diff options
Diffstat (limited to 'npc/00000SAVE/010-2_Dimond/chef.txt')
-rw-r--r-- | npc/00000SAVE/010-2_Dimond/chef.txt | 346 |
1 files changed, 0 insertions, 346 deletions
diff --git a/npc/00000SAVE/010-2_Dimond/chef.txt b/npc/00000SAVE/010-2_Dimond/chef.txt deleted file mode 100644 index be2e7a123..000000000 --- a/npc/00000SAVE/010-2_Dimond/chef.txt +++ /dev/null @@ -1,346 +0,0 @@ -010-2,33,25,0 script Chef#dimond NPC148,{ - - - - goto L_Begin; - -L_Begin: - mes "[Chef]"; - mes ""; - mes "\"I'm too busy right now to talk.\""; - - callfunc "KadiyaSubquestConsts"; - if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0)) - goto L_lace_chococake; - if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0)) - goto L_lace_cupcake; - close; - -L_lace_chococake: - next; - menu - "Sorry.", L_close, - "I need your help with a sick young girl!", L_Next; - -L_Next: - mes "[Chef]"; - mes ""; - mes "You explain Kadiya's situation to him."; - mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\""; - close; - -L_lace_cupcake: - next; - menu - "Sorry.", L_close, - "I need your help with a sick young girl!", L_Next1; - -L_Next1: - mes "[Chef]"; - mes ""; - mes "You explain Kadiya's situation to him."; - mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\""; - next; - menu - "No, sorry.", L_bringit, - "Yes, here you are.", L_Next2; - -L_Next2: - if (countitem ("MopoxCurePotion") < 1) - goto L_bringit; - mes "[Chef]"; - mes ""; - mes "He shudders as he smells the bottle."; - mes "\"That is disgusting! How do you expect me to mask this?\""; - mes "He ponders his own question for a moment."; - next; - mes "[Chef]"; - mes ""; - mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\""; - next; - menu - "I'll go and get it.", L_close, - "Here you are!", L_Next3, - "Not now.", L_close; - -L_Next3: - if (countitem ("GingerBreadMan") < 3) - goto L_No_gingerbread; - if (countitem ("Orange") < 1) - goto L_No_orange; - if (countitem ("MopoxCurePotion") < 1) - goto L_No_Potion; - if (Zeny < 500) - goto L_No_Zeny; - - Zeny = Zeny - 500; - delitem "GingerBreadMan", 3; - delitem "Orange", 1; - delitem "MopoxCurePotion", 1; - - getitem "LacedOrangeCupcake", 1; - - mes "[Chef]"; - mes ""; - mes "\"Good, good. This should work.\""; - mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces."; - next; - mes "[Chef]"; - mes ""; - mes "\"Take a seat.\""; - mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while."; - mes "Finally, he removes the form and carefully extracts the cupcake."; - next; - mes "[Chef]"; - mes ""; - mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\""; - close; - -L_No_gingerbread: - mes "[Chef]"; - mes ""; - mes "\"I will need three pieces of gingerbread.\""; - close; - -L_No_orange: - mes "[Chef]"; - mes ""; - mes "\"Please bring me an orange for these cupcakes.\""; - close; - -L_No_Zeny: - mes "[Chef]"; - mes ""; - mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\""; - close; - -L_No_Potion: - mes "[Chef]"; - mes ""; - mes "\"Where did your Mopox potion go?\""; - close; - -L_bringit: - mes "[Chef]"; - mes ""; - mes "\"Bring it here when you do.\""; - next; - -L_close: - close; - -L_JellyBean: - mes "[Chef]"; - mes ""; - mes "\"I can't talk right now... I'm too busy.\""; - next; - mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\""; - next; - mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\""; - menu - "I would really appreciate that!", L_SetJellyBean, - "Nah, I decided not to do that stupid quest.", L_close; - -L_SetJellyBean: - QUEST_Easter11 = 8; - goto L_MakeJellyBean; - -L_MakeJellyBean: - mes "[Chef]"; - mes ""; - mes "\"I will need you to bring me some candies.\""; - mes "\"I think 15 should be enough.\""; - mes "\"Sea slimes seem to have those, so try them.\""; - mes "\"And because it's the holidays, I'll add in the other ingredient for free.\""; - menu - "I have some candies!", L_CandyCheck, - "Ok, I will be back soon.", L_close, - "I changed my mind, forget about it.", L_close; - -L_CandyCheck: - if(countitem("Candy") < 15) - goto L_EasterNotEnough; - if(countitem("Candy") >= 15) - goto L_EasterEnough; - close; - -L_EasterNotEnough: - mes "[Chef]"; - mes ""; - mes "\"You do not have enough candies for me to work with yet.\""; - mes "\"Please go get more.