close;
+
+L_Easter2012_Unlucky:
+ mes "[Chef]";
+ mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\"";
+ next;
+ menu
+ "Nice! Now, what about my hat?", L_HatNext;
+
+L_HatNext:
+ mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\"";
+ next;
+ menu
+ "Wait, wait... Are you saying I lost my hat?", L_HatNext2;
+
+L_HatNext2:
+ mes "[Chef]";
+ mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\"";
+ next;
+ menu
+ "But... I... My hat...", L_HatNext3;
+
+L_HatNext3:
+ mes "[Chef]";
+ mes "\"Here, take your pickled beets!\"";
+ getitem "PickledBeets", 1;
+ QUEST_Easter12 = 8;
+ close;
+
+OnEaster2012Out:
+ if (QUEST_Easter12 == 8)
+ QUEST_Easter12 = 9;
+ mes "[Chef]";
+ mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\"";
+ menu
+ "A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat,
+ "Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets;
+ close;
+
+L_GetChefhat:
+ if (countitem("PickledBeets") < 1)
+ goto L_No_Pickledbeets;
+ mes "[Chef]";
+ mes "\"Really? Well, if you are sure about that... Here is your hat!\"";
+ delitem "PickledBeets", 1;
+ getitem "ChefHat", 1;
+ QUEST_Easter12 = 10;
+ close;
+
+L_KeepBeets:
+ mes "[Chef]";
+ mes "\"Hmm, I see that at least you are a wise person. See you later!\"";
+ QUEST_Easter12 = 10;
+ close;
+
+L_No_PanHat:
+ mes "[Chef]";
+ mes "\"So? You said you have the pan, where is it?\"";
+ close;
+
+L_No_Pickledbeets:
+ mes "[Chef]";
+ mes "\"Hey, no pickled beets means no chef hat.\"";
+ close;
+
+L_Easter2012Foolplayers:
+ mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe.";
+ close;
+}
+