\""; - close; - -L_EasterEnough: - getinventorylist; - if (@inventorylist_count == 100 && countitem("Candy") > 15) - goto L_EasterTooMany; - if(countitem("Candy") < 15) - goto L_EasterNotEnough; - delitem "Candy", 15; - getitem "JellyBeans", 1; - QUEST_Easter11 = 9; - mes "[Chef]"; - mes ""; - mes "\"You have gathered enough candies for me to make the Jelly Beans.\""; - mes "He puts the candies into a pot and starts melting them."; - mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans."; - mes "\"Here are your Jelly Beans.\""; - close; - -L_EasterTooMany: - mes "[Chef]"; - mes ""; - mes "\"You don't have enough room for the Jelly Beans. Come back later.\""; - close; - -L_SeeBunny: - mes "[Chef]"; - mes ""; - mes "\"Oh yeah, you need to return to the Easter Bunny now.\""; - next; - goto L_Begin; - close; - - -L_Easter2012_Begin: - mes "[Chef]"; - mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\""; - menu - "Yes, he did. Why?", L_Easter2012_Continue; - -L_Easter2012_Continue: - mes "[Chef]"; - mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\""; - next; - mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\""; - next; - mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\""; - next; - mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\""; - menu - "Ok, but I want my pan back when it is done!", L_Accept_Cooking, - "No way, I won't let you fill my hat with corrosive yeti saliva!", L_NoWay; - -L_NoWay: - mes "[Chef]"; - mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\""; - close; - -L_Accept_Cooking: - mes "[Chef]"; - mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\""; - menu - "Ahh, just take the pan and do your thing.", L_CarryOn, - "No way!", L_close; - -L_CarryOn: - if (countitem("PanHat") < 1) - goto L_No_PanHat; - delitem "PanHat", 1; - QUEST_Easter12 = 7; - mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\""; - next; - mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal..."; - mes "\"Hahahah! And now we wait!\""; - close; - -L_Easter2012_Wait: - if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day)) - goto L_Easter2012_Result; - mes "[Chef]"; - mes "\"Be patient... The basic ingredients are not ready yet.\""; - close; - -L_Easter2012_Result: - @temp = rand(99); - mes "[Chef]"; - mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\""; - menu - "The good one.", L_SelectNews, - "The bad one.", L_SelectNews, - "Oh no, I don't even want to hear!", L_close; - -L_SelectNews: - if (@temp < 15) goto L_Easter2012_Lucky; - if (@temp >= 15) goto L_Easter2012_Unlucky; - close; - -L_Easter2012_Lucky: - mes "[Chef]"; - mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\""; - next; - mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\""; - QUEST_Easter12 = 10; - getitem "PickledBeets", 1; - getitem "PanHat", 1; - close; - -L_Easter2012_Unlucky: - mes "[Chef]"; - mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\""; - next; - menu - "Nice! Now, what about my hat?", L_HatNext; - -L_HatNext: - mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\""; - next; - menu - "Wait, wait... Are you saying I lost my hat?", L_HatNext2; - -L_HatNext2: - mes "[Chef]"; - mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\""; - next; - menu - "But... I... My hat...", L_HatNext3; - -L_HatNext3: - mes "[Chef]"; - mes "\"Here, take your pickled beets!\""; - getitem "PickledBeets", 1; - QUEST_Easter12 = 8; - close; - -OnEaster2012Out: - if (QUEST_Easter12 == 8) - QUEST_Easter12 = 9; - mes "[Chef]"; - mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\""; - menu - "A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat, - "Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets; - close; - -L_GetChefhat: - if (countitem("PickledBeets") < 1) - goto L_No_Pickledbeets; - mes "[Chef]"; - mes "\"Really? Well, if you are sure about that... Here is your hat!\""; - delitem "PickledBeets", 1; - getitem "ChefHat", 1; - QUEST_Easter12 = 10; - close; - -L_KeepBeets: - mes "[Chef]"; - mes "\"Hmm, I see that at least you are a wise person. See you later!\""; - QUEST_Easter12 = 10; - close; - -L_No_PanHat: - mes "[Chef]"; - mes "\"So? You said you have the pan, where is it?\""; - close; - -L_No_Pickledbeets: - mes "[Chef]"; - mes "\"Hey, no pickled beets means no chef hat.\""; - close; - -L_Easter2012Foolplayers: - mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe."; - close; -} - |